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Forum: Site News 10th July 2017, 08:29 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking I stopped using Jabo's audio for personal use,...

I stopped using Jabo's audio for personal use, years ago. I did test Jabo's plugin sometimes and was aware of the Musyx issue. It's just that no matter how much I tried debugging, the fault pointed...
Forum: Site News 10th July 2017, 03:00 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking I guess Azimer's should be default in 2.4 then....

I guess Azimer's should be default in 2.4 then. Thanks for the info :D.


How should it be solved?

Yes, it's easier to maintain backwards compatibility with software renderers, but my point is...
Forum: Site News 9th July 2017, 11:24 PM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking Thanks Frank, I guess my issue with Gauntlet...

Thanks Frank, I guess my issue with Gauntlet wasn't as bad as I remember, although the build you sent works great for it. It just worked, without me having to tweak any settings. TWINE needed the...
Forum: Site News 9th July 2017, 08:31 PM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking How did you manage to get good audio for Musyx...

How did you manage to get good audio for Musyx games? I've managed to do fine in some games, but Rogue Squadron, TWINE, and Gauntlet have given me trouble. I have high standards for audio, and it...
Forum: Site News 9th July 2017, 03:30 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking Lets face it, graphics is the biggest problem...

Lets face it, graphics is the biggest problem with N64 emulation. Plugins are either too slow, too inaccurate, or both. There's a reason that the "Dolphin VC > N64 emulators" meme even exists. These...
Forum: Site News 9th July 2017, 01:14 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking There is nothing I can do besides only using...

There is nothing I can do besides only using newer hardware.. If I have to use my newer hardware, I might as well just use LLE (which I do). Might as well enjoy far better accuracy..

I'm not a fan...
Forum: Site News 8th July 2017, 07:01 PM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking One big problem with this scene is that a lot of...

One big problem with this scene is that a lot of people just contribute to negativity. A lot of people criticize others without even giving advice. Also a lot of people ignore other people's (which...
Forum: Site News 8th July 2017, 09:13 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking These are strong assumptions. I have reason to...

These are strong assumptions. I have reason to believe that the difference likely stems from the fact that GLideN64 was based on glN64 (which is worse than Glide64 in both performance and accuracy)....
Forum: Site News 8th July 2017, 04:24 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking That's objectively false. Glide64 still runs...

That's objectively false. Glide64 still runs S2DEX games better. If you call the performance gap between Glide64 and GLideN64 "not a meaningful performance advantage", then HLE is a complete waste of...
Forum: Site News 8th July 2017, 03:31 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking There's no debate that GLideN64 is the most...

There's no debate that GLideN64 is the most accurate HLE video plugin. It's unnecessary to try and explain all the ways in which GLideN64 is more accurate. If accuracy was the #1 criteria, I'm sure...
Forum: Site News 7th July 2017, 09:17 PM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking In what way is it currently lacking? From what...

In what way is it currently lacking? From what I've seen, most games are bottlenecked by the RDP. I only know a few games where RSP usage is heavy (such as Gauntlet, Vigilante 8, can Conker). Aside...
Forum: Site News 7th July 2017, 08:01 PM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking Project64's version does technically support LLE,...

Project64's version does technically support LLE, although it does appear to be buggier than GLideN64's.
I'm not so sure. Especially since zilmar is more familiar with Glide64's code-base, so it's...
Forum: Site News 7th July 2017, 07:24 PM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking This should most likely be able to get ported...

This should most likely be able to get ported without issues, since it's code that runs on CPU :D . Maybe I will look into it at some point.
Forum: Site News 7th July 2017, 07:02 AM
Replies: 66
Views: 167,654
Posted By RPGMaster
Talking Keep up the good work my man :D . The scene needs...

Keep up the good work my man :D . The scene needs a variety, not some monopoly where many users get left out..

Anyway, these negative people don't listen, so don't let them discourage you :D.

I...
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