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Search: Posts Made By: squall_leonhart
Forum: Open Discussion 14th April 2018, 05:57 AM
Replies: 4
Views: 111
Posted By squall_leonhart
xinput's sensitivity is defined by the api, it...

xinput's sensitivity is defined by the api, it even has a predefined deadzone
Forum: Project 64 - v2.x - Suggestions 7th April 2018, 03:52 AM
Replies: 2
Views: 140
Posted By squall_leonhart
You can't.

You can't.
Forum: Project 64 - v2.x - Issues 3rd April 2018, 10:36 AM
Replies: 1
Views: 222
Posted By squall_leonhart
dual actions are horrible rubber band centered...

dual actions are horrible rubber band centered shells of plastic.

they are not xinput.
Forum: Open Discussion 12th December 2017, 04:03 AM
Replies: 3
Views: 428
Posted By squall_leonhart
sorry, only real gpu's are supported. not...

sorry, only real gpu's are supported.

not ones with software emulated vertex shaders
Forum: Project 64 - v2.x - Issues 27th October 2017, 10:32 AM
Replies: 12
Views: 5,936
Posted By squall_leonhart
is this a radeon? dual source blending is...

is this a radeon?

dual source blending is broken on AMD drivers.
Forum: Open Discussion 12th September 2017, 05:24 AM
Replies: 2
Views: 3,487
Posted By squall_leonhart
xinput plugins should :\

xinput plugins should :\
Forum: Project 64 - v2.x - Issues 6th September 2017, 10:20 AM
Replies: 2
Views: 13,064
Posted By squall_leonhart
toggle 'disable fullscreen optimisations' in the...

toggle 'disable fullscreen optimisations' in the exe properties.
Forum: Project 64 - v2.x - Issues 5th September 2017, 05:49 AM
Replies: 19
Views: 13,324
Posted By squall_leonhart
as soon as its on your computer its a security...

as soon as its on your computer its a security risk, using security as a reason not to run a safely obtained application as admin is just ludicrous.
Forum: Open Discussion 21st August 2017, 06:41 AM
Replies: 4
Views: 892
Posted By squall_leonhart
its based off 1.4, and not supported here.

its based off 1.4, and not supported here.
Forum: Open Discussion 18th August 2017, 07:51 AM
Replies: 26
Views: 30,601
Posted By squall_leonhart
the cores aren't comparable in how they achieve...

the cores aren't comparable in how they achieve their goal.


neither is better than the other.
Forum: Open Discussion 17th August 2017, 08:44 AM
Replies: 26
Views: 30,601
Posted By squall_leonhart
because pj64's core isn't better than mupens.

because pj64's core isn't better than mupens.
Forum: Open Discussion 16th August 2017, 08:40 AM
Replies: 13
Views: 5,657
Posted By squall_leonhart
ohey, you're alive.

ohey, you're alive.
Forum: Open Discussion 16th August 2017, 08:40 AM
Replies: 6
Views: 1,901
Posted By squall_leonhart
Yes it has. (Forced from the driver)

Yes it has.
(Forced from the driver)
Forum: Project 64 - v2.x - Issues 12th August 2017, 10:17 AM
Replies: 3
Views: 761
Posted By squall_leonhart
negative, 1.7 was never released, it became what...

negative, 1.7 was never released, it became what 2.0 is now.
Forum: Project 64 - v2.x - Issues 22nd July 2017, 02:43 PM
Replies: 6
Views: 1,101
Posted By squall_leonhart
yeah... this is because of unfixed frame buffer...

yeah... this is because of unfixed frame buffer issues....


just use an actually supported plugin.
Forum: Project 64 - v2.x - Suggestions 12th June 2017, 06:33 PM
Replies: 8
Views: 2,617
Posted By squall_leonhart
rename previous save, commit new save. add...

rename previous save, commit new save.
add menu structure to read the renamed file as a previous version.


You're overthinking it Zilmar.
Forum: Open Discussion 14th May 2017, 07:18 AM
Replies: 4
Views: 5,172
Posted By squall_leonhart
clicking up, down, etc and pressing a button on...

clicking up, down, etc and pressing a button on the control isn't assigning it?
Forum: Project 64 - v2.x - Issues 13th May 2017, 08:06 PM
Replies: 36
Views: 7,158
Posted By squall_leonhart
you should monitor the wmi provider host for...

you should monitor the wmi provider host for possible spikes coming from other applications.
Forum: Project 64 - v2.x - Issues 13th May 2017, 04:16 PM
Replies: 9
Views: 1,292
Posted By squall_leonhart
you change them on the directories tab of pj64's...

you change them on the directories tab of pj64's settings.
Forum: Project 64 - v2.x - Issues 13th May 2017, 03:54 PM
Replies: 9
Views: 1,292
Posted By squall_leonhart
probably has more to do with your directories...

probably has more to do with your directories being set up wrong.


2.x doesn't inherit 1.6's settings.
Forum: Project 64 - v2.x - Issues 13th May 2017, 01:32 AM
Replies: 3
Views: 1,326
Posted By squall_leonhart
my guess is op is missing the RDB.

my guess is op is missing the RDB.
Forum: Project 64 - v2.x - Issues 12th May 2017, 07:35 PM
Replies: 36
Views: 7,158
Posted By squall_leonhart
my guess is it comes down to

my guess is it comes down to
Forum: Project 64 - v2.x - Issues 12th May 2017, 07:08 PM
Replies: 36
Views: 7,158
Posted By squall_leonhart
it seems to me that the devclass enumerates any...

it seems to me that the devclass enumerates any dev types beneath it, there appears to be no breaks by using the last [code] block i posted.


testing against Xoutput, the xinput code works as...
Forum: Project 64 - v2.x - Issues 12th May 2017, 06:55 PM
Replies: 36
Views: 7,158
Posted By squall_leonhart
who knows :o, but switch...

who knows :o, but




switch (GET_DIDEVICE_TYPE(lpddi->dwDevType))
case DI8DEVCLASS_GAMECTRL:
if (IsXInputDevice(&lpddi->guidProduct)) // Check if is XInput device...
Forum: Project 64 - v2.x - Issues 12th May 2017, 06:21 PM
Replies: 36
Views: 7,158
Posted By squall_leonhart
good change, does the job. I have...

good change, does the job.


I have committed the change to the nrage repo and posted a change-issue to pj64's github.


This was also a possible working change

switch...
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