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Forum: Project 64 - v2.x - Issues 22nd March 2013, 11:40 AM
Replies: 33
Views: 39,236
Posted By zilmar
Project64 2.0.0.13

ok fixed a lot of those issues listed here now in Project64 2.0.0.13
Forum: Project 64 - v2.x - Issues 11th March 2013, 10:22 PM
Replies: 33
Views: 39,236
Posted By zilmar
yer, it should run at 60vi if fixed audio is off...

yer, it should run at 60vi if fixed audio is off ...

just trying to see should it run at the speed of audio being sent or at 60 vi/s
Forum: Project 64 - v2.x - Issues 11th March 2013, 04:44 PM
Replies: 33
Views: 39,236
Posted By zilmar
with sync to audio on I can get 90%+ of the games...

with sync to audio on I can get 90%+ of the games to sit at close to 60vi/second.

some of the games seems to sit at 45 vi/s.

for example batman.
ai: 400 = 45 vi/s
ai: 401 = 80 vi/s
ai: 402...
Forum: Project 64 - v2.x - Issues 9th March 2013, 07:56 PM
Replies: 33
Views: 39,236
Posted By zilmar
Thanks, I found the error crash, will create a...

Thanks, I found the error crash, will create a new version soon that fixes that.

also ai at 800 it seems better
Forum: Project 64 - v2.x - Issues 8th March 2013, 10:18 PM
Replies: 33
Views: 39,236
Posted By zilmar
2.0.0.12

fixed some of the games on your list with this new version
Forum: Project 64 - v2.x - Issues 8th March 2013, 07:48 AM
Replies: 33
Views: 39,236
Posted By zilmar
thanks dsx. I will try to go through your...

thanks dsx.

I will try to go through your list over the next week or two and see how many of them I can fix
Forum: Project 64 - v2.x - Issues 7th March 2013, 02:38 PM
Replies: 33
Views: 39,236
Posted By zilmar
the game defaults to sync game to audio (opposed...

the game defaults to sync game to audio (opposed to just setting a hard 60 fps).

This option makes the sound better in general (removes random pops and other sound side effects). The problem is...
Forum: Project 64 - v2.x - Issues 7th March 2013, 08:46 AM
Replies: 33
Views: 39,236
Posted By zilmar
if you set ai count Per byte to 200 it should run...

if you set ai count Per byte to 200 it should run at around 60fps
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