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Forum: Site News 13th January 2015, 10:42 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
2015's a good year :p ! Oo your post...

2015's a good year :p !

Oo your post reappeared :D ! I gave it a shot and saw that there's way too much code that needs to be changed. I give up since it would take zilmar much less time to fix it...
Forum: Site News 9th January 2015, 02:21 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Lol I thought that was weird how it said you were...

Lol I thought that was weird how it said you were the last poster, yet your post wasn't there :D .

Oh well, I guess it makes sense why 2.1's debugger is broken/incomplete. I'll just have to use...
Forum: Site News 8th January 2015, 08:39 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
You should submit pull requests to...

You should submit pull requests to http://github.com/project64/project64 :D !

Do you think you could fix PJ64 2.1's debugger? In PJ64 1.7, things like memory viewer actually work. It would be cool...
Forum: Site News 17th January 2014, 10:00 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
Ok thanks. This is what I needed to know :) . ...

Ok thanks. This is what I needed to know :) .

Now I understand the difference better. I guess I won't be able to improve accuracy, since I don't have the tools for testing. I will have to find a...
Forum: Site News 17th January 2014, 06:11 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Well, I was under the impression that there's...

Well, I was under the impression that there's still work to do on the accuracy of graphics plugins. So I was wondering how I'd be able to improve the accuracy, but as you confirmed, I will need...
Forum: Site News 17th January 2014, 05:05 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Alright, OpenAL it is then :) . I probably won't...

Alright, OpenAL it is then :) . I probably won't learn input anytime soon, unless I end up learning everything at a faster pace than I anticipated. Plus I'd need to learn how to make cross platform...
Forum: Site News 17th January 2014, 02:36 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Lol I've never even heard of GLFW, but after...

Lol I've never even heard of GLFW, but after reading about it today, I think I will use that if I decide to do OpenGL. GLFW seems to be better suited for what I want, compared to SDL. If I were to do...
Forum: Site News 16th January 2014, 10:57 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
Lol I have a habit of just saying Direct X. I...

Lol I have a habit of just saying Direct X. I know it's multiple things.
I was dissapointed when I found out Direct X is more OO than Open GL. I hate OO programming lol. My problem is that I like...
Forum: Site News 16th January 2014, 09:23 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
The reason I want to learn Direct X is because...

The reason I want to learn Direct X is because from what I've seen and heard, it has better performance than anything else on windows. I prefer learning the more powerful API's rather than using an...
Forum: Site News 16th January 2014, 05:41 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
I'll admit I'm pretty discouraged right now....

I'll admit I'm pretty discouraged right now. Unfortunately I'll have to take things at a slower pace, because right now I have no clue on how to even progress. I will just have to be more patient....
Forum: Site News 16th January 2014, 04:38 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Well, that's good to know about sse. Lol sigh,...

Well, that's good to know about sse.
Lol sigh, I fail at optimizing. It looks like the important parts of the emulator are already well written. I'm guessing I should focus on working with graphics...
Forum: Site News 15th January 2014, 11:51 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
I just wanted to make sure before I made changes...

I just wanted to make sure before I made changes lol. What I am going to do is use #if #else so that I can quickly test my changes vs the original code.

For compiling, would enabling SSE mess...
Forum: Site News 15th January 2014, 05:49 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Well with the current compiler settings I was...

Well with the current compiler settings I was using (SSE2 enabled), it just ended up using the xmm0 register to transfer the values, so it wasn't as bad in this case. Another advantage to doing each...
Forum: Site News 15th January 2014, 02:40 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Well about Intel, ya I understand that AMD...

Well about Intel, ya I understand that AMD doesn't support all of the Intel instructions, but I have heard of people tricking the CPUID thing and improve performance on AMD cpu's. Maybe Agner's blog...
Forum: Site News 14th January 2014, 11:25 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
Intel has a 30 day trial. My problem with the...

Intel has a 30 day trial. My problem with the Intel compiler is that I heard they purposely make the performance worse for AMD computers, so I don't think it would be good for releasing public binary...
Forum: Site News 14th January 2014, 01:04 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Rofl, I really do need to try out different...

Rofl, I really do need to try out different compilers. The reason I wanted to try out different compilers is because I keep getting conflicting information when I google things. Some people say MSVC...
Forum: Site News 14th January 2014, 12:00 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Lol I ended up following your advice before you...

Lol I ended up following your advice before you even replied :) . Turns out I was able to do what I wanted in C. I guess I should read up on C because it seems like some things are just easier to do...
Forum: Site News 13th January 2014, 09:26 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
Good to hear about gcc. I will start testing it...

Good to hear about gcc. I will start testing it out, not for pj64 of course. I fixed some of the problems I had with Visual Studio. I don't even know what I did, but at least now PJ64 runs fine with...
Forum: Site News 13th January 2014, 07:28 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Sigh, I'm struggling to compile a bunch of stuff....

Sigh, I'm struggling to compile a bunch of stuff. I've been trying different compilers and stuff now, to see what I should do for future programs. I can see why people advise against inline ASM now....
Forum: Site News 9th January 2014, 07:39 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Is there no manual way to fix that in MSVC? I...

Is there no manual way to fix that in MSVC? I remember learning that you should put the more likely to be true statements first.

In terms of assembly output, what would good branch prediction look...
Forum: Site News 9th January 2014, 04:22 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Thanks for the link. What do you mean by it won't...

Thanks for the link. What do you mean by it won't let you weigh your own branches?
Forum: Site News 9th January 2014, 12:29 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Lol I guess I was overdoing it with the...

Lol I guess I was overdoing it with the optimization. I already look at the ASM output, so I'm good in that aspect. Right now I'm learning SSE instructions :) . Now I got to figure out the best...
Forum: Site News 7th January 2014, 12:10 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
Seriously idk why more people don't do this. I...

Seriously idk why more people don't do this. I have no idea what I'll be able to do, yet I'm legitly excited LOL. For the time being, I've just been using loops and system clock to compare 2 pieces...
Forum: Site News 6th January 2014, 09:48 PM
Replies: 272
Views: 352,505
Posted By RPGMaster
Ya I'm using Visual Studio. I went ahead and...

Ya I'm using Visual Studio. I went ahead and changed the settings like you suggested. I was looking through the code and saw a lot of things like #ifndef EXTERNAL_RELEASE
default:...
Forum: Site News 6th January 2014, 05:34 AM
Replies: 272
Views: 352,505
Posted By RPGMaster
I decided I wanted to play around with the pj 1.6...

I decided I wanted to play around with the pj 1.6 source since that version seems to have the best performance for me. I ran into a few issues. One is that the rom list is messed up and won't display...
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