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Forum: Open Discussion 19th June 2015, 01:49 AM
Replies: 51
Views: 54,475
Posted By RPGMaster
Talking Fortunately, I'm not homeless :D . I don't...

Fortunately, I'm not homeless :D . I don't understand what led you to write such a post :D .
Forum: Open Discussion 19th June 2015, 12:43 AM
Replies: 51
Views: 54,475
Posted By RPGMaster
Talking You're certainly right that Vigilante 8 is a...

You're certainly right that Vigilante 8 is a better showcase. Tried on my HW, got like 30's with GlideN64 Public Release 1.1 HLE with frame buffer disabled, ~16 Vi/s with it on. Got 10 VI/s with...
Forum: Open Discussion 18th June 2015, 10:57 PM
Replies: 51
Views: 54,475
Posted By RPGMaster
Talking Cmon now ;/ . This is N64! I shouldn't have to...

Cmon now ;/ . This is N64! I shouldn't have to upgrade hardware for N64 emulation.. I think it would be a good investment on his part, to fix compatability for OGL 2.1. All I really want is...
Forum: Open Discussion 5th June 2015, 07:47 AM
Replies: 51
Views: 54,475
Posted By RPGMaster
Unhappy I'd be more inclined to help out, if it actually...

I'd be more inclined to help out, if it actually worked on my end :o .
Forum: Open Discussion 2nd June 2015, 04:12 AM
Replies: 51
Views: 54,475
Posted By RPGMaster
Talking I went back and tested CF=2 and CF=3. Didn't fix...

I went back and tested CF=2 and CF=3. Didn't fix it, so nvm about that ;/ . Frame skip ftw though :) .
Forum: Open Discussion 30th May 2015, 06:47 PM
Replies: 51
Views: 54,475
Posted By RPGMaster
Talking Well, when I tried M64p 1.5, I don't remember...

Well, when I tried M64p 1.5, I don't remember seeing the interlacing issue in Rogue Squadron. I suspect the difference might just be counter factor because IIRC, CF=2 also didn't have the issue....
Forum: Open Discussion 30th May 2015, 04:16 AM
Replies: 51
Views: 54,475
Posted By RPGMaster
Red face Lol relax man :D . That's not really an excuse...

Lol relax man :D .
That's not really an excuse tbh. I understand there are limitations, but there are way too many issues. Doesn't make sense, considering the 2 HLE plugins he used as a base, do not...
Forum: Open Discussion 29th May 2015, 11:54 PM
Replies: 51
Views: 54,475
Posted By RPGMaster
Unhappy Ya, lets just keep blaming the hardware and never...

Ya, lets just keep blaming the hardware and never come up with a real solution :D .

Lol ok :p.
http://puu.sh/i5kS5/dbdb488ef2.png
1964 Video.

To be fair, my GlideN64 screenshot was in LLE...
Forum: Open Discussion 29th May 2015, 11:01 PM
Replies: 51
Views: 54,475
Posted By RPGMaster
Unhappy Things are so much better now :o . ...

Things are so much better now :o .

http://puu.sh/i5irB/52bc4a66d5.png

So much for that ;/ .
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