Forum: Project 64 - v2.x - Issues
20th April 2018, 09:43 PM
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Replies: 3
Views: 126
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Forum: Open Discussion
10th April 2018, 05:21 PM
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Replies: 2
Views: 215
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Forum: Project 64 - v2.x - Issues
3rd April 2018, 04:24 AM
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Replies: 2
Views: 215
What gfx plugin are you using?
If its one of...
What gfx plugin are you using?
If its one of the Rice plugins then that may be the cause of the problem since that one has issues normally and even crashes on some puzzles,this is confirmed on...
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Forum: Open Discussion
30th March 2018, 07:14 PM
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Replies: 14
Views: 817
Wow,an ex-Squeenix dev! :eek: (sorry for the...
Wow,an ex-Squeenix dev! :eek: (sorry for the naming,blame Vinesauce Vinny)
Sorry for all the questions,I can't resist asking them in case there might be some cool details you know about or nice...
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Forum: Open Discussion
29th March 2018, 09:56 PM
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Replies: 14
Views: 817
Sorry,didn't realize.
I can't think of...
Sorry,didn't realize.
I can't think of anything that toggles stuff like reverb other than improper equalizer codes for both Banjo games that cause almost a surround sound simulation in stereo or...
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Forum: Open Discussion
29th March 2018, 03:24 AM
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Replies: 14
Views: 817
Sorry for not having information exactly,but I...
Sorry for not having information exactly,but I know that Yoshi's Story has a variety of alternate songs based on the entirely different tracks for Super Happy different instruments/pacing when Yoshi...
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Forum: Open Discussion
11th March 2018, 07:16 PM
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Replies: 2
Views: 523
There's mouse configuration on the defaulted...
There's mouse configuration on the defaulted N-Rage input plugin in the latest 2.4 builds,but I don't remember exactly how the setup works because I have yet to actually try it out,even though it...
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Forum: Open Discussion
11th March 2018, 03:33 AM
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Replies: 51
Views: 15,184
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Forum: Open Discussion
5th March 2018, 08:13 PM
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Replies: 16
Views: 54,243
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Forum: Project 64 - v2.x - Issues
28th February 2018, 04:30 AM
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Replies: 4
Views: 220
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Forum: Open Discussion
9th February 2018, 10:21 PM
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Replies: 824
Views: 659,407
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Forum: Open Discussion
4th January 2018, 09:51 PM
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Replies: 21
Views: 2,317
Well,if you say so,I will try my best.
...
Well,if you say so,I will try my best.
First,open PJ64 then look on the top of the window and click on options and click Settings... then on the left pane click Options and then on the right you...
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Forum: Open Discussion
4th January 2018, 12:31 AM
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Replies: 21
Views: 2,317
I think the code with the extra part increases...
I think the code with the extra part increases time for the results screen but I am unsure.
Its still missing the Jumbo-tron 60fps part though upon my testing.
I didn't make that Jumbo-tron part...
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Forum: Project 64 - v2.x - Issues
20th December 2017, 07:18 AM
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Replies: 2
Views: 452
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Forum: Open Discussion
18th December 2017, 02:34 AM
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Replies: 2
Views: 237
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Forum: Open Discussion
16th December 2017, 07:28 PM
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Replies: 11
Views: 1,624
Well maybe higher specs are cheaper now and...
Well maybe higher specs are cheaper now and thanks to how good PJ64 is with recompiler,your speeds may not be so bad if you get any kind of desktop with decent specs.
Even a gaming laptop can barely...
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Forum: Open Discussion
16th December 2017, 03:09 AM
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Replies: 11
Views: 1,624
What kind of specs do you have access to?
As...
What kind of specs do you have access to?
As long as the GPU isn't Intel then you shouldn't have a problem on that front.
It really depends on how accurate you want the graphics to be if you...
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Forum: Project 64 - v2.x - Issues
27th October 2017, 06:05 PM
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Replies: 12
Views: 5,941
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Forum: Project 64 - v2.x - Issues
12th October 2017, 07:33 PM
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Replies: 3
Views: 4,605
If you are not against using codes for better...
If you are not against using codes for better fps,here is some for both versions which lock the speeds at 30fps with consistent pacing thanks to ASM hacks.
It is the game's native programming of...
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Forum: Open Discussion
5th October 2017, 07:12 PM
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Replies: 9
Views: 11,926
Fixed Turok 60fps codes are in this post.
...
Fixed Turok 60fps codes are in this post.
http://forum.pj64-emu.com/showpost.php?p=69658&postcount=34
And I just recently edited Turok 2's code to add in the multiplayer fps lines.
VI...
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Forum: Project 64 - v2.x - Issues
28th September 2017, 07:45 PM
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Replies: 1
Views: 6,554
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Forum: Project 64 - v2.x - Issues
18th September 2017, 12:31 AM
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Replies: 1
Views: 1,561
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Forum: Open Discussion
12th September 2017, 08:24 AM
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Replies: 2
Views: 3,496
Plugins for input need to be fixed for the...
Plugins for input need to be fixed for the "plugged in" status which doesn't work in real-time like it used to.
I have at least seen this on NRage recently and its frustrating to deal with because...
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Forum: Project64 - Android
15th July 2017, 07:16 AM
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Replies: 7
Views: 8,808
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Forum: Site News
10th July 2017, 06:01 AM
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Replies: 63
Views: 28,415
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