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Forum: Project 64 - v2.x - Suggestions 28th March 2011, 09:01 PM
Replies: 19
Views: 12,451
Posted By HatCat
I was always wondering if there was a balance of...

I was always wondering if there was a balance of compromise or even really any difference at all, if you have limit FPS on or off when the game-to-audio sync is in use. In general I've always found...
Forum: Project 64 - v2.x - Suggestions 25th March 2011, 08:04 AM
Replies: 19
Views: 12,451
Posted By HatCat
Well that's your fault. :rolleyes:

Well that's your fault. :rolleyes:
Forum: Project 64 - v2.x - Suggestions 24th March 2011, 10:05 PM
Replies: 19
Views: 12,451
Posted By HatCat
They appear individual to me. :/ Apparently...

They appear individual to me. :/

Apparently on this hardware, always worked perfectly. Even with the more technical audio issues like with TWINE 007, Ms. Pac-Man, etc., other games where if you...
Forum: Project 64 - v2.x - Suggestions 23rd March 2011, 03:41 AM
Replies: 19
Views: 12,451
Posted By HatCat
Lots of values to test. Too bad I haven't...

Lots of values to test. Too bad I haven't witnessed this issue myself, or I'd eccentrically test them all out of boredom. :D

Um, insane idea here, but since the new system from Vista onwards...
Forum: Project 64 - v2.x - Suggestions 22nd March 2011, 09:31 PM
Replies: 19
Views: 12,451
Posted By HatCat
I haven't had it anyway. There was this one...

I haven't had it anyway. There was this one thread months back though that this guy had total shit-popping no matter what sound plugin he used, except Mr. zilmar's No Sound and slightly less the...
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