Forum: Site News
7th July 2017, 10:15 AM
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Replies: 64
Views: 145,813
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Forum: Project 64 - v2.x - Suggestions
5th June 2017, 04:19 AM
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Replies: 2
Views: 6,533
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Forum: Project 64 - v2.x - Suggestions
4th June 2017, 09:54 PM
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Replies: 2
Views: 6,533
Counter Factor 1 as default
Or to be more specific I'd like to see an easier way of setting it for all games. I understand why it isn't default, but in the rdb file most US games don't have a spot for it. So using find all...
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Forum: Project 64 - v2.x - Issues
4th June 2017, 09:45 PM
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Replies: 6
Views: 9,437
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Forum: Project 64 - v2.x - Issues
4th June 2017, 09:13 PM
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Replies: 6
Views: 9,437
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Forum: Project 64 - v2.x - Issues
4th June 2017, 09:00 PM
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Replies: 6
Views: 9,437
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Forum: Project 64 - v2.x - Issues
4th June 2017, 07:16 PM
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Replies: 6
Views: 9,437
Video of weird bug in OOT
So here's an unusual bug that I found with Ocarina of Time. If the counter Factor is set to 1 and you're using Glide64 for PJ64 the game will hard crash if you attempt to pause the game. Normally I...
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Forum: Site News
30th May 2017, 04:49 AM
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Replies: 26
Views: 145,028
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Forum: Open Discussion
23rd December 2015, 08:41 PM
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Replies: 1,297
Views: 796,317
Hey hat cat
Hey there I know this is an old post but try and get back in touch sometime. Would love to chat with you.
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Forum: Site News
3rd April 2015, 07:27 AM
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Replies: 97
Views: 317,099
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Forum: Open Discussion
29th January 2014, 07:15 AM
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Replies: 543
Views: 534,817
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Forum: Project 64 - v2.x - Suggestions
25th January 2013, 04:05 PM
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Replies: 35
Views: 19,057
Actually while I'm, impressed at some of the...
Actually while I'm, impressed at some of the things Dolphin can do it's far from the best. I think PCSX2 does a better job at emulation then Dolphin and my #1 emulator is Kega Fusion. What a reliable...
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Forum: Open Discussion
25th January 2013, 05:57 AM
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Replies: 6
Views: 3,653
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Forum: Project 64 - v2.x - Suggestions
18th January 2013, 07:05 PM
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Replies: 5
Views: 6,630
Oh sorry I thought you were being facetious.
...
Oh sorry I thought you were being facetious.
Well I've discovered a way to force it with 1.7 and some games like it. 2.0 doesn't seem to get along with it, nor does it run Goldeneye and Perfect...
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Forum: Project 64 - v2.x - Suggestions
18th January 2013, 02:31 PM
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Replies: 5
Views: 6,630
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Forum: Project 64 - v2.x - Suggestions
18th January 2013, 12:24 PM
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Replies: 5
Views: 6,630
Counter Factor=0
I'd like the ability to set CF to 0 through the GUI it would help a great deal with testing.
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Forum: Open Discussion
2nd July 2012, 10:49 AM
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Replies: 9
Views: 4,777
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Forum: Open Discussion
2nd July 2012, 01:26 AM
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Replies: 0
Views: 4,190
Perfect Dark performance and stability guide.
Hello all, after testing PD on PJ64 for a while now, I have found a few methods for increasing speed and reducing the chancing of it crashing. It invloves changing the RDB file and this method only...
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Forum: Open Discussion
1st July 2012, 10:38 AM
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Replies: 9
Views: 4,777
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Forum: Open Discussion
29th June 2012, 10:46 PM
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Replies: 0
Views: 2,925
EEpROM and Counter Factor
I hope someone reads this. Anyway, it's no secret that Perfect Dark likes to hang when changing levels, I discovered that removing the EEPROM stops this. However, it also reduces performance. If...
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Forum: Open Discussion
28th June 2012, 09:14 PM
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Replies: 11
Views: 22,925
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Forum: Open Discussion
18th June 2012, 05:34 PM
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Replies: 29
Views: 17,256
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Forum: Open Discussion
18th June 2012, 04:02 PM
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Replies: 29
Views: 17,256
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Forum: Open Discussion
16th June 2012, 02:21 PM
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Replies: 0
Views: 2,391
Perfect Dark 1.1 save bug.
Hi there a long while back I discovered that Perfect Dark would often crash when changing level while the music in the background kept playing. I found a rather unusual fix for this issue. If I...
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Forum: Open Discussion
12th June 2012, 05:22 PM
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Replies: 14
Views: 7,917
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