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Forum: Project 64 - v2.x - Issues 22nd July 2017, 05:53 PM
Replies: 2
Views: 13,140
Posted By Falkoner
Oh awesome, that's exactly what I was missing. I...

Oh awesome, that's exactly what I was missing. I do feel like being able to speed up the game is a very common emulator mechanic that most emulator users like to have quick access to, maybe it should...
Forum: Project 64 - v2.x - Issues 22nd July 2017, 03:03 AM
Replies: 2
Views: 13,140
Posted By Falkoner
Does Disabling the FPS Limiter still work?

I've tried changing the F4 hotkey to others, and I can't seem to get the FPS limit to turn off, I just want to run the game at high speeds, anyone know if that feature is still working in 2.3?
Forum: Open Discussion 15th April 2016, 10:30 AM
Replies: 1
Views: 6,723
Posted By Falkoner
Based on the description of the device here...

Based on the description of the device here (http://forum.pj64-emu.com/showthread.php?t=3583), it appears that the only major instructions are an instruction from the CPU to the game to begin...
Forum: Open Discussion 15th April 2016, 03:20 AM
Replies: 1
Views: 6,723
Posted By Falkoner
Hey You Pikachu! HLE Implementation

Starting a new thread here, since I believe the NRage plugin is the closest currently to providing the support for raw VRU input, which we'll need to get this working.

The BlissBox developers have...
Forum: Open Discussion 6th May 2015, 08:55 PM
Replies: 16
Views: 12,311
Posted By Falkoner
So for some reason the forum is saying it'll wait...

So for some reason the forum is saying it'll wait for a moderator to approve posts before they'll appear, I think it's because I'm posting links.

Anyway, just wanted to say that I got the mic side...
Forum: Open Discussion 5th May 2015, 09:23 AM
Replies: 16
Views: 12,311
Posted By Falkoner
Hey You, Pikachu! Mic Test...

Hey You, Pikachu! Mic Test (http://www.mediafire.com/download/mah6wrpj4fk3fbi/Hey_You,_Pikachu!_HLE_Mic_Test.zip)

So I went ahead and built a dictionary for Hey You! Pikachu using PocketSphinx, it...
Forum: Open Discussion 16th April 2015, 10:04 PM
Replies: 16
Views: 12,311
Posted By Falkoner
Just a small bump for this thread, but also some...

Just a small bump for this thread, but also some progress, found the original list of commands in the USA ROM, 0x00b0010 offset is where it starts, I went ahead and uploaded the full list here...
Forum: Open Discussion 13th April 2015, 08:32 AM
Replies: 1
Views: 3,863
Posted By Falkoner
I don't have any experience with VMLite, but I've...

I don't have any experience with VMLite, but I've used VMWare Workstation enough to say that there should be a hardware tab inside the virtual machine settings that should allow you to add a USB...
Forum: Open Discussion 19th March 2015, 07:46 PM
Replies: 16
Views: 12,311
Posted By Falkoner
I think you're underestimating the complexity of...

I think you're underestimating the complexity of the VRU:
http://forum.pj64-emu.com/showthread.php?t=3583

@HatCat @V1del
Guys, I appreciate you checking out this thread, and I would love your...
Forum: Open Discussion 19th March 2015, 04:06 PM
Replies: 16
Views: 12,311
Posted By Falkoner
Yeah, however, emulating the way the VRU converts...

Yeah, however, emulating the way the VRU converts the analog data for the game is extremely difficult, so my plan is to simply create a database of VRU outputs and then use a modern speech-to-text...
Forum: Open Discussion 19th March 2015, 02:32 AM
Replies: 16
Views: 12,311
Posted By Falkoner
Good information there, however, I was aware that...

Good information there, however, I was aware that CEN64 was doing something new, so my plan was to essentially make wrappers for each major emulator. Also, CEN64 supposedly uses a format similar to...
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