Forum: Open Discussion
22nd February 2012, 03:12 AM
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Replies: 36
Views: 19,989
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Forum: Open Discussion
21st February 2012, 07:31 AM
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Replies: 36
Views: 19,989
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Forum: Open Discussion
21st February 2012, 06:43 AM
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Replies: 14
Views: 7,835
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Forum: Project 64 - v2.x - Suggestions
19th August 2011, 02:45 PM
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Replies: 71
Views: 40,473
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Forum: Project 64 - v2.x - Suggestions
17th August 2011, 08:04 PM
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Replies: 87
Views: 80,477
PJ64 Looks Pretty Dead to me, """Project 64...
PJ64 Looks Pretty Dead to me, """Project 64 Forever"""
I am Waiting for DeadalusX64 team to merge the old daedalus pc code with new deadalusx64(psp) code.
I Hope they Drop outdated...
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Forum: Open Discussion
8th October 2009, 07:25 PM
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Replies: 27
Views: 12,966
Project 64 isn't dead, its still being work on....
Project 64 isn't dead, its still being work on. Its in Beta stage at the moment, just came out of Alpha Stage as i believe. They say Project 64 will come out at the start of 2010 or Later. Hopefully...
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Forum: Project 64 - v2.x - Suggestions
8th October 2009, 11:09 AM
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Replies: 17
Views: 20,516
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Forum: Project 64 - v1.6
7th October 2009, 09:47 PM
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Replies: 2
Views: 4,185
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Forum: Project 64 - v1.6
7th October 2009, 07:41 PM
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Replies: 5
Views: 6,019
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Forum: Project 64 - v2.x - Issues
7th October 2009, 07:20 PM
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Replies: 4
Views: 5,904
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Forum: Project 64 - v2.x - Suggestions
7th October 2009, 05:20 PM
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Replies: 17
Views: 20,516
Running in 1080p isnt really true HD as its...
Running in 1080p isnt really true HD as its stretching the internal resolution of the N64 to fill the screen.
what if there was an option were you can double the n64s internal resolution similar...
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Forum: Project 64 - v2.x - Issues
7th October 2009, 05:14 PM
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Replies: 4
Views: 5,904
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Forum: Open Discussion
4th October 2009, 11:32 AM
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Replies: 6
Views: 6,254
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Forum: Project 64 - v2.x - Suggestions
30th September 2009, 10:31 PM
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Replies: 25
Views: 41,387
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Forum: Open Discussion
30th September 2009, 10:24 PM
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Replies: 6
Views: 6,254
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Forum: Project 64 - v2.x - Suggestions
30th September 2009, 10:22 PM
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Replies: 82
Views: 80,909
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Forum: Project 64 - v2.x - Suggestions
21st September 2009, 11:29 PM
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Replies: 4
Views: 6,587
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Forum: Project 64 - v2.x - Suggestions
21st September 2009, 11:17 PM
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Replies: 23
Views: 16,642
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Forum: Project 64 - v2.x - Suggestions
21st September 2009, 11:10 PM
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Replies: 17
Views: 20,516
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Forum: Open Discussion
15th July 2009, 10:39 PM
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Replies: 9
Views: 36,323
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Forum: Project 64 - v2.x - Suggestions
2nd July 2009, 06:27 PM
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Replies: 25
Views: 41,387
i still believe the xbox 1 and 360 controllers...
i still believe the xbox 1 and 360 controllers were copied from the Dreamcast.
they use the same button layout ABXY. Dreamcast controller was awesome
p.s Xinput is already on the to-do list for...
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Forum: Project 64 - v1.6
30th June 2009, 07:31 AM
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Replies: 9
Views: 19,438
http://dl.smayds.com/VeckSE.zip
try this,...
http://dl.smayds.com/VeckSE.zip
try this, its pretty awesome, the music is mapped to the Rumble, and the game is addicted, the best freeware xbox360 controller game i have found.
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Forum: Project 64 - v1.6
30th June 2009, 06:47 AM
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Replies: 9
Views: 19,438
If your mapping the N64 Z trigger to the 360...
If your mapping the N64 Z trigger to the 360 controller, use the Left Trigger,
the 360 Right Trigger when pressed uses minus values, but when using the Left Trigger you get plus values, Top Gear...
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Forum: Project 64 - v1.6
29th June 2009, 08:37 PM
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Replies: 9
Views: 19,438
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Forum: Project 64 - v2.x - Issues
29th June 2009, 08:25 PM
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Replies: 50
Views: 80,956
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