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Forum: Open Discussion 12th November 2015, 04:55 AM
Replies: 6
Views: 2,194
Posted By Ambient_Malice
In addition, AVG automatically tries to delete...

In addition, AVG automatically tries to delete the PJ64 2.2 installer.
Forum: Project 64 - v2.x - Issues 21st October 2015, 12:53 AM
Replies: 2
Views: 4,125
Posted By Ambient_Malice
Microsoft backported the telemetry features to...

Microsoft backported the telemetry features to Windows 7 and Windows 8. They can be turned off, but the paranoia over 10 tends to ignore just how many features were already present in previous...
Forum: Open Discussion 15th October 2015, 12:17 AM
Replies: 3
Views: 1,787
Posted By Ambient_Malice
Any framebuffer effects that are copied to RAM to...

Any framebuffer effects that are copied to RAM to will rendered at the N64's native resolution. This is an inherent technical limitation.
Forum: Project 64 - v2.x - Suggestions 13th September 2015, 10:51 PM
Replies: 55
Views: 61,661
Posted By Ambient_Malice
Does anyone know what 1964 ultrafast does beside...

Does anyone know what 1964 ultrafast does beside setting Counter Factor to 1?
Forum: Project 64 - v2.x - Suggestions 13th September 2015, 01:32 AM
Replies: 55
Views: 61,661
Posted By Ambient_Malice
Counter Factor 1?

Counter Factor 1?
Forum: Open Discussion 30th August 2015, 09:34 AM
Replies: 57
Views: 52,521
Posted By Ambient_Malice
GLideN64 is LLE, too. Still kinda broken, but...

GLideN64 is LLE, too. Still kinda broken, but it's coming along. Assuming Gonetz can balance his IRL responsibilities with casual coding, the project has quite a promising future.



For the...
Forum: Project 64 - v2.x - Issues 21st August 2015, 03:49 AM
Replies: 1
Views: 4,604
Posted By Ambient_Malice
The reason is simple - you're using a 64 bit...

The reason is simple - you're using a 64 bit build, and those don't really work yet.
Forum: Project 64 - v2.x - Issues 17th August 2015, 06:33 AM
Replies: 14
Views: 8,891
Posted By Ambient_Malice
Why are the black borders a problem? N64 games...

Why are the black borders a problem? N64 games are supposed to have black boarders. The fact GLideN64 emulates this behavior correctly is one reason it's a superior plugin to Glide64. You can always...
Forum: Open Discussion 5th August 2015, 10:07 AM
Replies: 57
Views: 52,521
Posted By Ambient_Malice
What do you mean there's no solution? It's as...

What do you mean there's no solution? It's as simple as finding the commit that started triggering BSODs somewhere between 1.7 and 2.1.
Forum: Open Discussion 4th August 2015, 10:02 PM
Replies: 57
Views: 52,521
Posted By Ambient_Malice
How so? Fair criticism. Not normal...

How so?

Fair criticism.

Not normal Solitaire. It's only for challenge modes.

Anyway, if and when the BSOD issue is sorted out, it would be ideal to release PJ64 2.3 because BSODs are really...
Forum: Open Discussion 22nd July 2015, 08:18 AM
Replies: 18
Views: 12,868
Posted By Ambient_Malice
How very, very interesting.

How very, very interesting.
Forum: Open Discussion 22nd July 2015, 03:53 AM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
What game? What version of the plugin? What are...

What game? What version of the plugin? What are your system specs?
Forum: Open Discussion 17th July 2015, 07:46 AM
Replies: 1
Views: 1,987
Posted By Ambient_Malice
GLideN64 is the only plugin that acceptably...

GLideN64 is the only plugin that acceptably emulates Quake II's various visual effects. But it has a number of problems including very bad performance due to Quake II having multiple dlists per...
Forum: Project 64 - v2.x - Issues 15th July 2015, 05:40 AM
Replies: 2
Views: 2,049
Posted By Ambient_Malice
PJ64 automatically detects controllers. You're...

PJ64 automatically detects controllers. You're not supposed to select your controller. The fact you can edit buttons shows it is working.
Forum: Open Discussion 12th July 2015, 01:31 AM
Replies: 30
Views: 12,990
Posted By Ambient_Malice
The input of randoms can be valuable. Might it be...

The input of randoms can be valuable. Might it be possible to have a system where public edits can be vetted? Basically to strike a balance between missing out on valuable information and having...
Forum: Open Discussion 11th July 2015, 12:58 PM
Replies: 30
Views: 12,990
Posted By Ambient_Malice
I'd be glad to contribute.

I'd be glad to contribute.
Forum: Open Discussion 20th June 2015, 04:33 AM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
Here -...

Here - https://drive.google.com/file/d/0B0YqMPjGo3B2Tl96S21xaUpWUHc/view?usp=sharing This build has Vigilante 8 fix (which hasn't been merged into repo yet for some reason) and also some shadow code...
Forum: Open Discussion 20th June 2015, 01:37 AM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
Gonetz recently fixed the explosions in Vigilante...

Gonetz recently fixed the explosions in Vigilante 8. Menus are still broken, and the game runs bizarrely slowly with various FB settings enabled.
Forum: Open Discussion 18th June 2015, 11:16 PM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
If he fixes Snap, he'll very likely fix Mario...

If he fixes Snap, he'll very likely fix Mario Studio games as a side-effect. Also, Angrylion's is far too slow for most people. I think a better showcase might be Vigilante 8. Uselessly slow on...
Forum: Open Discussion 18th June 2015, 03:56 PM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
GLideN64 is still under development. The...

GLideN64 is still under development. The mipmapping code is much more accurate now, plus World Driver Championship runs faster. Gonetz has set up a Patreon https://www.patreon.com/Gliden64 but I'm...
Forum: Project 64 - v2.x - Issues 7th June 2015, 12:15 AM
Replies: 1
Views: 5,083
Posted By Ambient_Malice
I'll look into it when I get time. Probably 32...

I'll look into it when I get time. Probably 32 bit mode related, if I had to guess.
Forum: Open Discussion 2nd June 2015, 05:41 AM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
Isn't mupen mostly CF2? Unless it uses a...

Isn't mupen mostly CF2? Unless it uses a different scale.
Forum: Open Discussion 2nd June 2015, 02:45 AM
Replies: 51
Views: 17,909
Posted By Ambient_Malice
I'm not sure if you're aware, but some games have...

I'm not sure if you're aware, but some games have apparently misbehaving interlacing with Angrylion's on PJ64, too. Namely, interlacing artifacts on static screens. The problems aren't present in 2.1...
Forum: Site News 2nd June 2015, 02:43 AM
Replies: 96
Views: 204,294
Posted By Ambient_Malice
For what it's worth, the wording of the installer...

For what it's worth, the wording of the installer is controlled by a third party. But yes, I sympathise with your disgruntlement.
Forum: Project 64 - v2.x - Issues 1st June 2015, 11:06 PM
Replies: 11
Views: 2,502
Posted By Ambient_Malice
I was referring to PJ64's version of Glide64, not...

I was referring to PJ64's version of Glide64, not Glide64 Final.
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