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Forum: Project 64 - v1.6 4th August 2009, 04:06 AM
Replies: 9
Views: 3,443
Posted By pcvii
Well maybe it isn't nrage's fault but the problem...

Well maybe it isn't nrage's fault but the problem seemed to go away when i wasn't using nrage's plugin.
Forum: Project 64 - v1.6 3rd August 2009, 10:07 PM
Replies: 9
Views: 3,443
Posted By pcvii
i'm saying it worked fine till i went in the...

i'm saying it worked fine till i went in the great duku tree then something was glitching.
Forum: Project 64 - v1.6 3rd August 2009, 06:12 PM
Replies: 9
Views: 3,443
Posted By pcvii
as far as i know nrage was properly configured...

as far as i know nrage was properly configured becasue it worked fine till i entered the great duku tree. then it no longer worked. I swiched to jabos and no more issues.

though i think jabos is...
Forum: Project 64 - v2.x - Suggestions 3rd August 2009, 04:59 PM
Replies: 2
Views: 5,557
Posted By pcvii
I did some more investigating. The competing 3d...

I did some more investigating. The competing 3d tech worked back in windows xp. iZ3D. All you needed was a video card with two dvi ports in the back. And, you buy a $400 monitor that has two inputs....
Forum: Project 64 - v2.x - Suggestions 3rd August 2009, 03:58 PM
Replies: 28
Views: 18,983
Posted By pcvii
I was thinking if one core is fast enough for all...

I was thinking if one core is fast enough for all the games. If this was threaded how much faster would it run on a quad core CPU? Maybe if they just threaded one of the plug-ins to take advantage of...
Forum: Project 64 - v2.x - Suggestions 3rd August 2009, 03:54 PM
Replies: 14
Views: 13,787
Posted By pcvii
It does seem like the jump from 32 bit to 64 bit,...

It does seem like the jump from 32 bit to 64 bit, is a bit slower. I mean it seemed like when we went from 16 bit to 32 bit, it feels like it was overnight almost in comparison.

As long as support...
Forum: Project 64 - v2.x - Suggestions 3rd August 2009, 03:41 PM
Replies: 25
Views: 35,453
Posted By pcvii
Yea my brother in law got the wireless reciever.

I'm a little disappointed in it. From what I've read it only works with 1 controller I think that's stupid. My PS2 adapter supports 4 controllers. And the Microsoft XBOX receiver only supports 1...
Forum: Project 64 - v2.x - Suggestions 3rd August 2009, 03:21 PM
Replies: 82
Views: 66,321
Posted By pcvii
I think it would be neat to see the content.

Some games you don't need to understand to progress. push A or B? People know how to play OOT. I bet it can't be that different that you can't move from point a to point b without knowing some...
Forum: Project 64 - v2.x - Suggestions 3rd August 2009, 02:52 PM
Replies: 2
Views: 5,557
Posted By pcvii
Nvidia 3D vision support

http://www.google.com/url?sa=t&source=web&ct=res&cd=1&url=http%3A%2F%2Fwww.nvidia.com%2Fpage%2Fpg_55922.html&ei=MPd2SvutFpH4NZmakLEM&usg=AFQjCNFzIbaIs-argWIrm1GhHa8bitFK8w&sig2=a6XiZ8FeNm-PJXzXHb0oAA...
Forum: Project 64 - v1.6 3rd August 2009, 02:42 PM
Replies: 9
Views: 3,443
Posted By pcvii
Nope Jabo's input doesn't have the issue.

Nope Jabo's input doesn't have the issue.
Forum: Project 64 - v1.6 3rd August 2009, 02:17 PM
Replies: 9
Views: 3,443
Posted By pcvii
Zelda OOT USA; Movement Issue.

Using:
Aristole's N64 Video Plugin (Stable)
uhle Audio Plugin
N-Rage's Direct-Input 8 V2

Project 64 1.6

In the great duku tree. The blue button flips around when I try to move and link...
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