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Forum: Open Discussion 22nd July 2015, 03:53 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
What game? What version of the plugin? What are...

What game? What version of the plugin? What are your system specs?
Forum: Open Discussion 20th June 2015, 04:33 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
Here -...

Here - https://drive.google.com/file/d/0B0YqMPjGo3B2Tl96S21xaUpWUHc/view?usp=sharing This build has Vigilante 8 fix (which hasn't been merged into repo yet for some reason) and also some shadow code...
Forum: Open Discussion 20th June 2015, 01:37 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
Gonetz recently fixed the explosions in Vigilante...

Gonetz recently fixed the explosions in Vigilante 8. Menus are still broken, and the game runs bizarrely slowly with various FB settings enabled.
Forum: Open Discussion 18th June 2015, 11:16 PM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
If he fixes Snap, he'll very likely fix Mario...

If he fixes Snap, he'll very likely fix Mario Studio games as a side-effect. Also, Angrylion's is far too slow for most people. I think a better showcase might be Vigilante 8. Uselessly slow on...
Forum: Open Discussion 18th June 2015, 03:56 PM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
GLideN64 is still under development. The...

GLideN64 is still under development. The mipmapping code is much more accurate now, plus World Driver Championship runs faster. Gonetz has set up a Patreon https://www.patreon.com/Gliden64 but I'm...
Forum: Open Discussion 2nd June 2015, 05:41 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
Isn't mupen mostly CF2? Unless it uses a...

Isn't mupen mostly CF2? Unless it uses a different scale.
Forum: Open Discussion 2nd June 2015, 02:45 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
I'm not sure if you're aware, but some games have...

I'm not sure if you're aware, but some games have apparently misbehaving interlacing with Angrylion's on PJ64, too. Namely, interlacing artifacts on static screens. The problems aren't present in 2.1...
Forum: Open Discussion 30th May 2015, 05:11 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
I've been pondering, and I'm starting to think...

I've been pondering, and I'm starting to think N64 HLE graphics is a horrific mistake that should have been abandoned years ago. There are too many problems that will never be fixed because they are...
Forum: Open Discussion 30th May 2015, 02:32 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
Dolphin has recurring problems with IGPs. It's...

Dolphin has recurring problems with IGPs. It's not unusual for advanced OGL stuff to crap itself on them.


He probably lacks the sick skillz. For quite a while, GLideN64 was broken on Nvidia...
Forum: Open Discussion 29th May 2015, 11:11 PM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
It's still being worked on. (Mostly Android focus...

It's still being worked on. (Mostly Android focus right now.) Unfortunately, it hasn't attracted much in the way out outside development input. GLideN64 could end up another Ziggy's LLE - an open...
Forum: Open Discussion 14th May 2015, 03:24 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
It's enabled automatically for WDC/Rogue/Naboo,...

It's enabled automatically for WDC/Rogue/Naboo, etc. To enable it globally, go to plugin settings and disable High Level Graphics or whatever the setting is called now.

Beware that it's currently...
Forum: Open Discussion 14th May 2015, 12:43 AM
Replies: 51
Views: 54,481
Posted By Ambient_Malice
GLideN64 General Thread.

This thread is dedicated to the GLideN64 video plugin. One didn't exist, so I thought I would make one, since the github is public now.

https://github.com/gonetz/GLideN64

Downloads:
1.1...
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