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Forum: Open Discussion 17th April 2018, 01:14 AM
Replies: 61
Views: 22,397
Posted By HatCat
So! Ended up working on this utility again and...

So! Ended up working on this utility again and added a couple new features.

Has anyone here gotten frustrated that you've played through the whole game, see less than 20 full hearts in Link's...
Forum: Open Discussion 23rd March 2018, 03:23 PM
Replies: 61
Views: 22,397
Posted By HatCat
Sure thing, not a problem. And yeah, if...

Sure thing, not a problem.

And yeah, if you're adding this feature in just for yourself then that makes it a little easier to implement. :p One good thing about open-source.

The masks are easy...
Forum: Open Discussion 23rd March 2018, 02:41 AM
Replies: 61
Views: 22,397
Posted By HatCat
When I say that it's an easy fix, I mean that the...

When I say that it's an easy fix, I mean that the commands are easy to paste in and run, without having to understand the save file format. The hard part was trying to get the save file to validate...
Forum: Open Discussion 22nd March 2018, 05:08 PM
Replies: 61
Views: 22,397
Posted By HatCat
Yes, that is to be expected. I know that the...

Yes, that is to be expected. I know that the mask and item ID numbers are different in the JP version than they are in the US and PAL versions.

https://github.com/cxd4/zs-flash/wiki/item_register...
Forum: Open Discussion 22nd March 2018, 06:43 AM
Replies: 61
Views: 22,397
Posted By HatCat
Aha! Got it working. Sorry about the wait. ...

Aha! Got it working. Sorry about the wait.

One problem here may or may not have been that you were using the latest built version of my save editor that I had released a binary download for, but...
Forum: Open Discussion 21st March 2018, 01:54 AM
Replies: 1,290
Views: 525,561
Posted By HatCat
Releases and conversation have migrated to...

Releases and conversation have migrated to another forum.

Check original post for new discussion and download links. Thank you.
Forum: Open Discussion 17th March 2018, 07:53 PM
Replies: 34
Views: 20,452
Posted By HatCat
son, i am agree.

son, i am agree.
Forum: Open Discussion 17th March 2018, 07:50 PM
Replies: 5
Views: 1,348
Posted By HatCat
No, ThatCat.

No, ThatCat.
Forum: Project 64 - v2.x - Issues 17th March 2018, 07:29 PM
Replies: 4
Views: 2,772
Posted By HatCat
In the keyboard plugin I wrote, I just hold down...

In the keyboard plugin I wrote, I just hold down 'T' to assign rapid-fire buttons.

If the 'J' key corresponds to the A button on the N64 controller, hold down J and T for rapid-fire of the A...
Forum: Open Discussion 17th March 2018, 07:08 PM
Replies: 61
Views: 22,397
Posted By HatCat
This is optional. If you leave the file names...

This is optional. If you leave the file names stored under the code page that old Japanese versions interpret names through, then the US/PAL versions will still recognize the save blocks as valid. ...
Forum: Project 64 - v2.x - Suggestions 4th January 2018, 03:19 PM
Replies: 14
Views: 9,240
Posted By HatCat
I wrote a program to dereference user-defined...

I wrote a program to dereference user-defined pointer ranges, that would constantly cause an access violation or a segmentation fault.

It goes something like:

#include <signal.h>
#include...
Forum: Project 64 - v2.x - Suggestions 4th January 2018, 03:08 PM
Replies: 14
Views: 9,240
Posted By HatCat
I'm happy to find signals work well for me both...

I'm happy to find signals work well for me both on Linux and a 64-bit Windows 7 laptop (on a partition barely big enough to fit Windows on it, never mind pj64).

In fact, I'm not really seeing...
Forum: Project 64 - v2.x - Suggestions 2nd December 2017, 06:34 AM
Replies: 2
Views: 26,093
Posted By HatCat
The new generation of computing: PC requires not...

The new generation of computing: PC requires not slouching in my chair so I can reach my keyboard when I could just touch tiny buttons on my smartphone.
Forum: Project 64 - v2.x - Issues 2nd December 2017, 06:32 AM
Replies: 2
Views: 4,269
Posted By HatCat
Or, if you get retroben to make a really big...

Or, if you get retroben to make a really big cheat code, that turns the ROM inside of Project64 to Audacity or some other visual waveform projector.
Forum: Open Discussion 2nd December 2017, 06:28 AM
Replies: 26
Views: 32,905
Posted By HatCat
Macintosh is POSIX-conformant, so it is the same...

Macintosh is POSIX-conformant, so it is the same modifications involved with porting to Linux, UNIX, or any other POSIX-conformant, non-Windows system. That's as far as porting the core anyway,...
Forum: Open Discussion 2nd December 2017, 06:25 AM
Replies: 4
Views: 8,873
Posted By HatCat
You're better off recording a Kaillera video or...

You're better off recording a Kaillera video or whatever or maybe a Mupen64 recording format video. Both video formats just store all the keystrokes rather than video frames.

If you really "need"...
Forum: Open Discussion 2nd December 2017, 06:21 AM
Replies: 34
Views: 20,452
Posted By HatCat
u ded tho. Last Activity: 23rd...

u ded tho.



Last Activity: 23rd October 2017 12:40 PM


lol everybody that zilmar appoints as a mod ends up disappearing off the earth, he's murdering people
Forum: Open Discussion 2nd December 2017, 06:17 AM
Replies: 1,804
Views: 534,715
Posted By HatCat
wtf? he mad tho. lol cat memory is not...

wtf?
he mad tho.


lol cat memory is not that good. I have amnesia over what I was mad about for probably a good reason (it's not worth remembering?), but I still have commits locally on disk...
Forum: Project 64 - v2.x - Issues 23rd October 2017, 02:37 PM
Replies: 1
Views: 7,864
Posted By HatCat
It takes a bit of fiddling because the default...

It takes a bit of fiddling because the default plugins Project64 comes with don't support the depth of frame buffer effects needed to show those.

Either Rice's Video Plugin or angrylion's software...
Forum: Project 64 - v2.x - Issues 23rd October 2017, 01:53 PM
Replies: 2
Views: 1,451
Posted By HatCat
just sayin'

just sayin'
Forum: Project 64 - v2.x - Issues 23rd October 2017, 01:50 PM
Replies: 4
Views: 2,691
Posted By HatCat
There was a commit a few months back to correct...

There was a commit a few months back to correct the final address comparison in SP DMA. I don't remember if that was between 2.2 and 2.3 or not. If not it was probably one of the PRs to the RSP...
Forum: Open Discussion 23rd September 2017, 11:22 PM
Replies: 2
Views: 15,220
Posted By HatCat
Dude, are you high? How did you even manage...

Dude, are you high?

How did you even manage to find that link when you could have just hot-linked the save file off the actual website?...
Forum: Open Discussion 21st September 2017, 05:23 AM
Replies: 3
Views: 3,988
Posted By HatCat
If you want to round the frequency, my favorite...

If you want to round the frequency, my favorite way to do it was round it to the nearest 50 Hz.

It's better not to mess with the NTSC video clock constant because those are absolute.

The DAC...
Forum: Open Discussion 21st September 2017, 05:18 AM
Replies: 3
Views: 3,988
Posted By HatCat
The DAC sample frequency is video_clock /...

The DAC sample frequency is video_clock / (DAC_rate + 1).

So,
frequency = video_clock / (DAC_rate + 1)
(DAC_rate + 1) * frequency = video_clock
DAC_rate + 1 = video_clock / frequency
DAC_rate...
Forum: Open Discussion 20th September 2017, 01:12 PM
Replies: 34
Views: 20,452
Posted By HatCat
Also RPGMaster is one, so that makes four. At...

Also RPGMaster is one, so that makes four. At least he actually does stuff; theboy181 I think was just put as a mod because he posted in zilmar's suggestion thread about being a nice guy when...
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