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Forum: Project 64 - v1.6 1st March 2012, 07:59 AM
Replies: 4
Views: 7,265
Posted By Damned
Yes, I am using the latest version of glide. I...

Yes, I am using the latest version of glide. I made sure to extract all the files inside the plugins folder to both the plugins folder of PJ64, and to the root of where I have the emulator installed....
Forum: Project 64 - v1.6 22nd February 2012, 08:52 AM
Replies: 4
Views: 7,265
Posted By Damned
Glide64 Plugin and general emulation setting questions

So, I've updated to the "final" version of Glide64, and I've tried fiddling around with the graphics options but nothing seems to work. I want to try and put games at fullscreen, but it seems as...
Forum: Project 64 - v2.x - Suggestions 23rd November 2011, 01:11 AM
Replies: 58
Views: 48,902
Posted By Damned
The official release date is somewhere in the...

The official release date is somewhere in the following range

11/22/2011 - Whenever life, time, space, and everything else ceases to exist.
Forum: Project 64 - v1.6 20th November 2011, 04:01 AM
Replies: 2
Views: 5,125
Posted By Damned
msvcr100.dll was not found

So I tried downloading the newest revision 259 of the glide64 plugin, only to get the .dll missing error. Only problem is that this time, even though I have the .dll file in the emulator folder, I am...
Forum: Open Discussion 20th November 2011, 03:23 AM
Replies: 5
Views: 4,251
Posted By Damned
Project 64 1.7 has all but been disconfirmed guy.

Project 64 1.7 has all but been disconfirmed guy.
Forum: Project 64 - v1.6 17th November 2011, 03:38 AM
Replies: 23
Views: 11,310
Posted By Damned
Well, I have my fullscreen resolution at...

Well, I have my fullscreen resolution at 1280x1024 with vsync turned on.

I have....


AMD Phenom 1.8 Ghz Quad Core Processor

Nvidia GEFORCE 9300GE

5.00 GB RAM
Forum: Project 64 - v1.6 14th November 2011, 01:38 AM
Replies: 23
Views: 11,310
Posted By Damned
Ummm, ok, so the emulator decided to go back to...

Ummm, ok, so the emulator decided to go back to the crackling audio :(. Yes experiment, I made sure to check "sync game to audio". I'm starting to think this might be an error due to this crappy...
Forum: Project 64 - v1.6 13th November 2011, 08:24 PM
Replies: 23
Views: 11,310
Posted By Damned
Managed to make some progress with the audio...

Managed to make some progress with the audio crackling. Strangely enough, it doesn't happen when I'm in windowed mode, only full screen. Why would that be the case?
Forum: Project 64 - v1.6 11th November 2011, 11:49 PM
Replies: 23
Views: 11,310
Posted By Damned
I did try that other pluggin you mentioned. It...

I did try that other pluggin you mentioned. It fixed a bad slowdown bug I got with Mario 64 whenever a text box poped up. The crackling audio in Castlevania remained.

EDIT: Is nemu64 an emulator?...
Forum: Project 64 - v1.6 11th November 2011, 08:13 PM
Replies: 23
Views: 11,310
Posted By Damned
Well it seems as though that solved the issue...

Well it seems as though that solved the issue with both Zelda games (at least for the most part, Majora's Mask seems to still get crackly audio whenever it loads a new screen in a cutscene or...
Forum: Project 64 - v1.6 11th November 2011, 08:23 AM
Replies: 23
Views: 11,310
Posted By Damned
Thanks for the info. I honestly did feel terrible...

Thanks for the info. I honestly did feel terrible for DLing the beta w/out donating to the awesome people who made this emulator possible (And to all the people b****ing about 1.7 not being out yet,...
Forum: Project 64 - v1.6 10th November 2011, 11:45 PM
Replies: 23
Views: 11,310
Posted By Damned
So I'm guessing that both games work much better...

So I'm guessing that both games work much better on 1.6?
Forum: Project 64 - v1.6 10th November 2011, 05:25 AM
Replies: 23
Views: 11,310
Posted By Damned
Both Castlevania games compatible?

Ok, I am using the following pluggins

Glide64 NAPALMS WX' Release 1

Jabo's DirectSound 1.7.0.7

I start both Castlevania games up, and on the first intro screen I get slowdown and the music...
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