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Forum: Project 64 - v1.6 9th July 2013, 01:12 AM
Replies: 12
Views: 17,783
Posted By Ansatsuken
Yeah, I forgot to consider this possibility. But...

Yeah, I forgot to consider this possibility. But does this issue occurs also in OpenGL plugins (if any)?
Forum: Project 64 - v2.x - Issues 9th July 2013, 01:06 AM
Replies: 7
Views: 4,654
Posted By Ansatsuken
Makes sense, but I never enabled XInput.

Makes sense, but I never enabled XInput.
Forum: Project 64 - v1.6 8th July 2013, 01:57 PM
Replies: 12
Views: 17,783
Posted By Ansatsuken
Very likely. I just hope he sees this and try to...

Very likely. I just hope he sees this and try to fix it without software rendering.
Forum: Project 64 - v2.x - Issues 8th July 2013, 01:44 PM
Replies: 7
Views: 4,654
Posted By Ansatsuken
Indeed intriguing, since the only game that got...

Indeed intriguing, since the only game that got this issue was Banjo-Tooie. Fortunately, only the game itself froze (except for the music), the emulator kept running normally.
Anyway, this 2.3c...
Forum: Project 64 - v2.x - Issues 4th July 2013, 08:29 PM
Replies: 7
Views: 4,654
Posted By Ansatsuken
Banjo-Tooie (U): game inexplicably hangs after getting first Jiggy

I'm trying to play Banjo-Tooie with PJ64 2.1.0.1, and the game simply hangs right after the cutscene where Banjo leaves King Jingaling's throne room upon getting the first Jiggy. I used Glide64 Final...
Forum: Project 64 - v1.6 2nd July 2013, 02:55 AM
Replies: 12
Views: 17,783
Posted By Ansatsuken
Probably. Nevertheless, I've tried it again just...

Probably. Nevertheless, I've tried it again just now using software rendering with Jabo's D3D8 plugin 1.7.0.57-ver5 and not only the red dot appeared, but the photo-triggered events happened normally...
Forum: Project 64 - v1.6 28th June 2013, 06:35 PM
Replies: 12
Views: 17,783
Posted By Ansatsuken
This might be odd, but I tested the game in PJ64...

This might be odd, but I tested the game in PJ64 2.1.0.1 using software rendering with the default video plugin, and the red dot and identification of the Pokemon worked fine, despite the...
Forum: Open Discussion 28th June 2013, 02:01 PM
Replies: 10
Views: 14,164
Posted By Ansatsuken
Now that's something. I tried unchecking Fixed...

Now that's something. I tried unchecking Fixed Audio Timing and Sync using Audio, and it worked, with the default plugins... odd, I must say, but thanks for your help anyway, GPDP.
Forum: Open Discussion 28th June 2013, 03:04 AM
Replies: 10
Views: 14,164
Posted By Ansatsuken
Which plugin are you talking about? The only one...

Which plugin are you talking about? The only one I found was HLE, and the only option available to check was "reverse stereo". Moreover, it had absolutely no different effect than the default...
Forum: Open Discussion 27th June 2013, 10:20 PM
Replies: 10
Views: 14,164
Posted By Ansatsuken
I'm getting the same problem here. The only way...

I'm getting the same problem here. The only way to get the game running at roughly average speed is by enabling software rendering. Other than that, no matter how I change settings, it keeps running...
Forum: Project 64 - v2.x - Issues 27th June 2013, 09:50 PM
Replies: 0
Views: 2,375
Posted By Ansatsuken
Pocket Monsters Stadium Kin Gin (J) [!] - Gym Leader Castle crash

Every time I choose a gym leader in the Castle the game crashes and the framerate skyrockets. I tried with both Jabo's D3D plugins, turning on/off alpha blending, D3D transform, framebuffer copy......
Forum: Project 64 - v1.6 24th October 2011, 04:55 AM
Replies: 5
Views: 3,533
Posted By Ansatsuken
D3D8 graphic plugin: screen capture problem

When using the Direct3D8 graphic plugin, the screen capture feature simply doesn't work at all (either by hotkey or through the menu). I guess it's an issue with this particular version (D3D6 one...
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