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Forum: Open Discussion 6th February 2017, 04:29 AM
Replies: 17
Views: 9,538
Posted By Azimer
Holy Christ. What's happen since I've been gone?...

Holy Christ. What's happen since I've been gone? Can we be a little less volatile? I think a PM would suffice to explain before it turns into a bitch-fest of epic quality.
Forum: Open Discussion 4th February 2017, 10:08 PM
Replies: 17
Views: 9,538
Posted By Azimer
Still derailing pointless threads are we?

Still derailing pointless threads are we?
Forum: Open Discussion 5th May 2015, 03:55 AM
Replies: 88
Views: 42,372
Posted By Azimer
Sounds like you need a vacation from the normal...

Sounds like you need a vacation from the normal for awhile to come to terms. Sorry to hear.
Forum: Open Discussion 2nd May 2015, 07:16 AM
Replies: 43
Views: 21,124
Posted By Azimer
I just posted a PR to see if I can fix it. A lot...

I just posted a PR to see if I can fix it. A lot of what zilmar has already done is what I had done in PJ 1.4 Audio Fix. I am hoping I can bring about a few improvements.

I believe FAT should...
Forum: Open Discussion 2nd May 2015, 04:02 AM
Replies: 43
Views: 21,124
Posted By Azimer
Revamping Fixed Audio

I am looking to revamp the fixed audio in Project 64. A few tests I've done seem positive but what were the issues that came up by dynamically setting the ai counts per byte? Did it break some...
Forum: Open Discussion 1st May 2015, 06:01 PM
Replies: 212
Views: 59,367
Posted By Azimer
I will have to do a few build tests to ensure I...

I will have to do a few build tests to ensure I can get it compiled using the VS2013 IDE with no obvious flaws and have to take your word for it on the rest with MinGW. I should have a spot of time...
Forum: Open Discussion 30th April 2015, 07:10 PM
Replies: 212
Views: 59,367
Posted By Azimer
This is available through the DirectX SDK... the...

This is available through the DirectX SDK... the lastest one available for XP. It is rather pointless for XP.



I found it to be a buffering problem... but some of it also is at a certain point...
Forum: Open Discussion 29th April 2015, 10:08 PM
Replies: 212
Views: 59,367
Posted By Azimer
Thumbs up Testing for regressions is a pain in the ass. I...

Testing for regressions is a pain in the ass. I mostly have a set of roms I use a test images and cycle through them when I make every incremental change to ensure I don't mess something up. If...
Forum: Open Discussion 12th August 2014, 05:36 AM
Replies: 543
Views: 545,845
Posted By Azimer
To be fair, it's not DS making the plugin bad but...

To be fair, it's not DS making the plugin bad but my implementation is experimental. I am trying out what I am calling "streaming" the audio from RDRAM like the real system would but I am failing to...
Forum: Open Discussion 12th August 2014, 12:25 AM
Replies: 212
Views: 59,367
Posted By Azimer
I will try it in PJ 1.6. It shouldn't be...

I will try it in PJ 1.6. It shouldn't be happening and I wonder if it's the audio plugin's sound engine or the audio interface emulation causing the game's engine to mess up.
Forum: Open Discussion 7th August 2014, 02:35 PM
Replies: 182
Views: 55,684
Posted By Azimer
You can always make code faster once you have it...

You can always make code faster once you have it working first.
Forum: Open Discussion 7th August 2014, 05:26 AM
Replies: 212
Views: 59,367
Posted By Azimer
Thanks for the responses. The trouble I am...

Thanks for the responses. The trouble I am having is every emulator implements the spec differently and I have to do some things a different way depending on the emulator. It's a bad design in the...
Forum: Open Discussion 7th August 2014, 03:10 AM
Replies: 212
Views: 59,367
Posted By Azimer
I hear what you're saying but it's not the issue....

I hear what you're saying but it's not the issue. For some reason TerminateThread is NOT terminating the AiUpdate thread so all those threads hanging out there are crashing when the audio plugin is...
Forum: Open Discussion 7th August 2014, 01:36 AM
Replies: 212
Views: 59,367
Posted By Azimer
Tested it using the 2010 toolkit in 2013. Still...

Tested it using the 2010 toolkit in 2013. Still crashes. Tested in 2010 IDE after creating a fresh project. Still crashes. I believe at this point, I am going to go back to 2013 and keep working...
Forum: Open Discussion 4th August 2014, 10:19 PM
Replies: 212
Views: 59,367
Posted By Azimer
Yep I tried a debug build. I noticed you could...

Yep I tried a debug build. I noticed you could target VS2010 in VS2013 after I reinstalled 2008, 2010 and then 2013. I am planning on getting that to compile then checking to see if it's still...
Forum: Project 64 - v2.x - Issues 3rd August 2014, 03:40 AM
Replies: 2
Views: 2,363
Posted By Azimer
I am going to have to start with the obvious...

I am going to have to start with the obvious things. Did you also update any drivers in this time frame? Are there any new drivers available, especially for your graphics card? Does this happen...
Forum: Open Discussion 2nd August 2014, 04:02 AM
Replies: 212
Views: 59,367
Posted By Azimer
I think my hands are tied to using VS2010 or less...

I think my hands are tied to using VS2010 or less to maintain stability with zilmar spec. I think the trashing of load/unload/init/uninit is killing the plugin spec causing it to crash. Here's...
Forum: Open Discussion 2nd August 2014, 03:41 AM
Replies: 212
Views: 59,367
Posted By Azimer
Since I am in between compilers.... which...

Since I am in between compilers.... which compiler do you use primarily?
Forum: Open Discussion 2nd August 2014, 03:12 AM
Replies: 212
Views: 59,367
Posted By Azimer
What operating system and sound device are you...

What operating system and sound device are you using? I am using Windows 7 Pro all patched up with an onboard Realtek something or other.
Forum: Open Discussion 2nd August 2014, 03:05 AM
Replies: 212
Views: 59,367
Posted By Azimer
I am going to uninstall VS 2013 and reinstall VS...

I am going to uninstall VS 2013 and reinstall VS 2010. VS 2010 should be Windows 7 friendly.
Forum: Open Discussion 2nd August 2014, 03:01 AM
Replies: 212
Views: 59,367
Posted By Azimer
My stupid fault on that one... I included...

My stupid fault on that one... I included debugging which fails if you don't have the DX SDK installed. Brilliant right? lol. Removing the download to avoid further confusion. Sorry!!!
Forum: Open Discussion 2nd August 2014, 02:59 AM
Replies: 212
Views: 59,367
Posted By Azimer
After further testing I've determined I didn't...

After further testing I've determined I didn't fix everything. UGH!!! :mad::mad::mad::mad: x 10 (apparently I am limited to 4 smilies)

I think I am going to have to switch compilers. It's the...
Forum: Open Discussion 2nd August 2014, 01:38 AM
Replies: 212
Views: 59,367
Posted By Azimer
Ugh... yeah. I did some crazy shit trying to...

Ugh... yeah. I did some crazy shit trying to track down where the issue was. I forgot to reinclude my resource file so that is why you are not seeing anything for config. I did post hastily but I...
Forum: Open Discussion 1st August 2014, 11:59 PM
Replies: 212
Views: 59,367
Posted By Azimer
I think I figured it out... AiUpdate is acting...

I think I figured it out... AiUpdate is acting oddly and for some reason Project64 keeps trying to call this method even after the DLL is unloaded... but only with my plugin. I don't need it so I...
Forum: Open Discussion 1st August 2014, 09:35 PM
Replies: 212
Views: 59,367
Posted By Azimer
Nope. It didn't fix anything. :( I think...

Nope. It didn't fix anything. :( I think Microsoft hates anything other than Windows 8 so I shouldn't use a compiler built with Windows 8 in mind. XAudio 2.8 being exclusive to Windows 8 should...
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