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Forum: Open Discussion 5th May 2015, 04:59 PM
Replies: 7
Views: 3,368
Posted By Tarek701
10/10 thread. Would read again.

10/10 thread. Would read again.
Forum: Open Discussion 30th April 2015, 12:28 PM
Replies: 43
Views: 33,541
Posted By Tarek701
UPDATE(04/29/2015) - CajeASM v7.2b (r301)...

UPDATE(04/29/2015) - CajeASM v7.2b (r301) RELEASED!!
Pseudo-Branch instruction assembling error fix.

UPDATES:


[FIX]: BLT, BGT, BLE, BGE didn't assemble correctly (they assembled R0, R0,...
Forum: Open Discussion 26th April 2015, 05:43 PM
Replies: 43
Views: 33,541
Posted By Tarek701
UPDATE(04/12/2015) - CajeASM v7.1b (r128)...

UPDATE(04/12/2015) - CajeASM v7.1b (r128) RELEASED!!
A bit late. Very important fix. Better download it. It will save you.

UPDATES:


[FIX]: Counters, Labels, Vars resetted and cleared once...
Forum: Open Discussion 6th April 2015, 12:48 AM
Replies: 43
Views: 33,541
Posted By Tarek701
CajeASM v7.0 RELEASED! OMG OMG OMG OMG OMG It's...

CajeASM v7.0 RELEASED!
OMG OMG OMG OMG OMG It's here, even if no one cares (or only a few) I can tell you, it's finally here. As this is the "beta" version, this means that the disassembler and the...
Forum: Open Discussion 8th March 2015, 07:32 PM
Replies: 43
Views: 33,541
Posted By Tarek701
I have a small question about vector...

I have a small question about vector instructions.
Is it actually possible to write an instruction like this?:

vadd v12, v10[2w], v9[2w]

Someone just asked me this but don't know how to answer...
Forum: Open Discussion 22nd February 2015, 01:25 PM
Replies: 19
Views: 5,563
Posted By Tarek701
If this is actually true then woah. I don't...

If this is actually true then woah. I don't really know about what game titles you're talking about, but if it's really true I mainly would be interested into the actual n64 game source code. Other...
Forum: Open Discussion 21st February 2015, 02:42 AM
Replies: 4
Views: 2,783
Posted By Tarek701
I guess that you got a toolchain already, but...

I guess that you got a toolchain already, but still you need a library and make a makefile to build the ROM.

I recommend https://dragonminded.com/n64dev/ (libdragon).

Here's also a nice...
Forum: Open Discussion 20th February 2015, 10:51 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Well, as you (maybe) know, I was a mod on...

Well, as you (maybe) know, I was a mod on SMWCentral, especially for the SM64 Forum Section. I, and some others, had a few suspicions that a specific person was creating alts to praise himself. It...
Forum: Open Discussion 20th February 2015, 03:52 PM
Replies: 43
Views: 33,541
Posted By Tarek701
So, CajeASM v6.0 is out. Disassembler not done...

So, CajeASM v6.0 is out. Disassembler not done yet.

UPDATE(02/20/2015) - CajeASM v6.0 RELEASED!

[ADD]: Added RSP ASM Instruction Set.
[FIX]: Error when using more than 3 or 4 labels.
...
Forum: Open Discussion 20th February 2015, 02:32 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Oh yes, SMWCentral removed it. (Long story) I...

Oh yes, SMWCentral removed it. (Long story) I re-upload it once CajeASM v6.0 is done.

@̶H̶a̶t̶C̶a̶t̶
S̶o̶,̶ ̶H̶a̶t̶C̶a̶t̶.̶ ̶S̶o̶m̶e̶ ̶l̶i̶t̶t̶l̶e̶ ̶q̶u̶e̶s̶t̶i̶o̶n̶ ̶a̶g̶a̶i̶n̶:̶...
Forum: Open Discussion 8th February 2015, 11:51 AM
Replies: 43
Views: 33,541
Posted By Tarek701
Well, still not working. No idea what it is....

Well, still not working.

No idea what it is. I actually believe that IDA Pro doesn't know about the element specifier because this small information seems to be unknown (can't be found on the...
Forum: Open Discussion 7th February 2015, 04:59 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Thank you. Yeah, probably I gave you the wrong...

Thank you. Yeah, probably I gave you the wrong encoding (probably the one above or below mfc2, mtc2.) But I get now what you mean. And I thought before the last zero's were just there for fun and to...
Forum: Open Discussion 7th February 2015, 04:16 PM
Replies: 43
Views: 33,541
Posted By Tarek701
ah, I get it now. Well. Now how would the...

ah, I get it now. Well. Now how would the encoding look like for this (for the whole instruction):

http://i.gyazo.com/c9586e0abec9cfd8c815b518ee433b33.png

010010 00100 01110 01010 ...
Forum: Open Discussion 7th February 2015, 03:54 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Ah, I see. So, MFC2 doesn't let you (for example)...

Ah, I see. So, MFC2 doesn't let you (for example) move v12[4] to a GPU register? As far as I know that four 0000's after cop2 encoding are for specifying whether it's a mfc or mtc. (like FPU's MFC1)...
Forum: Open Discussion 7th February 2015, 09:53 AM
Replies: 43
Views: 33,541
Posted By Tarek701
Just asking: Do MFC2 and MTC2 allow scalar...

Just asking:
Do MFC2 and MTC2 allow scalar modes? I've been trying to figure this out, but it doesn't seem like that. Well, you know it is that logical thought you get first: Why shouldn't you be...
Forum: Open Discussion 24th January 2015, 02:14 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Mhh, I'm asking right now how the rsp branch...

Mhh, I'm asking right now how the rsp branch commands work. Do they also jump to addresses if the condition is true?

For example, IDA Pro shows the instruction VEQ (if vectors are equal) as:
...
Forum: Open Discussion 19th January 2015, 10:59 AM
Replies: 174
Views: 153,516
Posted By Tarek701
Well, I never used the VS2010 solution. When I...

Well, I never used the VS2010 solution. When I did, it gave me billions of errors in VS2010. So, I always used the vs2008 solution on Visual Studio 2010 and it always worked.
Forum: Open Discussion 19th January 2015, 02:21 AM
Replies: 43
Views: 33,541
Posted By Tarek701
No worries. I allowed both options. It can be...

No worries. I allowed both options. It can be either written as [2] or [2w]. I just did it here to be very exact and detailed.

EDIT:
And yeah, Nemu64 logs it without the 'w' keyword. Just tested...
Forum: Open Discussion 19th January 2015, 01:40 AM
Replies: 43
Views: 33,541
Posted By Tarek701
Thank you very much, HatCat. I implemented the...

Thank you very much, HatCat. I implemented the element scalar modes (quarter, halves, wholes and normal, register-operative) to my thing. I'm testing out the first instructions.
...
Forum: Open Discussion 18th January 2015, 03:21 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Mh, I see. Well, I just took the "4 5 4 5 4 5 4...

Mh, I see. Well, I just took the "4 5 4 5 4 5 4 5" out of anarko's docs. Well, he said himself that some stuff wasn't accurate in there. So, it's

2 2 2 2 6 6 6 6

Ok. I think I better follow the...
Forum: Open Discussion 18th January 2015, 12:24 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Ah, I seem to understand it better now. So, I do...

Ah, I seem to understand it better now. So, I do an example to get a better illustration of it, if I now write following:

VADD v1, v2, v3[2h]

The above would now add the elements of v2 to all...
Forum: Open Discussion 17th January 2015, 04:58 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Wow, really useful information. Thanks. I guess I...

Wow, really useful information. Thanks. I guess I should learn something about vectors and scalars because I really have no idea of broadcasting, scalar and vectors in general.

I'm going to...
Forum: Open Discussion 17th January 2015, 02:58 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Yes, IDA Pro is really cool on this. They even...

Yes, IDA Pro is really cool on this. They even have a really professional decompiler and damn it's really good. Too bad, that IDA Pro 6.5 doesn't have it for MIPS.

I'm kinda confused now on the...
Forum: Open Discussion 17th January 2015, 02:30 PM
Replies: 43
Views: 33,541
Posted By Tarek701
Yes, I agree. As you said, because I mostly used...

Yes, I agree. As you said, because I mostly used LemASM for N64 Hacking before (and many others too), I didn't really think any further into it and took the "$" symbol for hexadecimal values (+...
Forum: Open Discussion 16th January 2015, 03:11 PM
Replies: 43
Views: 33,541
Posted By Tarek701
The syntax for the registers was directly copied...

The syntax for the registers was directly copied from LemASM. Also, as far as I know, the only real good N64 ROM Debugger(with Disassembler) is Nemu64 also by Lemmy which uses the same syntax for...
Showing results 1 to 25 of 53

 
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