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Forum: Project 64 - v2.x - Issues 11th July 2018, 04:47 PM
Replies: 0
Views: 376
Posted By daninthemix
Banjo-Kazooie - audio crackling

I'm getting the odd pop and crackle running Banjo Kazooie using the default PJ64 audio plugin, whereas I just finished Banjo-Tooie with no audio issues at all.

Any ideas?

Settings:

-...
Forum: Open Discussion 5th October 2017, 07:28 PM
Replies: 9
Views: 13,050
Posted By daninthemix
Thanks man, Turok 3 seems to work nicely @ 60fps....

Thanks man, Turok 3 seems to work nicely @ 60fps.

How are the Banjo games, and OOT @ 60? Still glitches?
Forum: Open Discussion 5th October 2017, 07:56 AM
Replies: 9
Views: 13,050
Posted By daninthemix
Getting somewhere now - overclocking just doesn't...

Getting somewhere now - overclocking just doesn't seem to work with GlideN64, but if I use the 'Project64 Video Plugin' it does.

EDIT: would love to know why cheats aren't working though.

EDIT:...
Forum: Open Discussion 5th October 2017, 06:29 AM
Replies: 9
Views: 13,050
Posted By daninthemix
Just tried the overclock feature on Goldeneye and...

Just tried the overclock feature on Goldeneye and it makes the game run really slowly.

Goldeneye was one of the games that worked at 60fps in 1964 Ultrafast.
Forum: Open Discussion 5th October 2017, 06:20 AM
Replies: 9
Views: 13,050
Posted By daninthemix
Thanks for your help. For some reason I...

Thanks for your help.

For some reason I can't use cheats - if I click on cheats while the game is running, there are none listed, and I can't add any, even though there are cheats for Turok 3 in...
Forum: Open Discussion 4th October 2017, 04:45 PM
Replies: 9
Views: 13,050
Posted By daninthemix
Thanks - that fixed that and now I can change...

Thanks - that fixed that and now I can change settings.

So I tried the Over Clock Modifier to a value of 4 on Turok 3 and it didn't seem to change much? Do I need to change anything else, like the...
Forum: Open Discussion 4th October 2017, 02:39 PM
Replies: 9
Views: 13,050
Posted By daninthemix
How do you use the new overclock modifier?

Have tried it on a ROM, and if I change it from 1 to 2 or 3, then click Apply or OK, it just goes back to 1.
Forum: Project 64 - v2.x - Suggestions 18th September 2013, 09:22 PM
Replies: 12
Views: 10,828
Posted By daninthemix
Man, I'd kill for a code like that for Goldeneye.

Man, I'd kill for a code like that for Goldeneye.
Forum: Open Discussion 3rd August 2013, 06:31 AM
Replies: 828
Views: 726,076
Posted By daninthemix
I really want to try this but on PJ64 1.6...

I really want to try this but on PJ64 1.6 selecting any of the filters causes the emulator to crash:

Problem signature:
Problem Event Name: APPCRASH
Application Name: Project64.exe
...
Forum: Project 64 - v1.6 30th July 2013, 05:00 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Which one do you recommend?

Which one do you recommend?
Forum: Project 64 - v1.6 30th July 2013, 04:55 PM
Replies: 19
Views: 4,069
Posted By daninthemix
That's weird, just tried playing the very first...

That's weird, just tried playing the very first mission and it has minor crackling, even though the frame rate is solid.

I wonder if your fix only works when the frame rate is dipping.

Damn...
Forum: Project 64 - v1.6 30th July 2013, 04:46 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Cool, one other question - is it always...

Cool, one other question - is it always preferable then to have 'sync game to audio' on and turn the frame limiter off? (I mean generally, for all games)
Forum: Project 64 - v1.6 30th July 2013, 04:40 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Hey, you're right! What counter factor do you...

Hey, you're right! What counter factor do you have it on? I have it on 1.

Thank you so much :)
Forum: Project 64 - v1.6 30th July 2013, 04:32 PM
Replies: 19
Views: 4,069
Posted By daninthemix
No, I've tried Jabo's and I've tried different...

No, I've tried Jabo's and I've tried different audio plugins. There's always lag in the same areas, like its a core issue.
Forum: Project 64 - v1.6 30th July 2013, 04:19 PM
Replies: 19
Views: 4,069
Posted By daninthemix
i5-2500k @ 4GHz, 8GB, GTX570. I haven't had...

i5-2500k @ 4GHz, 8GB, GTX570.

I haven't had significant speed issues with any other emulated N64 game. Just played Majora's Mask all the way through.
Forum: Project 64 - v1.6 30th July 2013, 04:16 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Sure, but I'm getting frame rate dips that then...

Sure, but I'm getting frame rate dips that then affect the audio, causing crackling.
Forum: Project 64 - v1.6 30th July 2013, 04:04 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Yeah I don't know if it's the snow map...

Yeah I don't know if it's the snow map specifically or the rotating rings, but certainly on missions where you have to fly through the rings on that snow map are by far the worst. The game simply...
Forum: Project 64 - v1.6 30th July 2013, 03:45 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Can someone play the Class B rocket belt Mission...

Can someone play the Class B rocket belt Mission 2 (snow one with the rings) and tell me what frame rate you get? Also the Pilot Class rocket belt mission through the cave becomes very laggy about...
Forum: Project 64 - v1.6 30th July 2013, 01:48 PM
Replies: 19
Views: 4,069
Posted By daninthemix
Wow, Pilotwings runs like dog crap

Any suggestions on how to change that scenario?
Forum: Open Discussion 28th July 2013, 01:47 PM
Replies: 828
Views: 726,076
Posted By daninthemix
So, any idea when a new version of this plugin...

So, any idea when a new version of this plugin might surface? Am particularly looking forward to some speed optimisations :p

EDIT: is there any way for the plugin to run on its own CPU core? Or...
Forum: Open Discussion 25th July 2013, 06:27 AM
Replies: 828
Views: 726,076
Posted By daninthemix
Strongly disagree - those two filters change the...

Strongly disagree - those two filters change the look of the original game far more than 2xSai.
Forum: Project 64 - v1.6 24th July 2013, 12:25 PM
Replies: 11
Views: 9,119
Posted By daninthemix
Rather a late reply here, but I was running Glide...

Rather a late reply here, but I was running Glide and the game runs great, but it crashed at the first impact battle when I had infinite health/lives turned on. When I disabled those the battle went...
Forum: Open Discussion 23rd July 2013, 03:30 PM
Replies: 828
Views: 726,076
Posted By daninthemix
Oh of course - because HLSL uses the GPU. Got...

Oh of course - because HLSL uses the GPU. Got you.

So does the current bilinear filter use the CPU? Is that why it's quite slow?
Forum: Open Discussion 23rd July 2013, 03:22 PM
Replies: 828
Views: 726,076
Posted By daninthemix
Try 2xSai - imo the best 2D filter there is, and...

Try 2xSai - imo the best 2D filter there is, and may be cheaper on CPU cycles (not sure though).
Forum: Project 64 - v2.x - Suggestions 20th July 2013, 11:05 AM
Replies: 12
Views: 10,828
Posted By daninthemix
Based on my experience with 1964, it makes audio...

Based on my experience with 1964, it makes audio sync even harder to maintain.

It is a cool feature, but I doubt you can simply drop it in there and hope everything else still works.
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