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Forum: Project 64 - v2.x - Issues 22nd March 2013, 11:06 PM
Replies: 33
Views: 39,243
Posted By furryfangs
Batman (U)music is going faster then the game's...

Batman (U)music is going faster then the game's rate.(Edit:fixed by Enabling "Sync game to Audio")

Edit:cheat codes are a bit of a mess example infinite lives gives you infinite health instead of...
Forum: Project 64 - v2.x - Issues 12th March 2013, 12:23 AM
Replies: 33
Views: 39,243
Posted By furryfangs
if that doesn't fix the issue i might look...

if that doesn't fix the issue i might look further into it.

Edit:tested batman the joker returns on 1.7 with default settings and it runs the same on 2.0 with the settings i suggested.
Forum: Project 64 - v2.x - Issues 11th March 2013, 06:19 PM
Replies: 33
Views: 39,243
Posted By furryfangs
turn off"fixed audio timing". see if it makes any...

turn off"fixed audio timing". see if it makes any adjustments. :)
"Ai Counter Per Byte 401"
"Fixed Audio Timing Disabled"
Tested on Batman Beyond - Return of the Joker (U)
runs at 60 VI/s
Forum: Project 64 - v2.x - Issues 10th March 2013, 02:57 AM
Replies: 33
Views: 39,243
Posted By furryfangs
your doing a awesome job zilmar. Harvest moon...

your doing a awesome job zilmar.
Harvest moon 64 (U)-Intro clip fixed.
Bomberman 64 - The Second Attack! (U) intro clip fixed.
Jet Force Gemini (U) partially missing poly's and textures during...
Forum: Project 64 - v2.x - Issues 9th March 2013, 10:27 AM
Replies: 33
Views: 39,243
Posted By furryfangs
tested resident evil 2 (U) original Speed 30. ...

tested resident evil 2 (U)
original Speed 30.
now running at 50.
"fixed by changing ai from 500 to 700".
the audio for the intro is so far fine the new game cinematic is fine as well.
the...
Forum: Project 64 - v2.x - Issues 7th March 2013, 11:36 PM
Replies: 33
Views: 39,243
Posted By furryfangs
when i first went to run diddy kong racing most...

when i first went to run diddy kong racing most graphical errors occurred
such as the rare logo was messed up and missing half the logo diddy was invisible. when i changed the ai from 500 to 200...
Forum: Project 64 - v2.x - Issues 7th March 2013, 12:35 PM
Replies: 33
Views: 39,243
Posted By furryfangs
so i will have to do this with every single rom?

so i will have to do this with every single rom?
Forum: Project 64 - v2.x - Issues 7th March 2013, 05:49 AM
Replies: 33
Views: 39,243
Posted By furryfangs
what would be the settings to to pace it properly?

what would be the settings to to pace it properly?
Forum: Project 64 - v2.x - Issues 7th March 2013, 03:32 AM
Replies: 33
Views: 39,243
Posted By furryfangs
it has no effect. Edit:implanting a vsync...

it has no effect.

Edit:implanting a vsync option might be a great idea but also impossible unless the video plugin can be accessed.
Forum: Project 64 - v2.x - Issues 6th March 2013, 12:55 AM
Replies: 33
Views: 39,243
Posted By furryfangs
Exclamation Insane framerate

just tried out the 2.0 went to play body harvest when i noticed it running to fast even with the frame limiter enabled. i seen this happen with a few games just going over the limit or breaking past...
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