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Search: Posts Made By: Zera
Forum: Site News 13th August 2016, 11:51 PM
Replies: 60
Views: 116,399
Posted By Zera
Is there a portable build anywhere? I really...

Is there a portable build anywhere? I really don't like installing emulators.
Forum: Site News 2nd April 2015, 11:41 PM
Replies: 97
Views: 206,530
Posted By Zera
On games such as Mystical Ninja, his plugin is...

On games such as Mystical Ninja, his plugin is the only one that gives consistent audio. Azimer's works extremely well on games that have FAT enabled by default, such as TWINE (no more garbled...
Forum: Site News 2nd April 2015, 08:04 PM
Replies: 97
Views: 206,530
Posted By Zera
Seems like Jabo's audio doesn't work too well...

Seems like Jabo's audio doesn't work too well with Goldeneye, even with sync to audio enabled (still skips). Azimer's newest plugin has the same problem. Shunyuan's is the only one that has no skips,...
Forum: Project 64 - v2.x - Suggestions 15th March 2015, 10:09 AM
Replies: 251
Views: 85,434
Posted By Zera
After trying out the latest builds, I've been...

After trying out the latest builds, I've been wondering if there's a good reason to not just leave every game at CF=1.
Forum: Project 64 - v2.x - Suggestions 24th January 2015, 12:36 AM
Replies: 251
Views: 85,434
Posted By Zera
Since you're working on this again, World Cup 98...

Since you're working on this again, World Cup 98 is broken on PJ64 2.1 (graphics are messed up even on interpreter).
Forum: Project 64 - v2.x - Issues 31st December 2013, 03:57 PM
Replies: 1
Views: 3,904
Posted By Zera
For the timing issue, you need to change VI...

For the timing issue, you need to change VI refresh rate to 1500. That fixed it for me.
Forum: Open Discussion 26th October 2013, 06:22 AM
Replies: 6
Views: 2,156
Posted By Zera
Use Modifiers on N-Rage plugin to do it.

Use Modifiers on N-Rage plugin to do it.
Forum: Project 64 - v2.x - Issues 12th October 2013, 02:39 PM
Replies: 5
Views: 3,481
Posted By Zera
Set VI refresh rate to 1500.

Set VI refresh rate to 1500.
Forum: Open Discussion 4th October 2013, 06:16 PM
Replies: 88
Views: 20,763
Posted By Zera
Good luck.

Good luck.
Forum: Project 64 - v2.x - Issues 24th September 2013, 03:53 AM
Replies: 3
Views: 1,867
Posted By Zera
That's a problem on the game itself. Happens on...

That's a problem on the game itself. Happens on the real console too.
Forum: Project 64 - v2.x - Issues 9th September 2013, 11:43 AM
Replies: 14
Views: 24,829
Posted By Zera
Set VI Refresh Rate to 1500 and try again.

Set VI Refresh Rate to 1500 and try again.
Forum: Open Discussion 24th August 2013, 11:59 AM
Replies: 26
Views: 187,877
Posted By Zera
Two input definitions would be ideal for me :)

Two input definitions would be ideal for me :)
Forum: Open Discussion 23rd August 2013, 01:35 AM
Replies: 26
Views: 187,877
Posted By Zera
Very nice. I actually have a Rumblepad 2, so this...

Very nice. I actually have a Rumblepad 2, so this might come in handy. If I were to suggest something, it would be two different buttons assignment for the same N64 controller button (for example,...
Forum: Open Discussion 27th July 2013, 11:23 AM
Replies: 828
Views: 717,525
Posted By Zera
But that's what 480i really is. 240 vertical...

But that's what 480i really is. 240 vertical lines doubled and interlaced. It's like running the game in 640x240p. If it was 480p, then it would truly be 480 vertical lines.
Forum: Open Discussion 14th June 2013, 06:09 PM
Replies: 828
Views: 717,525
Posted By Zera
Isn't it possible to make fullscreen upscale the...

Isn't it possible to make fullscreen upscale the image to the native res of the monitor instead of changing the resolution?

BTW, I see you fixed the bug on Banjo-Kazooie, nice :)
Forum: Open Discussion 8th June 2013, 01:16 PM
Replies: 828
Views: 717,525
Posted By Zera
I get this dithering even with the filter on....

I get this dithering even with the filter on. That's why I asked if a 32-bit render was possible as a future implementation earlier, it fixes it on PSX games at least.
Forum: Open Discussion 7th June 2013, 09:39 PM
Replies: 828
Views: 717,525
Posted By Zera
Oh, you're right. I had the fullscreen upon...

Oh, you're right. I had the fullscreen upon loading option enabled. My mistake.

Nice to know you could reproduce the issue on BK though.
Forum: Open Discussion 7th June 2013, 05:00 PM
Replies: 828
Views: 717,525
Posted By Zera
Hmmm, this multi-threading doesn't seem to be...

Hmmm, this multi-threading doesn't seem to be stable yet. Banjo-Kazooie froze in the intro.

And, for some reason, Pj64's window is being affected in this new version. It's hiding the mouse cursor...
Forum: Open Discussion 7th June 2013, 01:28 PM
Replies: 828
Views: 717,525
Posted By Zera
If you use a software rendering plugin on PSX...

If you use a software rendering plugin on PSX games, you'll notice the same thing. Maybe it's the color depth's fault.

But as far as I know, that's normal.

BTW, got a ~10VI/s boost on the...
Forum: Open Discussion 29th May 2013, 11:13 PM
Replies: 828
Views: 717,525
Posted By Zera
Still slow over here too, but it looks better...

Still slow over here too, but it looks better with the filter turned off (well, in a way at least. Is a 32-bit renderer possible as a future implementation?)
Forum: Project 64 - v2.x - Suggestions 28th May 2013, 01:15 AM
Replies: 4
Views: 3,116
Posted By Zera
You're basically asking for a remake, which no...

You're basically asking for a remake, which no one around here has the resources to make. Plus, attempting anything of the sort will only get you a C&D letter.


Old games will never lose their...
Forum: Open Discussion 27th May 2013, 08:35 PM
Replies: 5
Views: 2,297
Posted By Zera
I think that's just part of the overscan. On a TV...

I think that's just part of the overscan. On a TV back then, you wouldn't be seeing those vertical lines of sky since they would be outside the screen area. It happens on software plugin as well, so...
Forum: Open Discussion 27th May 2013, 02:36 AM
Replies: 828
Views: 717,525
Posted By Zera
So, Majora's Mask looks pretty much like I...

So, Majora's Mask looks pretty much like I remember when I tried out my N64 on a HDTV. Very, very blurry graphics :p

I tried waiting around at night to see properly rendered stars. I think they...
Forum: Open Discussion 27th May 2013, 02:08 AM
Replies: 828
Views: 717,525
Posted By Zera
Yeah, I know. If we can have software rendering...

Yeah, I know. If we can have software rendering plugins running at full speed in PSX emulation, the same should be possible for N64.

Still, great work. I'm not trying to belittle it, it's quite an...
Forum: Open Discussion 26th May 2013, 08:56 PM
Replies: 828
Views: 717,525
Posted By Zera
It's unplayable even on my i7-3770k. Most games...

It's unplayable even on my i7-3770k. Most games are bellow 30Vi/s, while some drop as low as 15Vi/s.

Well, at least it's working :p
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