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Forum: Project 64 - v2.x - Issues 15th December 2014, 07:30 PM
Replies: 3
Views: 6,634
Posted By Tarek701
(Pretty old, but posting my discoveries) ...

(Pretty old, but posting my discoveries)
Nevermind, I found the in-game functions.

subroutine Address to write to EEPROM is:
0x80328AF0

Read on n64devkit Site (which I got and leaked here):...
Forum: Project 64 - v2.x - Issues 6th September 2014, 01:16 AM
Replies: 3
Views: 6,634
Posted By Tarek701
Yes, I'm trying to mod the game, but I'm not...

Yes, I'm trying to mod the game, but I'm not exactly sure if it's something to do with the emulator or with the game.

The checksum routine above is on:
802792C0 (RAM)

In ROM:
0x802792C0 -...
Forum: Project 64 - v2.x - Issues 6th September 2014, 12:12 AM
Replies: 3
Views: 6,634
Posted By Tarek701
Exclamation Running SM64 on 16K EEPROM?

So, I was trying out to use 16K EEPROM instead of 4K. Obviously it didn't work again and so I took out Nemu64, debugged a bit and found the subroutines to write 1 block (8 byte) to EEPROM. Now, the...
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