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Forum: Open Discussion 18th May 2014, 09:45 AM
Replies: 276
Views: 90,970
Posted By RPGMaster
Ya, it would help if they were all organized....

Ya, it would help if they were all organized. There's no rush though, since all of us are pretty busy at this point. I won't be able to update the GUI for a while, due to school and other tasks. It's...
Forum: Open Discussion 7th May 2014, 12:57 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
I think it would be best if retroben just wrote...

I think it would be best if retroben just wrote everything inside of 1 textfile, rather than a ton of posts.
Forum: Open Discussion 1st May 2014, 08:37 AM
Replies: 276
Views: 90,970
Posted By RPGMaster
Maybe I'm being optimistic. I don't know enough...

Maybe I'm being optimistic. I don't know enough about batch, but I believe it can do http stuff right? If not, then I could probably make an exe or something that checks. I'd need to learn how to do...
Forum: Open Discussion 1st May 2014, 08:25 AM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol for some reason, my link was broken. I...

Lol for some reason, my link was broken. I figured I might as well reuploaded anyway to include my micro optimizations :D . I recently learned that the fuction GetDlgItemText, returns the string...
Forum: Open Discussion 29th April 2014, 02:18 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol pj64 has quite a bit of x86 assembly, so it...

Lol pj64 has quite a bit of x86 assembly, so it would not be a trivial thing to port. You'd actually have to rewrite a good portion of the code considering it's a different archetecture.
Forum: Open Discussion 14th April 2014, 10:56 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
LOL I guess I'll change it back then. Anyway, I...

LOL I guess I'll change it back then. Anyway, I won't be able to implement tabs for a while. I got to study more for school and I'd rather focus on getting better at programming in general. I need a...
Forum: Open Discussion 14th April 2014, 06:54 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
rofl I just realised why I left the digit limit...

rofl I just realised why I left the digit limit on 6 originally... It's because the '-' counts as a digit too lol. So I had to change it back ._. I improved the logic slightly more now too.
Forum: Open Discussion 14th April 2014, 06:38 AM
Replies: 276
Views: 90,970
Posted By RPGMaster
I updated the gui, optimized the code more, and...

I updated the gui, optimized the code more, and shrunk the file size back down to 12.5 KB. I think I also corrected a few programming mistakes. One in particular was that I had the number limit as 6...
Forum: Open Discussion 9th April 2014, 11:38 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Memcpy did the trick. Strncpy isn't included in...

Memcpy did the trick. Strncpy isn't included in the list of instrinsic fuctions provided by MSVC. Lol after making the changes, I noticed I had a few command typos :( . Looks like it's true that slow...
Forum: Open Discussion 9th April 2014, 11:09 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Rofl how ironic. So I read your post but didn't...

Rofl how ironic. So I read your post but didn't pay attention to memcpy. I spent like 10-20 minutes trying to see if I could get strncpy to work. It turns out that strncpy is not an intrinsic...
Forum: Open Discussion 9th April 2014, 10:06 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol well, I've run into a problem with strcpy...

Lol well, I've run into a problem with strcpy lol. What do I do if i want to replace text and not add a null character?
Forum: Open Discussion 9th April 2014, 09:38 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol wow I didn't know i could also use strcat,...

Lol wow I didn't know i could also use strcat, although strcpy is more efficient for my program because I'm already keeping track of the string position. I actually did consider using sse...
Forum: Open Discussion 9th April 2014, 08:50 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
It's not that I'm against tabbing, it's just that...

It's not that I'm against tabbing, it's just that I don't know how to even do it LOL. Plus it will take me a while to figure out a good layout. Also for tabs, i was waiting for there to be more stuff...
Forum: Open Discussion 9th April 2014, 07:05 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol I ended up realizing that I wasted time on...

Lol I ended up realizing that I wasted time on that save file logger. If anything I'll just make that a separate program. Manually formating text is such a hassle lol, especially since I was writing...
Forum: Open Discussion 8th April 2014, 09:21 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
I got the basic idea of file explorer now :) . I...

I got the basic idea of file explorer now :) . I did a rush job updating the save editor, so let me know if there are any errors. Now it automatically displays the command output to a textbox window...
Forum: Open Discussion 8th April 2014, 07:31 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
I use O2. I would use GCC, but I don't like...

I use O2. I would use GCC, but I don't like devcpp ;/. Idk what it is about MSVC, but I just have a strong preference to using it. One thing I do know, that I like about MSVC is the debugger. I also...
Forum: Open Discussion 8th April 2014, 06:21 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
The asm output shows that the compiler is...

The asm output shows that the compiler is redundant with switch statements. Even though I did (variable & 3), it still compares eax with 3 and branches out of the switch statement if it's greater...
Forum: Open Discussion 8th April 2014, 06:51 AM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol I was being silly. For some reason I thought...

Lol I was being silly. For some reason I thought functions were aligned by some big power of 2 number. I just realised it does 16 byte align so the memory is not a concern xD.

The reason I'm...
Forum: Open Discussion 8th April 2014, 01:41 AM
Replies: 276
Views: 90,970
Posted By RPGMaster
Good news is that the scene data is already named...

Good news is that the scene data is already named and numbered. The only thing that's not documented are the specific values. I guess I won't bother with a full fledged save editor because I don't...
Forum: Open Discussion 7th April 2014, 10:33 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
What I meant by it saving the settings is, when...

What I meant by it saving the settings is, when you switch slots in the gui, it remembers your settings. Lets say on Slot A I decide to convert to Perfect, then i switch to Slot B and convert to...
Forum: Open Discussion 7th April 2014, 09:16 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
I have a habit of starting a bunch of random...

I have a habit of starting a bunch of random small projects and quiting before it's done. My problem is that I'll be intruiged by something, then eventually realize it's not worth the effort to...
Forum: Open Discussion 7th April 2014, 07:20 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
HatCat's app is 64bit only so it won't work on...

HatCat's app is 64bit only so it won't work on 32bit machines. I'm going to need help with the gui if HatCat decides to add a bunch of specific things. I really don't know a good layout for these...
Forum: Open Discussion 30th March 2014, 07:23 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
It looks like I'm going to continue working on...

It looks like I'm going to continue working on these save editors. I found your repo the other day so I'd be able to help with majora's mask.

I think I'm going to use unions more often. Also I...
Forum: Open Discussion 29th March 2014, 09:55 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
Lol I guess I was just being fixated on the...

Lol I guess I was just being fixated on the names. I need to get good at explaining what I'm trying to say :( . I do agree that numbers are more important than names. I just feel that ocassionally,...
Forum: Open Discussion 29th March 2014, 08:09 PM
Replies: 276
Views: 90,970
Posted By RPGMaster
I'm still unsure of what to do when dealing with...

I'm still unsure of what to do when dealing with large amounts of data lol. Sometimes, arrays would definitely outperform structs, but other times I'm not so sure. I used structures in my atempt at...
Showing results 1 to 25 of 52

 
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