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Forum: Project 64 - v2.x - Issues 23rd October 2017, 02:37 PM
Replies: 1
Views: 7,250
Posted By HatCat
It takes a bit of fiddling because the default...

It takes a bit of fiddling because the default plugins Project64 comes with don't support the depth of frame buffer effects needed to show those.

Either Rice's Video Plugin or angrylion's software...
Forum: Project 64 - v2.x - Issues 23rd October 2017, 01:53 PM
Replies: 2
Views: 923
Posted By HatCat
just sayin'

just sayin'
Forum: Project 64 - v2.x - Issues 23rd October 2017, 01:50 PM
Replies: 4
Views: 2,034
Posted By HatCat
There was a commit a few months back to correct...

There was a commit a few months back to correct the final address comparison in SP DMA. I don't remember if that was between 2.2 and 2.3 or not. If not it was probably one of the PRs to the RSP...
Forum: Open Discussion 23rd September 2017, 11:22 PM
Replies: 2
Views: 12,368
Posted By HatCat
Dude, are you high? How did you even manage...

Dude, are you high?

How did you even manage to find that link when you could have just hot-linked the save file off the actual website?...
Forum: Open Discussion 21st September 2017, 05:23 AM
Replies: 3
Views: 3,360
Posted By HatCat
If you want to round the frequency, my favorite...

If you want to round the frequency, my favorite way to do it was round it to the nearest 50 Hz.

It's better not to mess with the NTSC video clock constant because those are absolute.

The DAC...
Forum: Open Discussion 21st September 2017, 05:18 AM
Replies: 3
Views: 3,360
Posted By HatCat
The DAC sample frequency is video_clock /...

The DAC sample frequency is video_clock / (DAC_rate + 1).

So,
frequency = video_clock / (DAC_rate + 1)
(DAC_rate + 1) * frequency = video_clock
DAC_rate + 1 = video_clock / frequency
DAC_rate...
Forum: Open Discussion 20th September 2017, 01:12 PM
Replies: 22
Views: 8,347
Posted By HatCat
Also RPGMaster is one, so that makes four. At...

Also RPGMaster is one, so that makes four. At least he actually does stuff; theboy181 I think was just put as a mod because he posted in zilmar's suggestion thread about being a nice guy when...
Forum: Open Discussion 20th September 2017, 12:57 PM
Replies: 22
Views: 8,347
Posted By HatCat
I can see quite plainly that there are four, but...

I can see quite plainly that there are four, but I guess communication isn't so important, or two out of the four of you wouldn't have their user titles forced to "Senior Member" even though they're...
Forum: Open Discussion 20th September 2017, 04:40 AM
Replies: 22
Views: 8,347
Posted By HatCat
I don't remember Jamardenty very well. If...

I don't remember Jamardenty very well.

If it's the one I'm thinking of, it kept posting cool stories from bros who just posted that already in the thread. So I think it's a bot auto-posting what...
Forum: Open Discussion 20th September 2017, 04:31 AM
Replies: 6
Views: 4,005
Posted By HatCat
Oh, that was my switch statement? Well never...

Oh, that was my switch statement? Well never mind in that case. I mean duh it's going to be pretty cool. I do vaguely recall demonstrating one.

The only problem with my example (which is...
Forum: Project 64 - v2.x - Issues 20th September 2017, 04:23 AM
Replies: 6
Views: 4,744
Posted By HatCat
Those screenshots look extremely serious. I...

Those screenshots look extremely serious.

I don't think the choice of graphics plugin (even on older buggy video drivers) could ever be responsible for severe culling and over-saturated...
Forum: Open Discussion 19th September 2017, 05:26 AM
Replies: 6
Views: 4,005
Posted By HatCat
OpenSL ES afaik is Android-only and is not...

OpenSL ES afaik is Android-only and is not cross-platform. (There's OpenGL ES which is a subset of OpenGL for embedded mobile phones, but OpenGL ES contexts do not run on desktop Windows, Linux etc....
Forum: Project 64 - v2.x - Suggestions 18th September 2017, 06:42 AM
Replies: 6
Views: 56,830
Posted By HatCat
How do you reload a project if you don't have...

How do you reload a project if you don't have Facebook?
Forum: Project64 - Android 17th September 2017, 04:19 AM
Replies: 2
Views: 175,952
Posted By HatCat
Yes. Yes it is.

Yes. Yes it is.
Forum: Project 64 - v2.x - Issues 17th September 2017, 04:13 AM
Replies: 31
Views: 11,614
Posted By HatCat
That's a so-so amusing conclusion considering...

That's a so-so amusing conclusion considering there is no such thing as "force point sampled" anywhere in Project64's settings.
Forum: Project 64 - v2.x - Suggestions 17th September 2017, 04:10 AM
Replies: 2
Views: 8,709
Posted By HatCat
Actually, the black textures happen with Jabo's...

Actually, the black textures happen with Jabo's Direct3D and I think at least one other plugin IIRC? But it wasn't RiceVideo; that's like the most playable HLE video plugin with Gauntlets.

So...
Forum: Open Discussion 16th September 2017, 04:43 PM
Replies: 5
Views: 5,437
Posted By HatCat
but

but
Forum: Project 64 - v2.x - Issues 16th September 2017, 04:39 PM
Replies: 31
Views: 11,614
Posted By HatCat
If tile-assembled textures display better in Rice...

If tile-assembled textures display better in Rice than in other plugins, it's because the command is to use bi-linear filtering instead of point-sampled, but N64 bi-linear is not pixel-exact with...
Forum: Project 64 - v2.x - Issues 16th September 2017, 04:17 PM
Replies: 19
Views: 12,200
Posted By HatCat
SECURITY!!! Get this guy out of here! ...

SECURITY!!! Get this guy out of here!


he's right tho. assuming he meant safely obtained = you compiled it and nothing in the source is malicious
Forum: Open Discussion 5th September 2017, 02:42 AM
Replies: 1
Views: 905
Posted By HatCat
http://i.imgur.com/8laP38r.png ...Or if your...

http://i.imgur.com/8laP38r.png

...Or if your operating system doesn't have a working window manager, you can still donate through the framebuffer console:
http://i.imgur.com/zeVFyt6.png
Forum: Open Discussion 4th September 2017, 11:03 PM
Replies: 21
Views: 14,989
Posted By HatCat
Wait, so he has to downgrade to an older DirectX...

Wait, so he has to downgrade to an older DirectX or something to get XAudio2 to work?

I don't know; I never used anything past Windows 7.



Leave it to RPG to diffuse my grammar trolling. :(...
Forum: Open Discussion 4th September 2017, 10:57 PM
Replies: 25
Views: 7,087
Posted By HatCat
Fun fact: There is still only one Project64-core...

Fun fact: There is still only one Project64-core to my knowledge, and it's in use by both the Android Linux and Windows ports of Project64.

In other words, a multi-platform Project64 being bad...
Forum: Project 64 - v2.x - Suggestions 4th September 2017, 10:43 PM
Replies: 4
Views: 19,432
Posted By HatCat
You may as well use the 32-bit Project64 if...

You may as well use the 32-bit Project64 if you're running everything in HLE, but if you're executing graphics microcode directly then the amount of latency the 64-bit ISA saves far transcends...
Forum: Open Discussion 4th September 2017, 10:39 PM
Replies: 6
Views: 3,920
Posted By HatCat
I have no idea what a HTC file is, and I've never...

I have no idea what a HTC file is, and I've never used GlideN64.

The directory structure you describe seems to resemble the high-res texture loading mechanism used by Rice's video plugins, though,...
Forum: Open Discussion 4th September 2017, 10:36 PM
Replies: 61
Views: 70,955
Posted By HatCat
http://cxd4.github.io/saves/

http://cxd4.github.io/saves/
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