Go Back   Project64 Forums > Search Forums

Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: HatCat
Forum: Open Discussion 20th January 2009, 01:01 AM
Replies: 12
Views: 8,675
Posted By HatCat
Squall is referring to a modifier that has been...

Squall is referring to a modifier that has been added to the beta for Project64. It is not an FPS modifier, but it may do.

1964 did have a bit more detail in counter factor settings, so I can see...
Forum: Open Discussion 18th January 2009, 07:02 PM
Replies: 12
Views: 8,675
Posted By HatCat
This level of internal change is out of the...

This level of internal change is out of the question. Probably the best thing would be a more advanced configuration system on counter factor support that in result would multiply the internal speed...
Forum: Open Discussion 18th January 2009, 06:02 PM
Replies: 12
Views: 8,675
Posted By HatCat
Oh I think I see then. The game runs at 60...

Oh I think I see then. The game runs at 60 vertical interrupts per second (matrix updating of pixels according to the frame), but the internal frame rate (FPS) which for some reason was used to...
Forum: Open Discussion 18th January 2009, 05:24 PM
Replies: 12
Views: 8,675
Posted By HatCat
On a system like that JFG should run at a full 60...

On a system like that JFG should run at a full 60 VI/s because even on my system it does. Did you change any settings used by Project64 for this game? Not sure why else it would be slow honestly...
Forum: Open Discussion 18th January 2009, 05:01 PM
Replies: 12
Views: 8,675
Posted By HatCat
The answer must take into account the game, for...

The answer must take into account the game, for every game is fastest--or with greatest instability--with one respected plug-in in each and different memory settings.

How much system memory do you...
Showing results 1 to 5 of 5

 
Forum Jump

All times are GMT. The time now is 01:08 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.