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Forum: Open Discussion 31st December 2017, 05:33 PM
Replies: 5
Views: 907
Posted By Koopa the Quick
I am, of course, referring to the most accurate...

I am, of course, referring to the most accurate N64 video plugin out there, HatCat's Pixel-Accurate N64 Plugin. I'd like to know the best specs with which to run it.
Forum: Open Discussion 30th December 2017, 11:08 PM
Replies: 5
Views: 907
Posted By Koopa the Quick
Recommended system specifications for accuracy?

Screw Crysis, the benchmark for high-end gaming computers should be "But can it run HatCat?", considering it's the closest we'll get to accurate N64 emulation for at least a while. I'm pretty sure a...
Forum: Open Discussion 12th September 2017, 10:39 PM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
I've just added configs for Bust-A-Move 2 Arcade...

I've just added configs for Bust-A-Move 2 Arcade Edition, Doom 64, Blast Corps, Star Wars: Shadows of the Empire, Cruis'n USA, Wayne Gretzky's 3D Hockey, Major League Baseball Featuring Ken Griffey...
Forum: Open Discussion 4th September 2017, 03:57 PM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
Actually, I'm doing all testing on my 2nd laptop,...

Actually, I'm doing all testing on my 2nd laptop, since it's tons more powerful than my first laptop.

UPDATE: I just now finally DL'd and installed the DirectX 9 redist, and it's still not doing...
Forum: Open Discussion 4th September 2017, 02:20 AM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
OK, with ABL turned off, there's still quite a...

OK, with ABL turned off, there's still quite a bit of stuttering when the Rare logo appears when using Azimer's Audio 0.70 NEW, and the stuttering does get toned down a bit, but doesn't completely...
Forum: Open Discussion 3rd September 2017, 10:18 PM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
Actually, it stays about the same.

Actually, it stays about the same.
Forum: Open Discussion 3rd September 2017, 04:21 AM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
Well, that looks a little better, but there's...

Well, that looks a little better, but there's still a tiny bit of stuttering at the moment I mentioned.

ETA: And yes, the stuttering is present in all three Azimer audio plugins I've got in PJ64...
Forum: Project 64 - v2.x - Issues 3rd September 2017, 04:19 AM
Replies: 0
Views: 3,012
Posted By Koopa the Quick
Shadows of the Empire

From what I've seen in my test of it, Glide64 for PJ64 is the only plugin I know of that can do things even close to right in the current version, but for some reason the audio skips at the end of...
Forum: Open Discussion 3rd September 2017, 03:24 AM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
I just tried Blast Corps, and GlideN64 looks to...

I just tried Blast Corps, and GlideN64 looks to be the most accurate video plugin. If only it didn't cause stuttering in the audio as the Rareware logo appeared...
Forum: Open Discussion 2nd September 2017, 09:18 PM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
Duly noted. Anyway, right now I'm testing some...

Duly noted. Anyway, right now I'm testing some more games at different settings. I just got through with the Doom 64 test, and I found Azimer's audio works better than Jabo's for some reason, and...
Forum: Open Discussion 2nd September 2017, 08:50 PM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
I'll check that out at some point and alter the...

I'll check that out at some point and alter the recommendations accordingly.
Forum: Project 64 - v2.x - Issues 2nd September 2017, 07:24 PM
Replies: 7
Views: 1,837
Posted By Koopa the Quick
Yes, I do mean Mupen64 0.5... or, more precisely,...

Yes, I do mean Mupen64 0.5... or, more precisely, Mupen64 0.5.1. And yes, it does sound better with your branch of AziAudio. Thanks!
Forum: Open Discussion 2nd September 2017, 07:19 PM
Replies: 5
Views: 1,572
Posted By Koopa the Quick
OK... how do you get GlideN64's settings to...

OK... how do you get GlideN64's settings to register permanently within the game, as opposed to just for a single playthrough?
Forum: Project 64 - v2.x - Issues 2nd September 2017, 07:08 PM
Replies: 7
Views: 1,837
Posted By Koopa the Quick
Well, until a perfect solution can be found, I...

Well, until a perfect solution can be found, I guess I'm going to just stick with Mupen64 for this one, since it seems to manage that moment better at present.
Forum: Project 64 - v2.x - Issues 2nd September 2017, 06:40 PM
Replies: 7
Views: 1,837
Posted By Koopa the Quick
Even with GlideN64 I'm still getting the skips....

Even with GlideN64 I'm still getting the skips. With GlideN64 and AziAudio 0.70, did you hear any skipping right at the start of the intro sequence?
Forum: Project 64 - v2.x - Issues 2nd September 2017, 01:34 PM
Replies: 7
Views: 1,837
Posted By Koopa the Quick
Wave Race 64 audio skip

I don't know what PJ64's problem with Wave Race 64's audio might be, but for some reason, even Azimer's Audio 0.70 can't play it smoothly at default settings. Can someone help me figure it out?...
Forum: Open Discussion 2nd September 2017, 01:34 AM
Replies: 21
Views: 16,474
Posted By Koopa the Quick
WIP1 is what came with my version of Mupen64; if...

WIP1 is what came with my version of Mupen64; if an upgrade of Azimer's audio plugin from WIP 1 to WIP 2 is possible, I might try again with WIP 2. Unfortunately, Project64 still has audio issues...
Forum: Open Discussion 22nd August 2017, 01:09 PM
Replies: 5
Views: 1,572
Posted By Koopa the Quick
Ah, good. Any word on how to avoid slowdown in...

Ah, good. Any word on how to avoid slowdown in map mode? You know, when you press L while inside a cave area to see where you're going. Because I decided to move on to the next game on my test list...
Forum: Open Discussion 21st August 2017, 10:28 PM
Replies: 5
Views: 1,572
Posted By Koopa the Quick
Regarding Turok: Dinosaur Hunter

I heard it was notorious for not working in earlier versions of Project64 any time you tried to play in Level 4. Has this been fixed in the current release, or would a fresh dump be in order? (I...
Forum: Project 64 - v2.x - Issues 21st August 2017, 08:14 PM
Replies: 23
Views: 2,565
Posted By Koopa the Quick
I think it's already set. And yet, I'm still...

I think it's already set. And yet, I'm still getting the clipping issues for some reason. (BTW the setting as I see it is "Copy video card depth buffer to N64 memory", and the option as I see it is...
Forum: Project 64 - v2.x - Issues 21st August 2017, 02:51 PM
Replies: 23
Views: 2,565
Posted By Koopa the Quick
What version number did you have in mind? (Mine...

What version number did you have in mind? (Mine is Public Release 2.0.)
Forum: Project 64 - v2.x - Issues 21st August 2017, 02:53 AM
Replies: 23
Views: 2,565
Posted By Koopa the Quick
Yep, I only have XAudio2_8.dll and XAudio2_9.dll....

Yep, I only have XAudio2_8.dll and XAudio2_9.dll. No XAudio2_7.dll in my SysWOW64. And the latest version that redist works with is apparently Windows 7, so I guess I'll stick with the tried-and-true...
Forum: Project 64 - v2.x - Issues 21st August 2017, 01:58 AM
Replies: 23
Views: 2,565
Posted By Koopa the Quick
Yes, my BackendFPS is set at 95, and yes, like I...

Yes, my BackendFPS is set at 95, and yes, like I said, it does sound OK. Now, I'm going to try to cross that bridge in Greece now that I know more about how to cross it.

ETA: Now, I'd like to...
Forum: Project 64 - v2.x - Issues 21st August 2017, 01:41 AM
Replies: 23
Views: 2,565
Posted By Koopa the Quick
My 1st or my 2nd? (My 2nd is the more powerful of...

My 1st or my 2nd? (My 2nd is the more powerful of the two; I just got it earlier this month.)

BTW I just tried disabling that, and I still get the exact same results. However, the game does work...
Forum: Project 64 - v2.x - Issues 21st August 2017, 01:31 AM
Replies: 23
Views: 2,565
Posted By Koopa the Quick
Only difference is, I don't see the Over Clock...

Only difference is, I don't see the Over Clock Modifier setting in mine.
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