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Forum: Open Discussion 26th March 2019, 05:11 PM
Replies: 5
Views: 746
Posted By Marcelo_20xx
Compiling the source is pretty straightforward, I...

Compiling the source is pretty straightforward, I didn't recall having any difficulties...
Forum: Open Discussion 24th March 2019, 06:12 PM
Replies: 5
Views: 746
Posted By Marcelo_20xx
Unless you want to edit the source and recompile...

Unless you want to edit the source and recompile it I doubt is possible because is hardcoded
Forum: Open Discussion 20th March 2019, 11:02 PM
Replies: 7
Views: 1,698
Posted By Marcelo_20xx
Are you referring to the GlideN64 plugin? its...

Are you referring to the GlideN64 plugin? its very easy to setup. There are renderfix codes for Banjo Kazooie, Mario Kart 64, Super Mario 64, Ocarina of Time, Majora's Mask as far as I know...
Forum: Open Discussion 20th March 2019, 09:26 PM
Replies: 2
Views: 2,302
Posted By Marcelo_20xx
Super Mario 64 60 FPS

This mod combines the 60 FPS patch made by Kaze Emanuar and lost of custom edits I made to the rom so we can have a more fluid paced vanilla game

Link:...
Forum: Open Discussion 20th March 2019, 06:08 AM
Replies: 7
Views: 1,698
Posted By Marcelo_20xx
From its GitHub page github ....

From its GitHub page github . com/gonetz/GLideN64/releases
Forum: Open Discussion 20th March 2019, 05:44 AM
Replies: 7
Views: 1,698
Posted By Marcelo_20xx
Your best bet would be to use GlideN64 by the...

Your best bet would be to use GlideN64 by the same author Gonetz. Its an updated plugin with many improvements over Glide64 and does have the widescreen aspect ratio hack, although you will need to...
Forum: Open Discussion 6th June 2018, 09:25 PM
Replies: 4
Views: 2,385
Posted By Marcelo_20xx
Great job! a nice list of enhancements codes,...

Great job! a nice list of enhancements codes, thank you! but I don't see any love for the Castlevanias... hopefully I will start adding hacks too once I graduated from SNES 65816 assembly...
Forum: Project 64 - v2.x - Issues 23rd February 2016, 01:00 AM
Replies: 3
Views: 1,783
Posted By Marcelo_20xx
Are you using Glide64 or GlideN64?

Are you using Glide64 or GlideN64?
Forum: Open Discussion 5th February 2016, 07:52 PM
Replies: 6
Views: 2,870
Posted By Marcelo_20xx
GlideN64 is a PITA to build for project64 unless...

GlideN64 is a PITA to build for project64 unless you download 100 Teras of QT crap, ask Gonetz for a precompiled lib compatible with your compiler suite of the GLideNUI.lib instead, I stopped long...
Forum: Open Discussion 4th February 2016, 10:30 PM
Replies: 4
Views: 2,079
Posted By Marcelo_20xx
I mean, with the new tech that LCD monitors has...

I mean, with the new tech that LCD monitors has we don't need to use even Hz frequencies, they were a limitation of the old phosphors screens, the Hz freqs on LCDs were kept for compatibility...
Forum: Open Discussion 4th February 2016, 08:17 PM
Replies: 4
Views: 2,079
Posted By Marcelo_20xx
You make sense perfectly, what it doesn't make...

You make sense perfectly, what it doesn't make sense is why we need to sync to old hardware instead of taking advantage of modern LCDs that handle the drawing routine different so we don't even need...
Forum: Project 64 - v2.x - Issues 27th January 2016, 06:43 PM
Replies: 8
Views: 7,702
Posted By Marcelo_20xx
There isn't an easy fix as you might think, yes...

There isn't an easy fix as you might think, yes we all know the problem lies in the core and as such is a VERY difficult one because it demands a MAJOR rewrite of the code that no one wants to do...
Forum: Project 64 - v2.x - Issues 21st January 2016, 06:54 PM
Replies: 11
Views: 12,678
Posted By Marcelo_20xx
Weird, it does the same thing you are expecting...

Weird, it does the same thing you are expecting (fill the entire screen at the desired aspect ratio), just make sure you arent using "original size" as you aspect option...
Forum: Open Discussion 8th January 2016, 08:46 PM
Replies: 5
Views: 7,016
Posted By Marcelo_20xx
@Shinra I already did this on GlideN64 too,...

@Shinra
I already did this on GlideN64 too, also I did an incomplete implementation for the Rice Video plugin (lacks proper scaling for the 2D elements)...

About the github, I will try to post...
Forum: Project 64 - v2.x - Suggestions 29th December 2015, 05:18 PM
Replies: 251
Views: 103,095
Posted By Marcelo_20xx
I get this too always, its a combination of...

I get this too always, its a combination of plugins that cause this, either GlideFinal or Shunyuan's audio, because with the default plugins the emu exits correctly, not gamebraking though as it...
Forum: Project 64 - v2.x - Issues 13th December 2015, 01:39 AM
Replies: 2
Views: 4,063
Posted By Marcelo_20xx
The rom requires a more accurate timing sync on...

The rom requires a more accurate timing sync on the core cycles (loosely, the tech explanation is more complex than that), try running on Counter Factor 2, that would alleviate the occurrence by a...
Forum: Open Discussion 5th December 2015, 03:46 AM
Replies: 128
Views: 37,297
Posted By Marcelo_20xx
Now I totally understand you. And yes at first I...

Now I totally understand you. And yes at first I assumed you were some kind of autist or close to it but I remember too myself torturing with horribly C++ code just to hack or mod something on an...
Forum: Project 64 - v1.6 4th December 2015, 02:50 AM
Replies: 6
Views: 10,461
Posted By Marcelo_20xx
I really hate changing OSes but there are damn...

I really hate changing OSes but there are damn necessarily because tech keeps evolving and you wake up one day and your ancient computer doesnt work anymore, then naturally you go to a Computer shop...
Forum: Project 64 - v2.x - Issues 4th December 2015, 01:49 AM
Replies: 5
Views: 3,061
Posted By Marcelo_20xx
For instance try changing to another plugin, eg....

For instance try changing to another plugin, eg. Jabo, GlideN64, Rice community video to see if you get the same problem, mostly I get this problem with Glide64Final when trying to load a texture...
Forum: Open Discussion 4th December 2015, 01:31 AM
Replies: 128
Views: 37,297
Posted By Marcelo_20xx
I don't question the usefulness of math but the...

I don't question the usefulness of math but the fun factor of it because I find hard to enjoy myself this type of complex equations :) ...
Forum: Open Discussion 4th December 2015, 12:33 AM
Replies: 128
Views: 37,297
Posted By Marcelo_20xx
You really entertain yourself with the strangest...

You really entertain yourself with the strangest things HatCat...
Forum: Project 64 - v2.x - Issues 2nd December 2015, 06:43 PM
Replies: 6
Views: 3,122
Posted By Marcelo_20xx
It's called overscanning, I already pointed many...

It's called overscanning, I already pointed many times how to achieve this with every major video plugin but people are too lazy to made the necessary changes and keep asking this feature, btw I am...
Forum: Project 64 - v2.x - Issues 29th November 2015, 03:55 PM
Replies: 5
Views: 3,061
Posted By Marcelo_20xx
Check your plugins, this is an error that state...

Check your plugins, this is an error that state that a plugin failed to initialize, most often the video plugin...
Forum: Project 64 - v1.6 19th November 2015, 05:15 AM
Replies: 11
Views: 9,683
Posted By Marcelo_20xx
Reload your game from a native save, that's it...

Reload your game from a native save, that's it the game save file not the emu savestate, then play the song at daytime...

Also normally I don't encourage people lazyness, you don't justify...
Forum: Open Discussion 17th November 2015, 03:07 PM
Replies: 10
Views: 6,114
Posted By Marcelo_20xx
The memory cache is the cache of used textures...

The memory cache is the cache of used textures for that session stored in the VRAM of the video card and later dumped and compressed (if you selected so) inside the _MemoryCache.dat, Glide64Final...
Showing results 1 to 25 of 171

 
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