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Forum: Site News 11th November 2010, 03:11 AM
Replies: 95
Views: 288,929
Posted By squall_leonhart
then both computers are unstable.

then both computers are unstable.
Forum: Site News 10th November 2010, 07:31 AM
Replies: 95
Views: 288,929
Posted By squall_leonhart
system exceptions are never caused by...

system exceptions are never caused by applications, your system is just unstable already.
Forum: Site News 31st October 2010, 09:50 PM
Replies: 95
Views: 288,929
Posted By squall_leonhart
All textures are loaded into memory on the first...

All textures are loaded into memory on the first run in order to generate the cache file(s).
Forum: Site News 31st October 2010, 05:50 PM
Replies: 95
Views: 288,929
Posted By squall_leonhart
Its not a problem with the handling of texture...

Its not a problem with the handling of texture packs, its a problem with how large uncompressed images are handled in memory.

3GB would be still handled by Large Address Aware as it allows 32bit...
Forum: Site News 31st October 2010, 02:19 PM
Replies: 95
Views: 288,929
Posted By squall_leonhart
The OoT community texture pack uses 600MB worth...

The OoT community texture pack uses 600MB worth of compressed textures, which when loaded in PJ64 for the first time via Glide64 or Rice cause pj64 to consume up to 2.2GB's of memory.

Since the...
Forum: Site News 30th October 2010, 09:32 PM
Replies: 95
Views: 288,929
Posted By squall_leonhart
Zilmar, can you start building with large address...

Zilmar, can you start building with large address aware enabled?

this fixes most crash issues when loading large texture packs (but only on x64 OS, x32 needs to have 3GB set)

i was patching my...
Forum: Site News 29th October 2010, 11:42 AM
Replies: 95
Views: 288,929
Posted By squall_leonhart
cannot reproduce.

cannot reproduce.
Forum: Site News 14th October 2010, 05:46 AM
Replies: 95
Views: 288,929
Posted By squall_leonhart
it doesn't matter either way.

it doesn't matter either way.
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