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Forum: Project 64 - v2.x - Issues 14th April 2013, 08:18 AM
Replies: 33
Views: 53,258
Posted By scorp316
Smile Perfect Dark (U) V1.1 is another example of a...

Perfect Dark (U) V1.1 is another example of a game that benefits from "Force legacy pixel pipeline" enabled. With this option enabled, the buildings in the distance of the first solo level are much...
Forum: Project 64 - v2.x - Issues 14th April 2013, 02:03 AM
Replies: 33
Views: 53,258
Posted By scorp316
Smile Uhh, you mean that Intel Pentium 3 700Mhz or AMD...

Uhh, you mean that Intel Pentium 3 700Mhz or AMD Athlon 800Mhz CPU minimum requirement? If so, then my laptop is way more than this. It would be silly of me in trying to run this on Win98 and 256mb...
Forum: Project 64 - v2.x - Issues 13th April 2013, 08:44 AM
Replies: 33
Views: 53,258
Posted By scorp316
Cool 007 Goldeneye (U) runs a bit too fast for me with...

007 Goldeneye (U) runs a bit too fast for me with default settings, so I increased the ai to 450.

I also had some graphic issues on the Dam level, so here's what I did to solve it:

Options >>>...
Forum: Project 64 - v2.x - Issues 24th June 2011, 03:46 AM
Replies: 10
Views: 23,527
Posted By scorp316
Cool I got WCW/NWO Revenge to show gameplay with the...

I got WCW/NWO Revenge to show gameplay with the PJ64 1.7.0.50 build by going into options and configuring graphics plugin. Then I go to advanced tab and under advanced options and put a check on...
Forum: Open Discussion 14th December 2010, 02:04 AM
Replies: 20
Views: 12,307
Posted By scorp316
Cool Oh I see;)......Thanks for all of the responses:)...

Oh I see;)......Thanks for all of the responses:)

One more question: Once PJ64 1.7 is officially released, will anything new (like PJ64 1.6 source code, etc.) be released as well?
Forum: Open Discussion 13th December 2010, 08:06 AM
Replies: 20
Views: 12,307
Posted By scorp316
Cool PJ64 1.4 Source code question

I have been trying to get "Clear Mode" option to work on the PJ64 1.4 source code, which there are 3 options for it (Default, Only per frame, Always). So my question is: Is this option included in...
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