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Forum: Project 64 - v2.x - Issues 16th June 2013, 02:01 PM
Replies: 6
Views: 4,856
Posted By Nekokabu
It is where initializing the m_EEPROM in Load...

It is where initializing the m_EEPROM in Load Eeprom() function.:)

- memset(m_EEPROM,0,sizeof(m_EEPROM));
+ memset(m_EEPROM,0xFF,sizeof(m_EEPROM));
Forum: Project 64 - v2.x - Issues 15th June 2013, 12:20 PM
Replies: 6
Views: 4,856
Posted By Nekokabu
If the save file not exists, problems occur. ...

If the save file not exists, problems occur.

I found a bug in the Custom Robo V2.

PJ64 v2.1: not exist save file.
http://forum.pj64-emu.com/attachment.php?attachmentid=669&stc=1&d=1371298505...
Forum: Project 64 - v2.x - Issues 8th May 2013, 03:58 PM
Replies: 28
Views: 36,669
Posted By Nekokabu
bug report here? ok? 1."Pause emulation when...

bug report here? ok?

1."Pause emulation when window is not active?" option
disable this option in emulation, emulation is pause state.

2.Savestate
a)When save a state with a name, Full...
Forum: Project 64 - v2.x - Issues 8th May 2013, 03:56 PM
Replies: 6
Views: 4,856
Posted By Nekokabu
THank you, zilmar:) I looks like it was fixed. ...

THank you, zilmar:) I looks like it was fixed.
but there is a place that initializes m_EEPROM in LoadEeprom().
I think it is better to fix here too is good.
Forum: Project 64 - v2.x - Issues 21st April 2013, 11:52 AM
Replies: 6
Views: 4,856
Posted By Nekokabu
Initializing EEPROM

For the initial value of the EEPROM is 0, Heiwa Pachinko World 64 (J) does not correctly recognize the save data. (*It will recognize that there is a save data of 0 the value of all.)...
Forum: Site News 17th April 2007, 10:07 AM
Replies: 277
Views: 116,449
Posted By Nekokabu
Win98/ME are not necessary. I would like to...

Win98/ME are not necessary.
I would like to keep Win2k support! ;)
Forum: Site News 13th February 2007, 06:26 PM
Replies: 23
Views: 48,542
Posted By Nekokabu
Frame rate is too high! It is low in real n64.

Frame rate is too high!
It is low in real n64.
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