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Forum: Open Discussion 30th November 2008, 04:48 PM
Replies: 16
Views: 8,982
Posted By mudlord
Smiff: Yes. I did: [edited by Smiff -...

Smiff:

Yes. I did:

[edited by Smiff - oops, im going to have to ban mudlord now]

Sayonara.
Forum: Open Discussion 30th November 2008, 03:30 PM
Replies: 16
Views: 8,982
Posted By mudlord
Or you can just... [edited by Smiff - mudlord...

Or you can just...
[edited by Smiff - mudlord sorry i'm going to assume you didnt mean that, check your PMs please]
Forum: Open Discussion 30th November 2008, 03:10 PM
Replies: 16
Views: 8,982
Posted By mudlord
Excuse me? Are you that much of a cheapskate that...

Excuse me? Are you that much of a cheapskate that you expect everything for free? Seriously, I don't know what the hell your problem is.



And don't you dare talk to me like that. Show some...
Forum: Open Discussion 29th November 2008, 01:06 PM
Replies: 21
Views: 8,885
Posted By mudlord
DS? I know that person. That person made No$PMP...

DS? I know that person. That person made No$PMP or No$WTT so, they might have some skill after all....:p Still, tagging old rlses as new ones is super lame :P

Still, I haven't found a issue with...
Forum: Open Discussion 29th November 2008, 11:58 AM
Replies: 21
Views: 8,885
Posted By mudlord
Of course, zilmar and Jabo deserve the support,...

Of course, zilmar and Jabo deserve the support, as well as others.

But its a fact of life that people always want everything for nothing.....
Forum: Open Discussion 29th November 2008, 11:52 AM
Replies: 21
Views: 8,885
Posted By mudlord
Wrong. If there is a protection, it WILL be...

Wrong.

If there is a protection, it WILL be broken. This thing will STILL be leaked if zilmar even used his company's license of Armadillo to protect Project64. It still will be cracked.

There...
Forum: Open Discussion 29th November 2008, 11:45 AM
Replies: 21
Views: 8,885
Posted By mudlord
These things are bound to happen. No protection...

These things are bound to happen. No protection is infallible. Not even dongle based systems, or systems that use VMs like Themida....
Forum: Project 64 - v2.x - Issues 28th November 2008, 11:24 PM
Replies: 9
Views: 5,453
Posted By mudlord
Don't worry, I have around 12MB of Sin and...

Don't worry, I have around 12MB of Sin and Punishment screenshots for you to go through. :D
Forum: Open Discussion 28th November 2008, 01:19 PM
Replies: 16
Views: 8,982
Posted By mudlord
Why would you ask such a thing? Its laid out...

Why would you ask such a thing? Its laid out extremely clear on the donation page the conditions.
Forum: Open Discussion 26th November 2008, 11:14 PM
Replies: 6
Views: 3,781
Posted By mudlord
Its his choice. I know Jabo is cagey about...

Its his choice.

I know Jabo is cagey about his research, can't blame him though ^_^ He likes doing things his own way, but I would love to know how he optimized that software renderer ^_^

But I...
Forum: Project 64 - v1.6 26th November 2008, 11:11 PM
Replies: 8
Views: 33,842
Posted By mudlord
No, Glide64 can load texture packs in Rice...

No, Glide64 can load texture packs in Rice format.

Jabo's newest plugin also supports high resolution textures, but in a completely different hashing and texture format.
Forum: Project 64 - v2.x - Issues 26th November 2008, 11:09 PM
Replies: 18
Views: 7,345
Posted By mudlord
Might be. The protection algorithm gets your...

Might be.

The protection algorithm gets your computer's name, and uses that. Thats how it determines if it is on a separate computer or not. Plus other factors.....

Sorry, can't say more. Sorta...
Forum: Project 64 - v2.x - Issues 26th November 2008, 10:09 PM
Replies: 9
Views: 5,453
Posted By mudlord
It would be nice if we can compile a list of all...

It would be nice if we can compile a list of all the problems so Jabo can fix them, or at least look at them.

I was under the impression that this framebuffer bug was the only issue left in the...
Forum: Project 64 - v2.x - Issues 26th November 2008, 10:07 PM
Replies: 18
Views: 7,345
Posted By mudlord
Correct. But if the protection affects beta...

Correct.

But if the protection affects beta testing..........they should be looked at. Using outside fixes is not wise since they miss things or do things not properly........
Forum: Project 64 - v2.x - Issues 26th November 2008, 05:26 AM
Replies: 9
Views: 5,453
Posted By mudlord
LOZ MM framebuffer bug

Screen transition is still busted in latest version of the video plugin.

See attached JPEG as example of the issue. Used (U) clean ROM.
Forum: Open Discussion 25th November 2008, 11:12 AM
Replies: 13
Views: 4,854
Posted By mudlord
Because the game uses microcode switching. It...

Because the game uses microcode switching. It uses different microcodes for different portions of the graphics.
Forum: Open Discussion 14th November 2008, 09:57 PM
Replies: 29
Views: 9,413
Posted By mudlord
Knowing the Ngemu croud...they will stick with...

Knowing the Ngemu croud...they will stick with Dolphin >.>
Forum: Project 64 - v2.x - Issues 14th November 2008, 09:41 PM
Replies: 18
Views: 7,345
Posted By mudlord
....there really should be a private beta forum....

....there really should be a private beta forum. All this exposure is just giving idiots the chance to see what you people are doing. I honestly don't feel comfortable with posting bug reports...
Forum: Project 64 - v2.x - Issues 12th November 2008, 07:50 AM
Replies: 7
Views: 3,931
Posted By mudlord
Obviously, this is something only zilmar can fix,...

Obviously, this is something only zilmar can fix, with important background checks and such.........

If this is not a legitimate case, then I have no sympathy for people who use leaked versions,...
Forum: Project 64 - v1.6 3rd November 2008, 10:59 AM
Replies: 4
Views: 4,881
Posted By mudlord
Might need to recheck the betas for this. Its...

Might need to recheck the betas for this. Its been a while since I last touched the PJ64 beta (only recent work was some reverse engineering work for zilmar personally).
Forum: Project 64 - v2.x - Suggestions 25th October 2008, 02:16 AM
Replies: 29
Views: 13,300
Posted By mudlord
And trust me, Zilmar knows his stuff on network...

And trust me, Zilmar knows his stuff on network programming....:cool:
Forum: Project 64 - v2.x - Suggestions 22nd October 2008, 05:30 AM
Replies: 29
Views: 13,300
Posted By mudlord
Yes, knowing zilmar's professional background,...

Yes, knowing zilmar's professional background, its much wiser to use his own implementation rather than Kaillera which is known to be utter crap at best.
Forum: Project 64 - v2.x - Suggestions 19th October 2008, 04:33 AM
Replies: 4
Views: 5,907
Posted By mudlord
Impossible to do in LLE. Needs HLE done for...

Impossible to do in LLE.

Needs HLE done for every single game, which will take a huge amount of effort.
Forum: Open Discussion 16th October 2008, 02:39 AM
Replies: 5
Views: 12,501
Posted By mudlord
The main issue comes from heightmap emulation. RS...

The main issue comes from heightmap emulation. RS uses heightmaps for terrain generation. Emulating that would certainly help game compatibility......
Forum: Project 64 - v1.6 8th October 2008, 10:10 PM
Replies: 12
Views: 10,362
Posted By mudlord
Sounds neat, but I really have to wonder: why go...

Sounds neat, but I really have to wonder: why go to that effort when the end user should know a thing about how Windows expects to load its DLLs (either from

A) application directory
B) paths...
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