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Forum: Open Discussion 5th April 2015, 11:29 PM
Replies: 2
Views: 1,549
Posted By Oliver2015
Thank you very much for your answer,...

Thank you very much for your answer, Ambient_Malice :)

I have already answered this here ...please see:

forum.pj64-emu.com/showthread.php?p=61288&posted=1#post61288

Kind regards.
Forum: Site News 5th April 2015, 11:23 PM
Replies: 97
Views: 208,639
Posted By Oliver2015
First of all, many thanks for replying, RPGMaster...

First of all, many thanks for replying, RPGMaster :)

Please note, the games is: "Mystical Ninja Starring Goemon" and "Paper Mario" (in the latter game ...some scenes, it is slow).

Pls, perhaps...
Forum: Site News 5th April 2015, 07:14 PM
Replies: 97
Views: 208,639
Posted By Oliver2015
Hi friends! Pls, is not "VI/s counter"...

Hi friends!

Pls, is not "VI/s counter" stable. This is the case some games and runs very slow: "VI/s 20" or "VI/s 35" ...
to change much from "VI/s" to "VI/s" (?)

However, Super Mario 64,...
Forum: Open Discussion 5th April 2015, 02:58 PM
Replies: 2
Views: 1,549
Posted By Oliver2015
Question New Project 2.2: VI/s counter is not stable ?

Hi friends!

Pls, is not "VI/s counter" stable. This is the case some games and runs very slow: "VI/s 20" or "VI/s 35" ...
to change much from "VI/s" to "VI/s" (?)

However, Super Mario 64,...
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