Forum: Site News
13th August 2016, 11:51 PM
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Replies: 61
Views: 239,886
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Forum: Site News
2nd April 2015, 11:41 PM
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Replies: 98
Views: 343,672
On games such as Mystical Ninja, his plugin is...
On games such as Mystical Ninja, his plugin is the only one that gives consistent audio. Azimer's works extremely well on games that have FAT enabled by default, such as TWINE (no more garbled...
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Forum: Site News
2nd April 2015, 08:04 PM
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Replies: 98
Views: 343,672
Seems like Jabo's audio doesn't work too well...
Seems like Jabo's audio doesn't work too well with Goldeneye, even with sync to audio enabled (still skips). Azimer's newest plugin has the same problem. Shunyuan's is the only one that has no skips,...
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Forum: Project 64 - v2.x - Suggestions
15th March 2015, 10:09 AM
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Replies: 251
Views: 169,306
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Forum: Project 64 - v2.x - Suggestions
24th January 2015, 12:36 AM
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Replies: 251
Views: 169,306
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Forum: Project 64 - v2.x - Issues
31st December 2013, 03:57 PM
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Replies: 1
Views: 5,883
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Forum: Open Discussion
26th October 2013, 06:22 AM
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Replies: 6
Views: 4,675
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Forum: Project 64 - v2.x - Issues
12th October 2013, 02:39 PM
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Replies: 5
Views: 5,370
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Forum: Open Discussion
4th October 2013, 06:16 PM
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Replies: 88
Views: 40,378
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Forum: Project 64 - v2.x - Issues
24th September 2013, 03:53 AM
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Replies: 3
Views: 3,815
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Forum: Project 64 - v2.x - Issues
9th September 2013, 11:43 AM
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Replies: 14
Views: 34,528
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Forum: Open Discussion
24th August 2013, 11:59 AM
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Replies: 37
Views: 276,701
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Forum: Open Discussion
23rd August 2013, 01:35 AM
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Replies: 37
Views: 276,701
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Forum: Open Discussion
27th July 2013, 11:23 AM
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Replies: 834
Views: 1,053,939
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Forum: Open Discussion
14th June 2013, 06:09 PM
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Replies: 834
Views: 1,053,939
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Forum: Open Discussion
8th June 2013, 01:16 PM
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Replies: 834
Views: 1,053,939
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Forum: Open Discussion
7th June 2013, 09:39 PM
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Replies: 834
Views: 1,053,939
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Forum: Open Discussion
7th June 2013, 05:00 PM
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Replies: 834
Views: 1,053,939
Hmmm, this multi-threading doesn't seem to be...
Hmmm, this multi-threading doesn't seem to be stable yet. Banjo-Kazooie froze in the intro.
And, for some reason, Pj64's window is being affected in this new version. It's hiding the mouse cursor...
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Forum: Open Discussion
7th June 2013, 01:28 PM
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Replies: 834
Views: 1,053,939
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Forum: Open Discussion
29th May 2013, 11:13 PM
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Replies: 834
Views: 1,053,939
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Forum: Project 64 - v2.x - Suggestions
28th May 2013, 01:15 AM
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Replies: 4
Views: 6,821
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Forum: Open Discussion
27th May 2013, 08:35 PM
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Replies: 5
Views: 4,751
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Forum: Open Discussion
27th May 2013, 02:36 AM
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Replies: 834
Views: 1,053,939
So, Majora's Mask looks pretty much like I...
So, Majora's Mask looks pretty much like I remember when I tried out my N64 on a HDTV. Very, very blurry graphics :p
I tried waiting around at night to see properly rendered stars. I think they...
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Forum: Open Discussion
27th May 2013, 02:08 AM
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Replies: 834
Views: 1,053,939
Yeah, I know. If we can have software rendering...
Yeah, I know. If we can have software rendering plugins running at full speed in PSX emulation, the same should be possible for N64.
Still, great work. I'm not trying to belittle it, it's quite an...
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Forum: Open Discussion
26th May 2013, 08:56 PM
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Replies: 834
Views: 1,053,939
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