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Forum: Project 64 - v2.x - Issues 4th June 2015, 07:44 PM
Replies: 1
Views: 2,096
Posted By Clements
Make sure you have a European version of the ROM...

Make sure you have a European version of the ROM first of all. There are tools, such as GoodN64 which can help determine if you have the correct file or not.

Place the ROM into your ROM folder,...
Forum: Open Discussion 3rd June 2015, 10:49 PM
Replies: 4
Views: 2,889
Posted By Clements
Not sure if or how DK64 has improved since I last...

Not sure if or how DK64 has improved since I last tried it a few years ago, but it wasn't particularly stable if you played the game for long enough. You could even fall through the level and die...
Forum: Project 64 - v2.x - Issues 3rd June 2015, 10:42 PM
Replies: 5
Views: 6,642
Posted By Clements
Could be that you are genuinely running out of...

Could be that you are genuinely running out of memory when loading all the textures. As far as I know, all the textures are loaded into memory before the game starts.

The failed to allocate memory...
Forum: Project 64 - v2.x - Issues 3rd June 2015, 10:29 PM
Replies: 3
Views: 2,294
Posted By Clements
Everyone learns the hard way that putting useful...

Everyone learns the hard way that putting useful stuff /data on the same partition as Windows is a bad idea if Windows dies and needs a reinstall for whatever reason. Normally I buy a dedicated SSD...
Forum: Project 64 - v2.x - Issues 3rd June 2015, 10:21 PM
Replies: 1
Views: 2,892
Posted By Clements
Generally, changing graphics plugins makes the...

Generally, changing graphics plugins makes the biggest difference. Depends on the game as well. Goldeneye 007 has relatively high requirements even with an optimal configuration compared to Super...
Forum: Project 64 - v2.x - Issues 1st June 2015, 07:21 PM
Replies: 11
Views: 4,365
Posted By Clements
Ignore the src folder, and copy all the contents...

Ignore the src folder, and copy all the contents of the bin folder to (if using PJ64 v2.x) the GFX folder. The GFX folder is in the plugin folder that sits alongside Project64.exe.

If using PJ64...
Forum: Open Discussion 29th May 2015, 04:39 PM
Replies: 51
Views: 33,017
Posted By Clements
I believe he is focusing on the android port of...

I believe he is focusing on the android port of the plugin right now. Obviously there are still bugs - but I don't suspect Gonetz is in a good enough financial position to tackle all of them single...
Forum: Project 64 - v2.x - Issues 27th May 2015, 07:20 PM
Replies: 2
Views: 2,486
Posted By Clements
Yeah, that is a problem with Jabo's D3D8 video...

Yeah, that is a problem with Jabo's D3D8 video plugin.

Glide64 and GlideN64 do not have this problem, but do not support the multitexturing on the walls it seems (at least the revisions I'm...
Forum: Project 64 - v2.x - Suggestions 18th May 2015, 06:06 PM
Replies: 251
Views: 117,316
Posted By Clements
The only feature I would really want in PJ64 is...

The only feature I would really want in PJ64 is largely unpopular with most other users. The 'feature' is to not use the internal name for all native saves, since there are a handful of games with...
Forum: Project 64 - v1.6 18th May 2015, 05:56 PM
Replies: 48
Views: 71,108
Posted By Clements
I think the above is about the best I ever had it...

I think the above is about the best I ever had it with Rice.
Forum: Project 64 - v1.6 17th May 2015, 05:49 PM
Replies: 48
Views: 71,108
Posted By Clements
Rice's video was one of the first plugins to run...

Rice's video was one of the first plugins to run the game to a playable level, and even then, a couple of bugs still persisted (even after plugin tweaks mentioned in the thread). I don't recall the...
Forum: Open Discussion 13th May 2015, 07:28 PM
Replies: 49
Views: 19,253
Posted By Clements
It will be interesting when an accurate N64...

It will be interesting when an accurate N64 emulator is released that can pass the vast majority of hardware tests. Cen64 is a promising attempt at this kind of approach that may be able to follow in...
Forum: Open Discussion 5th May 2015, 01:36 PM
Replies: 122
Views: 63,606
Posted By Clements
Hi again, not sure where to post this. I noticed...

Hi again, not sure where to post this. I noticed that New Tetris and the Zelda game entries in the RDB no longer match the latest GoodN64 names. I guess we are still using GoodN64 naming?
...
Forum: Project 64 - v2.x - Issues 5th May 2015, 12:16 PM
Replies: 10
Views: 6,554
Posted By Clements
Thanks to your post, I figured out my problem. ...

Thanks to your post, I figured out my problem.

You are using the v1.0 version of the ROM, while I was using v.1.1.

I tried using the v1.0 revision and now it works. It seems for some reason my...
Forum: Project 64 - v2.x - Issues 4th May 2015, 05:38 PM
Replies: 10
Views: 6,554
Posted By Clements
Here is my old eep save to play around with. ...

Here is my old eep save to play around with.

10 hours, 54 mins, 45 secs, 81 jiggies, 799 notes. Loads fine with PJ64 1.6, comes up blank with Project64 2.x compiled on 2015-04-30.
Forum: Project 64 - v2.x - Issues 3rd May 2015, 04:03 PM
Replies: 10
Views: 6,554
Posted By Clements
Something about the way PJ64 handles...

Something about the way PJ64 handles Banjo-Kazooie native saves (.eep) has changed somewhere along the line to v2.x, so if you are trying to load an older save (made with an older version of PJ64...
Forum: Project 64 - v1.6 8th April 2015, 06:11 PM
Replies: 2
Views: 2,384
Posted By Clements
Try performing a full search for THE LEGEND OF...

Try performing a full search for THE LEGEND OF ZELDA.sra. If you have it, it will show up in the search.
Forum: Project 64 - v2.x - Issues 7th April 2015, 01:47 AM
Replies: 8
Views: 6,955
Posted By Clements
You'll need to use a different combination of...

You'll need to use a different combination of Glide64 and glide wrapper for it to work, from the sounds of it. The included wrapper requires decent OpenGL support which Intel is notoriously bad at...
Forum: Open Discussion 3rd March 2015, 08:03 PM
Replies: 122
Views: 63,606
Posted By Clements
A rather pedantic fix: Turok - Dinosaur...

A rather pedantic fix:

Turok - Dinosaur Hunter (U) (V1.1)/(v1.2)

Should be:

Turok - Dinosaur Hunter (U) (V1.1)/(V1.2)

(There may be other Turok 1s like this.)
Forum: Open Discussion 16th February 2015, 06:33 PM
Replies: 122
Views: 63,606
Posted By Clements
Nice work so far. I'd like to report that...

Nice work so far.

I'd like to report that Tony Hawk's Pro Skater (U) (V1.1) [!] is comes up as Unknown (no status field in the RDB). Also might want to check the settings that are currently there...
Forum: Project 64 - v2.x - Issues 15th August 2013, 12:32 PM
Replies: 17
Views: 37,756
Posted By Clements
You should be able to collect the Ice Key and the...

You should be able to collect the Ice Key and the coloured mystery eggs if you enter the cheat codes into the sandcastle floor in Treasure Trove Cove. As far as I am aware, there aren't any...
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