Forum: Project 64 - v2.x - Issues
2nd March 2020, 06:46 PM
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Replies: 2
Views: 2,119
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Forum: Site News
3rd January 2020, 06:25 AM
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Replies: 26
Views: 146,169
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Forum: Project 64 - v2.x - Suggestions
24th December 2018, 09:22 PM
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Replies: 2
Views: 3,366
And more: ...
And more:
https://www.hardware.fr/medias/photos_news/00/01/IMG0001762.jpg
https://d2skuhm0vrry40.cloudfront.net/converted/pics/articles/wgdc2000/shamblerb.jpg...
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Forum: Project 64 - v2.x - Suggestions
24th December 2018, 09:22 PM
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Replies: 2
Views: 3,366
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Forum: Open Discussion
9th March 2018, 05:48 AM
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Replies: 22
Views: 14,141
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Forum: Open Discussion
27th February 2018, 09:09 PM
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Replies: 22
Views: 14,141
This is pretty awesome! So at what point do we...
This is pretty awesome! So at what point do we decide that a set of codes is perfected and should be patched into a rom? I assume at some point in the future everyone will just be playing patched...
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Forum: Project 64 - v2.x - Suggestions
28th July 2017, 10:10 PM
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Replies: 8
Views: 6,566
Zilmar, why don't you just write a gamecube...
Zilmar, why don't you just write a gamecube emulator that would run on n64 hardware, and then run that within Project64?
...I guess there's a "yo dawg" joke in there somewhere, right?
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Forum: Project 64 - v2.x - Suggestions
28th July 2017, 04:18 AM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
25th July 2017, 07:07 AM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
26th March 2016, 04:35 PM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
11th January 2016, 07:55 PM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
8th September 2015, 06:22 AM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
17th February 2015, 08:29 PM
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Replies: 251
Views: 129,626
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Forum: Project 64 - v2.x - Suggestions
10th March 2014, 07:47 AM
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Replies: 12
Views: 14,039
Unfortunately it won't be as simple as just...
Unfortunately it won't be as simple as just finding the code. Many n64 games have crazy logic that regulates the framer are based on the context of what's happening in the game. Mario kart, for...
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Forum: Project 64 - v2.x - Suggestions
10th March 2014, 07:41 AM
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Replies: 18
Views: 19,823
Don't hold your breath. We've been asking for...
Don't hold your breath. We've been asking for this for many years, but the dev aren't interested. The responses range from "I have another mysterious implementation planned that I think will be...
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Forum: Project 64 - v2.x - Suggestions
25th April 2011, 02:03 AM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
18th October 2009, 03:10 AM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
15th February 2009, 02:57 PM
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Replies: 55
Views: 76,706
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Forum: Open Discussion
11th January 2009, 09:48 PM
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Replies: 1
Views: 4,206
there's a couple of options that I could...
there's a couple of options that I could recommend. Firstly, go to delloutlet.com and check out their refurbished desktops. You can often reasonably nice system in the $300 range. That'd be a dual...
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Forum: Open Discussion
29th December 2008, 05:14 PM
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Replies: 10
Views: 6,300
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Forum: Project 64 - v2.x - Suggestions
13th December 2008, 01:45 AM
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Replies: 55
Views: 76,706
It doesn't work on every game, since alot of...
It doesn't work on every game, since alot of games have other timing related issues. For example, Zelda will always be locked at 20 fps, and MarioKart is all over the board. PistolGrip had talked...
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Forum: Project 64 - v2.x - Suggestions
10th December 2008, 11:15 PM
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Replies: 55
Views: 76,706
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Forum: Project 64 - v2.x - Suggestions
10th December 2008, 10:15 PM
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Replies: 55
Views: 76,706
Goldeneye and Perfect Dark at a smooth 60fps
This was mentioned on the old forums, but I havn't seen it on the new forums, and I though it was worth talking about.
There's a small modification to 1964 v.85 that PistolGrip made over a year...
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Forum: Site News
23rd February 2008, 06:30 AM
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Replies: 139
Views: 87,990
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Forum: Site News
22nd August 2007, 11:03 AM
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Replies: 350
Views: 117,506
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