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Forum: Open Discussion 6th May 2015, 06:14 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
So a few games like Rogue Squadron suffer from a...

So a few games like Rogue Squadron suffer from a weird issue on screens that would normally be interlaced:

http://i.imgur.com/ND39S9y.png

http://i.imgur.com/CfWRSQC.png
...
Forum: Open Discussion 7th February 2015, 01:48 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
Last time I tried z64gl with standalone...

Last time I tried z64gl with standalone Mupen64Plus, it worked fine for a lot of games, most notably the Factor 5 games (though Indiana Jones could be glitchy at some points). None of them boot with...
Forum: Open Discussion 6th February 2015, 03:19 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
It's been a couple of weeks since I tested it,...

It's been a couple of weeks since I tested it, but it appears the libretro fork doesn't have that problem with interlacing either. Problem is, a ton of games that work just fine on other emulators...
Forum: Open Discussion 15th October 2014, 08:10 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
The ROMs themselves are largely unchanged, with...

The ROMs themselves are largely unchanged, with the exception of a few icon and text changes regarding the GameCube controller and things like lack of Rumble Pack.

The emulators themselves are...
Forum: Open Discussion 6th August 2014, 04:47 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
Per the frequency of scanlines, there's two ways...

Per the frequency of scanlines, there's two ways to do it. One way is to simply black out every other lines regardless of scale, so even if you set a non-integer-scaled window resolution like...
Forum: Open Discussion 6th August 2014, 04:24 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
I am referring to your last comment where you...

I am referring to your last comment where you said you would not sacrifice portability to make your monitor look like a shitty TV. I could only surmise you were interpreting my post as demanding that...
Forum: Open Discussion 6th August 2014, 04:13 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
Anyway, for what it's worth, yes, a simple...

Anyway, for what it's worth, yes, a simple scanline filter would be nice. I forget, however. Is it possible to run this plugin at 640x480 fullscreen? If so, it would be perfect for my setup.
Forum: Open Discussion 6th August 2014, 03:58 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
No one is asking you to do otherwise. I don't...

No one is asking you to do otherwise. I don't know what you're reading into my post. All I implied is that if you were to display this plugin in 640x480 fullscreen on a PC CRT, and added scanlines...
Forum: Open Discussion 6th August 2014, 03:28 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
http://i.imgur.com/67OM2xC.jpg A close-up...

http://i.imgur.com/67OM2xC.jpg

A close-up shot of what this plugin looks like with inserted scanlines on my CRT PC monitor. Other than the increased sharpness and better colors, it is otherwise...
Forum: Open Discussion 22nd July 2014, 12:23 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
If your plan is to backport the improvements back...

If your plan is to backport the improvements back to original Mupen, why not just use the latest source from their repo?
Forum: Open Discussion 21st July 2014, 11:19 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
The build is from late 2009 if I understand...

The build is from late 2009 if I understand correctly. It's from right before they dropped the Zilmar spec for their own, I believe.
...
Forum: Open Discussion 21st July 2014, 10:59 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
It's an old build of Mupen64Plus from when it...

It's an old build of Mupen64Plus from when it still used the Zilmar plugin spec that I just found. I tried this plugin on it for shits, and it actually works and plays some games that regular Mupen64...
Forum: Open Discussion 21st July 2014, 09:51 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
http://i.imgur.com/FYWSwBs.png hue

http://i.imgur.com/FYWSwBs.png

hue
Forum: Open Discussion 20th July 2014, 08:41 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
http://i.imgur.com/fBtJQvl.png I'll take...

http://i.imgur.com/fBtJQvl.png

I'll take option 4.
Forum: Open Discussion 19th July 2014, 10:50 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
Uh, no, that is not what I meant. I am talking...

Uh, no, that is not what I meant. I am talking about in-game textures, not the whole image. The N64 uses a form of bilinear filtering to smooth textures on polygons, as well as some sprites. The...
Forum: Open Discussion 19th July 2014, 10:08 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
Oh, how about an option to turn off the bilinear...

Oh, how about an option to turn off the bilinear texture filtering? I bet there are some who actually prefer PS1-style unfiltered textures. Not sure if that is doable, of course.
Forum: Open Discussion 19th July 2014, 09:07 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
Maybe now would be a good time to add some...

Maybe now would be a good time to add some filter/shader support? Just saiyan.

Also, the "DP frame buffer" screen resolution option has issues, at least on PJ64 2.1. On OoT, it appears to set the...
Forum: Open Discussion 15th July 2014, 08:04 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
I am fairly sure you are correct. I do not recall...

I am fairly sure you are correct. I do not recall a single instance in OoT or MM outside the Bomber's Notebook where there is a modeline change.

Another example: Perfect Dark's intro screen is...
Forum: Open Discussion 15th July 2014, 05:01 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
Ok, makes sense. So Project64 is merely losing...

Ok, makes sense. So Project64 is merely losing half the info, then scaling it up.

As for Mupen, it makes sense that Mario doesn't have any combing in motion, as again, that is an artifact of...
Forum: Open Discussion 15th July 2014, 02:51 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
Judging from your screenshots and what I have...

Judging from your screenshots and what I have witnessed myself, it looks like when Mupen64 displays inherently interlaced output (which only occurs when using a pixel-accurate plugin), it opts to use...
Forum: Open Discussion 15th July 2014, 12:06 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
Seeing how Project64 does not handle 640x480...

Seeing how Project64 does not handle 640x480 output with this plugin well (as the various Mario no Photopie title screen example screenshots have demonstrated), I decided to test things out with...
Forum: Open Discussion 5th July 2014, 11:26 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
So, dumb question. How can I edit the...

So, dumb question. How can I edit the configuration file?
Forum: Open Discussion 3rd July 2014, 01:28 AM
Replies: 1,804
Views: 556,562
Posted By GPDP
From what I have seen on my tests, games with...

From what I have seen on my tests, games with smaller resolutions, such as DK64 and Star Fox 64, do letterbox on real hardware, but back in the day this was ok because most TV sets had considerable...
Forum: Open Discussion 2nd July 2014, 10:40 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
The "black lines" are merely a result of only the...

The "black lines" are merely a result of only the odd or even lines being used every frame. They are not inserted in any way. They are literally just unused space in the raster.

The reason they do...
Forum: Open Discussion 2nd July 2014, 09:47 PM
Replies: 1,804
Views: 556,562
Posted By GPDP
It is impossible to display the game exactly as...

It is impossible to display the game exactly as it comes out of the N64 on an LCD, or rather doing so would be rather unenjoyable unless you're an ant. Some scaling has to be done, either on the...
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