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Forum: Open Discussion 22nd April 2014, 05:42 PM
Replies: 5
Views: 1,792
Posted By autofire372
Just to add my two cents...

I don't know how how amenable Valve would be to allowing emulators to be distributed through Steam. Some companies do (Google allows emus in the Play Store), while some don't (Apple banned emus from...
Forum: Project 64 - v2.x - Suggestions 12th January 2014, 06:44 PM
Replies: 7
Views: 4,947
Posted By autofire372
No, N64 games do not work that way. ...

No, N64 games do not work that way.

Goldeneye (and Perfect Dark, for that matter) can be played at 60FPS because Rare deliberately left those games' framerates unlocked.

What you're asking for...
Forum: Open Discussion 19th October 2013, 03:56 PM
Replies: 88
Views: 20,639
Posted By autofire372
If you've got the CPU for them, sure. ...

If you've got the CPU for them, sure.

Doesn't the Dolphin wiki note that N64 VC titles are VERY resource intensive? You ARE running an emulator inside another emulator when you run VC titles,...
Forum: Project 64 - v2.x - Issues 13th October 2013, 10:42 PM
Replies: 1
Views: 3,319
Posted By autofire372
Go into Motioninjoy's configuration dialog and...

Go into Motioninjoy's configuration dialog and disable the Sixaxis functions (map them to "None").
Forum: Project 64 - v2.x - Issues 10th October 2013, 06:28 AM
Replies: 5
Views: 3,474
Posted By autofire372
Uncheck "Fixed Audio Timing" under the ROM...

Uncheck "Fixed Audio Timing" under the ROM Properties for each game.
Forum: Project 64 - v2.x - Issues 25th September 2013, 01:09 AM
Replies: 1
Views: 1,614
Posted By autofire372
Gameshark problems

First of all, the "Infinite Health" cheat for Goldeneye doesn't work when playing on 00 Agent difficulty. While trying to investigate this, I discovered another nasty bug: the cheat menu cannot be...
Forum: Project 64 - v2.x - Suggestions 15th September 2013, 12:48 AM
Replies: 21
Views: 8,592
Posted By autofire372
I think mupen64plus doesn't follow zilmar's...

I think mupen64plus doesn't follow zilmar's plugin spec, meaning it is incompatible with N-Rage...
Forum: Project 64 - v2.x - Suggestions 15th September 2013, 12:34 AM
Replies: 21
Views: 8,592
Posted By autofire372
Yeah, I for one will never use Mupen64Plus, as I...

Yeah, I for one will never use Mupen64Plus, as I have never been able to get any of its GUI frontends working on Windows, HATE operating from the command line, and don't want to have to boot into...
Forum: Project 64 - v2.x - Issues 10th September 2013, 07:23 PM
Replies: 18
Views: 5,589
Posted By autofire372
Apologies for the double post, but I think I've...

Apologies for the double post, but I think I've solved the problem:

It appears to be related to Glide's frame buffer emulation. Enabling it causes graphics to disappear in HM64, and disabling the...
Forum: Project 64 - v2.x - Issues 8th September 2013, 12:19 AM
Replies: 18
Views: 5,589
Posted By autofire372
The release driver (320.49) refused to install on...

The release driver (320.49) refused to install on my system, falsely claiming that my GTX 765M GPU was not compatible graphics hardware, which is at odds with nVidia's own documentation.

EDIT:...
Forum: Project 64 - v2.x - Issues 6th September 2013, 06:24 PM
Replies: 18
Views: 5,589
Posted By autofire372
Apologies for the double post, but I have some...

Apologies for the double post, but I have some updates, as well as relevant information I probably should have shared in the first place.

First off, the info I neglected to share earlier: the...
Forum: Project 64 - v2.x - Issues 3rd September 2013, 10:19 PM
Replies: 18
Views: 5,589
Posted By autofire372
"Buffer Clear on every frame" is enabled, and I'm...

"Buffer Clear on every frame" is enabled, and I'm actually running newer drivers than you (326.80).

EDIT: So, has everyone just given up, or what?
Forum: Project 64 - v2.x - Issues 3rd September 2013, 05:29 PM
Replies: 18
Views: 5,589
Posted By autofire372
Well, I'm getting a picture in SM64, but I'm...

Well, I'm getting a picture in SM64, but I'm still only getting half an image in HM64.
Forum: Project 64 - v2.x - Issues 3rd September 2013, 01:16 AM
Replies: 18
Views: 5,589
Posted By autofire372
I can't find this "WX napalm" version of glide 64...

I can't find this "WX napalm" version of glide 64 anywhere...
Forum: Project 64 - v2.x - Issues 2nd September 2013, 09:39 PM
Replies: 18
Views: 5,589
Posted By autofire372
It is NOT a driver issue; updating my drivers did...

It is NOT a driver issue; updating my drivers did absolutely nothing to fix the problem.
Forum: Project 64 - v2.x - Issues 2nd September 2013, 03:41 PM
Replies: 18
Views: 5,589
Posted By autofire372
Actually, I got a new laptop just recently: ...

Actually, I got a new laptop just recently:

OS: Windows 8
CPU: Intel Core i7 4700HQ @2.4 Ghz x4
GPU: Nvidia GeForce GTX 765M, 2 GB of VRAM
8 GB of system RAM

I don't think my specs are the...
Forum: Project 64 - v2.x - Issues 2nd September 2013, 08:24 AM
Replies: 18
Views: 5,589
Posted By autofire372
Glide64 glitch

I am having serious issues with the Glide64 plugin. It is only rendering the top half of Harvest Moon 64, and it won't render anything for Super Mario 64. Does this sound familiar to anyone?
Forum: Project 64 - v2.x - Issues 25th August 2013, 04:02 PM
Replies: 9
Views: 5,444
Posted By autofire372
Turns out there are updated drivers for my card,...

Turns out there are updated drivers for my card, but those drivers (revision 319) crashed x-server after initializing, forcing me to roll them back.

I managed to get mupen64plus and m64py working...
Forum: Project 64 - v2.x - Issues 23rd August 2013, 04:06 PM
Replies: 9
Views: 5,444
Posted By autofire372
"Frontend: ERROR: library...

"Frontend: ERROR: library 'libmupen64plus.so.2.0.0' is incompatible, core version 1.99.4 is below minimum supported 1.99.5."

...I think I found the problem.

EDIT: Yeah, this was from m64py...
Forum: Project 64 - v2.x - Issues 23rd August 2013, 03:13 PM
Replies: 9
Views: 5,444
Posted By autofire372
"...[T]he issue with having to specify the...

"...[T]he issue with having to specify the corelib each time is because the standard mupen install (standard compile or prebuilt installscripts) goes into /usr/local which probably isn't part of your...
Forum: Project 64 - v2.x - Issues 22nd August 2013, 06:44 PM
Replies: 9
Views: 5,444
Posted By autofire372
NVIDIA Geforce 9700M GT (yeah, this laptop's...

NVIDIA Geforce 9700M GT (yeah, this laptop's kinda old), driver revision 304.88, Wine is version 1.6.

And yes, I did try m64py, and it couldn't find the mupen64plus library on its own. I had to...
Forum: Project 64 - v2.x - Issues 22nd August 2013, 02:01 AM
Replies: 9
Views: 5,444
Posted By autofire372
Problems in Wine

I'm running pj64 2.1 in Wine on Linux Mint (before you say anything, yes, I have tried mupen64plus, but it requires excessive amounts of command line tinkering even for Linux, and none of the GUI...
Forum: Project 64 - v2.x - Issues 28th June 2013, 09:06 PM
Replies: 6
Views: 4,128
Posted By autofire372
Mods, please delete this comment.

Mods, please delete this comment.
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