Forum: Open Discussion
29th April 2020, 10:50 AM
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Replies: 1
Views: 2,053
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Forum: Open Discussion
18th March 2020, 11:50 AM
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Replies: 1
Views: 2,053
Banjo Kazooie pop-ups?
Banjo Kazooie has, in my opinion, pop-up problems. What do you think? Can it be avoided?
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Forum: Open Discussion
16th September 2019, 05:57 PM
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Replies: 6
Views: 2,042
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Forum: Open Discussion
18th August 2019, 04:45 PM
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Replies: 6
Views: 2,042
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Forum: Open Discussion
12th August 2019, 11:28 AM
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Replies: 6
Views: 2,042
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Forum: Open Discussion
10th August 2019, 08:13 PM
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Replies: 6
Views: 2,042
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Forum: Project 64 - v2.x - Suggestions
27th July 2019, 09:58 AM
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Replies: 3
Views: 3,751
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Forum: Project 64 - v2.x - Suggestions
30th September 2018, 12:35 AM
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Replies: 3
Views: 3,751
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Forum: Project 64 - v2.x - Suggestions
28th September 2018, 07:49 PM
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Replies: 3
Views: 3,751
Problem Duck Dodgers jumps
I hope new version of Project64 solve the problems of jumps of Duck Dodgers... The problem is like Supermario 64 on Ultrahle... Too short double jump. How possible an similar problem in 2018?
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Forum: Open Discussion
28th September 2018, 06:46 PM
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Replies: 0
Views: 1,531
Problem Duck Dodgers jumps
But am I wrong or the character does not jump high enough?
Watch this video at 10m10s:
https://youtu.be/N4Bb6MdBQSE?t=10m10s
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Forum: Open Discussion
17th June 2018, 10:49 AM
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Replies: 46
Views: 62,680
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Forum: Open Discussion
17th June 2018, 08:35 AM
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Replies: 0
Views: 1,755
Problem dualshock 3 and analog stick
I use official dualshock drivers
https://www57.zippyshare.com/v/IxuJ3jED/file.html
but with many games if I use the analog the movements are too sharp, it seems to use the d-pad. What to do? I...
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Forum: Project 64 - v1.6
13th June 2016, 08:09 PM
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Replies: 1
Views: 4,633
Problem Gamecube controller
I use gamecube controller with Mayflash adapter (http://www.mayflash.com/Products/PCUSB/PC051.html) and n-rage plugin 2.3c
I tried Mario 64 and Mario walks slowly ... almost stealthily ... I do not...
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Forum: Project 64 - v1.6
10th August 2013, 05:38 PM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
9th August 2013, 05:33 PM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
7th August 2013, 12:56 PM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
7th August 2013, 12:54 PM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
7th August 2013, 10:49 AM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
7th August 2013, 08:41 AM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
31st July 2013, 06:36 PM
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Replies: 13
Views: 7,203
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Forum: Project 64 - v1.6
31st July 2013, 09:16 AM
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Replies: 13
Views: 7,203
Ms. pacman maze madness
It 'a problem that concerns also the new pj64, but I would solve it in this version because it is faster. In practice in the bonus level "Pier Pressure" the game goes' crash. This prevents me from...
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