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Forum: Project 64 - v2.x - Issues 30th January 2015, 01:47 AM
Replies: 34
Views: 23,020
Posted By HatCat
The RSP isn't supposed to exit after any number...

The RSP isn't supposed to exit after any number of MFC0 status reads anyway. That's something of a hack in and of itself, so I'm not really worried about how the recompiler does it. You could try...
Forum: Project 64 - v2.x - Issues 30th January 2015, 12:33 AM
Replies: 34
Views: 23,020
Posted By HatCat
RPGMaster, does this mean you're getting the...

RPGMaster, does this mean you're getting the crashing too and not just him? Because for me, it never happens with the RSP interpreter, but he says he has it turned on. All I have to do is stand...
Forum: Project 64 - v2.x - Issues 29th January 2015, 11:43 PM
Replies: 34
Views: 23,020
Posted By HatCat
Looks normal, the DMA register values I mean. ...

Looks normal, the DMA register values I mean.

Are you sure you have the interpreter set and not still the RSP recompiler?
What if you set it to RSP interpreter, but then load that saved state you...
Forum: Project 64 - v2.x - Issues 29th January 2015, 11:17 PM
Replies: 34
Views: 23,020
Posted By HatCat
Yeah shouldn't have to dump the memory, just make...

Yeah shouldn't have to dump the memory, just make sure that RSP CPU Method is set to Interpreter, not Recompiler, when playing.

I guess some screenshots of the RSP Registers debug window could be...
Forum: Project 64 - v2.x - Issues 29th January 2015, 10:54 PM
Replies: 34
Views: 23,020
Posted By HatCat
You do it by reading this quote:

You do it by reading this quote:
Forum: Project 64 - v2.x - Issues 29th January 2015, 08:41 PM
Replies: 34
Views: 23,020
Posted By HatCat
Yes, well the RSP interpreter should have it...

Yes, well the RSP interpreter should have it fixed for you in the meantime if you didn't mind using that.

I do have a question for you though. Whenever you get these SP DMA error messages, do you...
Forum: Project 64 - v2.x - Issues 29th January 2015, 02:22 PM
Replies: 34
Views: 23,020
Posted By HatCat
Just stand there and do nothing for about 5-10...

Just stand there and do nothing for about 5-10 minutes until you die.

Unplug your controller if you don't know what I'm saying. :P It will happen once all your health runs out on my end.
Forum: Project 64 - v2.x - Issues 28th January 2015, 11:44 PM
Replies: 34
Views: 23,020
Posted By HatCat
Sure. Let me know if that caused the error...

Sure. Let me know if that caused the error messages to go away.

In the meantime I'm just running some extra tests.
Forum: Project 64 - v2.x - Issues 28th January 2015, 11:37 PM
Replies: 34
Views: 23,020
Posted By HatCat
So far, if I'm understanding right, the SP DMA...

So far, if I'm understanding right, the SP DMA error messages you're seeing, seem to happen pretty much when the guy kills me / all my health is drained. It's mostly a matter of time, until it does...
Forum: Project 64 - v2.x - Issues 28th January 2015, 11:21 PM
Replies: 34
Views: 23,020
Posted By HatCat
I loaded your saved state on Project64 2.1.0.1. ...

I loaded your saved state on Project64 2.1.0.1.

I'm using all the default plugins and the RSP recompiler.

This guy is kicking my ass man.
I keep swinging at that red robot dude but he just...
Forum: Project 64 - v2.x - Issues 28th January 2015, 10:59 PM
Replies: 34
Views: 23,020
Posted By HatCat
may have heard of it, just never opened it...

may have heard of it, just never opened it before..

Yeah hold on I'm testing out your save file you linked.
Forum: Project 64 - v2.x - Issues 28th January 2015, 10:00 PM
Replies: 34
Views: 23,020
Posted By HatCat
lol. i don't even know wtf game this is haha,...

lol. i don't even know wtf game this is haha, never tried it...but I imagine the [!] version should have more stable saving than the bad ROM dump [b#] versions.

Oh and if you had a saved state...
Forum: Project 64 - v2.x - Issues 28th January 2015, 09:43 PM
Replies: 34
Views: 23,020
Posted By HatCat
uh. and [b1], [b2] etc. means it's a bad ROM...

uh. and [b1], [b2] etc. means it's a bad ROM dump...so it could be corrupt on real N64 too.

Stick to the more intended hacks like [f1] or just the verified GoodN64 [!] genuine dumps.
Forum: Project 64 - v2.x - Issues 28th January 2015, 09:40 PM
Replies: 34
Views: 23,020
Posted By HatCat
Yeah 3 maybe. Try the CPU interpreter. ...

Yeah 3 maybe.

Try the CPU interpreter.
If you have RSP debugging enabled try the RSP interpreter, not the recompiler.
If you don't know how to do either of those then just try testing my RSP...
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