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Forum: Open Discussion 1st May 2015, 11:32 PM
Replies: 26
Views: 10,442
Posted By et500
Public Version 1 of GlideN64 got released: ...

Public Version 1 of GlideN64 got released:
http://gliden64.blogspot.ru/

I wonder if it will be able to play the newly announced N64 version of Yooka-Laylee one day.
Forum: Project 64 - v2.x - Issues 27th March 2015, 07:41 AM
Replies: 7
Views: 3,844
Posted By et500
But is it OK to break games by removing hacks? ...

But is it OK to break games by removing hacks?

There are a lot of people out there that prefer the original Glide64 over Glide64 for PJ64 or use completely different video plug-ins. If the hack...
Forum: Project 64 - v2.x - Suggestions 25th March 2015, 07:24 PM
Replies: 251
Views: 109,765
Posted By et500
Oh yes, can't wait to play Sim City 64 in HD...

Oh yes, can't wait to play Sim City 64 in HD graphics!
Forum: Project 64 - v2.x - Suggestions 25th March 2015, 11:01 AM
Replies: 251
Views: 109,765
Posted By et500
The boxart showing frontent (without emulation)...

The boxart showing frontent (without emulation) works without any configuration and looks great, it downloads all the boxarts automatically.

But the mupen64plus emulator itself is very far from...
Forum: Project 64 - v2.x - Suggestions 23rd March 2015, 01:14 PM
Replies: 251
Views: 109,765
Posted By et500
I want both. Whats wrong with evolving PJ64 to be...

I want both. Whats wrong with evolving PJ64 to be the best N64 emulator with the best UI design and usability. This frontend is just great and works absolutely configuration free out of the box,...
Forum: Project 64 - v2.x - Suggestions 22nd March 2015, 02:43 PM
Replies: 251
Views: 109,765
Posted By et500
Porting over the ROM browser with boxart support...

Porting over the ROM browser with boxart support from
http://forums.cen64.com/viewtopic.php?f=17&t=15 and
http://www.emutalk.net/threads/54976-Mupen64Plus-Qt would be a nice to have feature.
Forum: Open Discussion 14th February 2015, 09:40 AM
Replies: 26
Views: 10,442
Posted By et500
GlideN64 sneek peak for Project64

A sneek peak seems to have been released recently:

http://www.emutalk.net/threads/55408-GlideN64-Sneek-peek?p=455161#post455161
Forum: Open Discussion 1st February 2015, 08:47 AM
Replies: 16
Views: 6,775
Posted By et500
Ever thought about setting up a buildbot similar...

Ever thought about setting up a buildbot similar to pcsx2, to provide easy to use official daily builds?
Forum: Project 64 - v2.x - Suggestions 25th January 2015, 11:34 AM
Replies: 251
Views: 109,765
Posted By et500
I am just reporting the result of extensive...

I am just reporting the result of extensive testing for me on my PC, on another PC you might get different results. But my results are that Shunyuan runs and sounds best on 1.7.0.50 LLE Audio setting...
Forum: Project 64 - v2.x - Suggestions 24th January 2015, 09:30 PM
Replies: 251
Views: 109,765
Posted By et500
With Shunyuans's plugin which completely replaced...

With Shunyuans's plugin which completely replaced Azimer Audio for me on any game, I get the best and configuration free audio experience by far. All other plugins suffer from stuttering or quality...
Forum: Project 64 - v2.x - Suggestions 24th January 2015, 05:50 PM
Replies: 251
Views: 109,765
Posted By et500
PJ64 2.2 should replace 1.7.0.50 as the best and...

PJ64 2.2 should replace 1.7.0.50 as the best and most compatible release, should fix the major audio and timing issues introduced with 2.0 and come with up to date plug-ins (including Shunyuan audio...
Forum: Project 64 - v2.x - Issues 5th September 2014, 07:31 AM
Replies: 3
Views: 5,682
Posted By et500
I also had this problem several years ago. My...

I also had this problem several years ago. My solution was to delete the texture cache files and recreate them with an older version of Glide64 or Myglide64. Then these cache files can be used in the...
Forum: Open Discussion 31st March 2014, 01:50 PM
Replies: 2
Views: 2,571
Posted By et500
DK64 is known to feature a copy protection that...

DK64 is known to feature a copy protection that deletes save files after a while. I don't know if PJ64 has a workaround and is supposed to save correctly. There are also supposed to be cracked...
Forum: Open Discussion 4th February 2014, 02:45 PM
Replies: 834
Views: 831,383
Posted By et500
Expansion Pack support was removed very late in...

Expansion Pack support was removed very late in Banjo-Tooie development, so the game is very likely able to use the additional RAM. Maybe someone could look into a complete memory dump for...
Forum: Project 64 - v2.x - Issues 16th January 2014, 12:06 AM
Replies: 2
Views: 2,489
Posted By et500
If you use Glide64 final, everything should be...

If you use Glide64 final, everything should be fine.

https://code.google.com/p/glidehqplusglitch64/downloads/detail?name=Glide64_Final.zip&
Forum: Site News 10th January 2014, 12:52 PM
Replies: 272
Views: 356,734
Posted By et500
While visiting EmuCR, I just stumbled on Jario64,...

While visiting EmuCR, I just stumbled on Jario64, which claims to be a Project64 based N64 emulator written in Java...

https://code.google.com/p/jario/
Forum: Site News 3rd January 2014, 12:41 PM
Replies: 272
Views: 356,734
Posted By et500
Is this the official github project page?...

Is this the official github project page? https://github.com/twostars/project64/commits/master

In order to attract new talented developers, contributing to project64 should be made as easy and...
Forum: Open Discussion 23rd December 2013, 09:47 AM
Replies: 543
Views: 477,058
Posted By et500
Please don't call me optimistic, N64 development...

Please don't call me optimistic, N64 development is a huge mess at the moment because a lot of stuff is being developed without any coordination, integration or user-friendliness. The end users are...
Forum: Open Discussion 22nd December 2013, 07:14 PM
Replies: 543
Views: 477,058
Posted By et500
Whether this plugin was initially based on other...

Whether this plugin was initially based on other work or not, it has become the best audio plugin available on any N64 emulator.
Forum: Open Discussion 6th August 2013, 01:20 AM
Replies: 834
Views: 831,383
Posted By et500
SuperEagle output was just always a black screen...

SuperEagle output was just always a black screen on my PC when I tried it first but now it seems to be ok. (UPDATE: now Super2xSai output is black, something is wrong. This seems to happen randomly.)...
Forum: Open Discussion 5th August 2013, 01:46 PM
Replies: 834
Views: 831,383
Posted By et500
SuperEagle causes the screen to be always black...

SuperEagle causes the screen to be always black and Super2xSai seems to be extremely pixelated in 1024x768, much more pixelated than on the N64 itself, therefore I do not think these filters are...
Forum: Open Discussion 25th July 2013, 12:57 PM
Replies: 834
Views: 831,383
Posted By et500
Basically the filters try to do the same, but...

Basically the filters try to do the same, but 2xSai is so extremely blurry, it often makes the unfiltered image look better, especially in N64 emulation.

xBR and HQx both try to keep the image...
Forum: Open Discussion 24th July 2013, 11:11 PM
Replies: 834
Views: 831,383
Posted By et500
Additional filters are great news but SuperEagle...

Additional filters are great news but SuperEagle and 2xSai seem to be blurry and outdated these days as HQx and xBR provide much better quality and sharpness.
Forum: Open Discussion 16th July 2013, 12:22 AM
Replies: 164
Views: 65,292
Posted By et500
This may be true but the new generation of...

This may be true but the new generation of programmers does not understand that because they grow up in an educational environment which is much closer to Linux and open source.

Also the mobile...
Forum: Project 64 - v2.x - Suggestions 14th July 2013, 04:27 PM
Replies: 3
Views: 3,001
Posted By et500
This is a complicated story. The textures...

This is a complicated story.

The textures you want to use are in Rice format, in order to use them you would need to convert them to Jabo format first (unfortunately Jabo uses his own texture...
Showing results 1 to 25 of 78

 
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