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Forum: Open Discussion 24th May 2014, 05:38 PM
Replies: 48
Views: 29,068
Posted By gamax92
Project64 2.1 Project64 1.6 Edition

Project64 2.1 Project64 1.6 Edition
Forum: Open Discussion 15th February 2014, 10:48 PM
Replies: 2
Views: 2,391
Posted By gamax92
http://www.justgabe.com/wp-content/uploads/2011/04...

http://www.justgabe.com/wp-content/uploads/2011/04/engage.jpg
Engage!
Forum: Open Discussion 20th October 2013, 08:54 PM
Replies: 88
Views: 28,792
Posted By gamax92
He probably has one of those antiviruses that...

He probably has one of those antiviruses that misleads the user to believe that everything is a virus when it is potentially just an advertisement/toolbar/virus/trojan/something harmless.

The...
Forum: Project 64 - v2.x - Suggestions 5th August 2013, 10:51 PM
Replies: 7
Views: 8,057
Posted By gamax92
Ehh, if you really wanted to you could just...

Ehh, if you really wanted to you could just install a minimal Linux setup and then run pj64 on that. Even then you could just take a modern distro install and start removing things you wouldn't need.
Forum: Project 64 - v1.6 5th August 2013, 06:21 PM
Replies: 15
Views: 50,026
Posted By gamax92
Illegal doesn't always mean violation of the law...

Illegal doesn't always mean violation of the law in the sense that "your going to prison"

For example in coding one might say a filename containing a slash is illegal simply because the law of the...
Forum: Open Discussion 30th July 2013, 10:10 PM
Replies: 834
Views: 857,850
Posted By gamax92
It would be cool if you could say choose a custom...

It would be cool if you could say choose a custom resolution to use while playing or if there was an auto resize option. Not all games use specifically 320x240 or 640x480 and apparently Mario...
Forum: Open Discussion 29th July 2013, 04:03 AM
Replies: 164
Views: 67,522
Posted By gamax92
00000000: 37 80 40 12 should be 00000000: 80...

00000000: 37 80 40 12
should be
00000000: 80 37 12 40

Swap your rom with a block size of 2 and then it should be correct.

You can also tell that "ANCMMOSUUE6M 4" at 00000020 is supposed to...
Forum: Open Discussion 25th July 2013, 06:01 PM
Replies: 834
Views: 857,850
Posted By gamax92
Ahh okay, I really hope they don't get approved...

Ahh okay, I really hope they don't get approved then since I posted like three times.

Another thing I've forgot to mention but I'm sure you know, the red bands don't actually exist, I put them on...
Forum: Project 64 - v2.x - Issues 25th July 2013, 03:55 AM
Replies: 5
Views: 4,429
Posted By gamax92
I was having problems with downloading 2.1 but I...

I was having problems with downloading 2.1 but I never though to try logging in and then downloading it. I was able to download the file fully without error and I've sent you a private message.

I...
Forum: Project 64 - v2.x - Issues 25th July 2013, 03:08 AM
Replies: 3
Views: 6,065
Posted By gamax92
For me I had to set the CPU mode to interpreter...

For me I had to set the CPU mode to interpreter instead of recompiler.

If you right click on Mario Tennis on the rom selection and go to Edit Game Settings, under "Config: Mario Tennis" you'll see...
Forum: Open Discussion 25th July 2013, 02:12 AM
Replies: 834
Views: 857,850
Posted By gamax92
Okay I'm getting the feeling that who ever here...

Okay I'm getting the feeling that who ever here that keeps deleting my posts doesn't like it when I put a link in it, so no links.

The bug is not because I had crashed the game and I never once...
Forum: Open Discussion 25th July 2013, 01:57 AM
Replies: 834
Views: 857,850
Posted By gamax92
I had posted something here trying to explain...

I had posted something here trying to explain that the bug of borders and duplicated bands existed on other games and it wasn't because I intentionally crashed the game but it appears someone has...
Forum: Open Discussion 24th July 2013, 09:36 PM
Replies: 834
Views: 857,850
Posted By gamax92
That is NOT what I said. The issue of the...

That is NOT what I said.
The issue of the duplicated layer of pixels, the borders on the right and bottom, are completely independent of my praise of your plugins ability to continue rendering. I...
Forum: Open Discussion 24th July 2013, 07:36 PM
Replies: 9
Views: 5,985
Posted By gamax92
Talking I know its been a couple of months since this...

I know its been a couple of months since this thread was active but I hope the contents of this post overrule its age.

I was able to grab a screenshot of the crash screen using the SoftGraphic...
Forum: Open Discussion 24th July 2013, 07:31 PM
Replies: 834
Views: 857,850
Posted By gamax92
I would just like to thank you for this plugin....

I would just like to thank you for this plugin. Its one of the few plugins that will actually keep rendering the screen after a game (not emulator) crash happens. It's allowed me to take a screen...
Forum: Open Discussion 12th May 2013, 06:41 PM
Replies: 9
Views: 5,985
Posted By gamax92
Okay, lets say i did have access to a debug rom,...

Okay, lets say i did have access to a debug rom, would it still be possible for project64 to display that crashed state?
IIRC the emulator doesn't update the display after the game has crashed.
Forum: Open Discussion 12th May 2013, 05:28 AM
Replies: 9
Views: 5,985
Posted By gamax92
I'm referring to things like this: ...

I'm referring to things like this:

http://i.imgur.com/EbbW4De.png

When the game crashes, a handler goes off and presents you information about what happened. Normal Mario Kart 64 roms will...
Forum: Open Discussion 3rd May 2013, 01:45 AM
Replies: 9
Views: 5,985
Posted By gamax92
N64 Crash Handlers

This isn't really a Suggestion or an Issue, so i believe it belongs in Open Discussion.

Just wondering, would it be possible to implement support for those internal crash handlers some games have...
Forum: Open Discussion 24th April 2013, 02:58 AM
Replies: 305
Views: 379,592
Posted By gamax92
Then I must be confused, I'm pretty sure that...

Then I must be confused, I'm pretty sure that when the host starts the game, everyone does not receive the start event at the same millesecond, yet games are in sync (for a while)

If this little...
Forum: Open Discussion 24th April 2013, 12:02 AM
Replies: 305
Views: 379,592
Posted By gamax92
Just wondering then, can the input plugin pause...

Just wondering then, can the input plugin pause the emulator/hack into and pause it? Then you'd apply the state, and get a 'READY' msg back from everyone. Game starts up like normal.
Forum: Open Discussion 23rd April 2013, 11:59 PM
Replies: 27
Views: 11,604
Posted By gamax92
Please note that all you need for AQZ netplay is:...

Please note that all you need for AQZ netplay is:

The Game Name, IP address, and port.

You still don't have your ip.
Forum: Open Discussion 23rd April 2013, 10:17 PM
Replies: 305
Views: 379,592
Posted By gamax92
I've always wondered, would it be possible to use...

I've always wondered, would it be possible to use a save-state in the terms of re-sync? like when the game de-sync'd then the host could send everyone a save state, they'd all apply it. And then we...
Forum: Project 64 - v2.x - Suggestions 23rd April 2013, 02:15 AM
Replies: 0
Views: 2,519
Posted By gamax92
Visual Styles

I know this is a minor issue but I'm wondering why visual style support was taken out of pj64 2.0. Instead of having nice shaded buttons and scroll bars the emulator loads with Windows 2000 style...
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