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Forum: Open Discussion 25th June 2013, 06:15 PM
Replies: 834
Views: 823,758
Posted By ShadowFX
Thumbs up * add D3D9 driver support I have been...

* add D3D9 driver support

I have been waiting for this one. Nice!
The screen filters correctly now with this back-end. How hard would be to introduce OpenGL? That way lots of shaders will become...
Forum: Open Discussion 3rd June 2013, 09:15 AM
Replies: 834
Views: 823,758
Posted By ShadowFX
Was wondering, is v1.1 based off the latest...

Was wondering, is v1.1 based off the latest angrylion RDP revisions? If not, am I able to compile the source on Windows?
Forum: Open Discussion 27th May 2013, 07:04 PM
Replies: 834
Views: 823,758
Posted By ShadowFX
I wonder, what would really be the difference for...

I wonder, what would really be the difference for software rendering using DDraw, OpenGL or D3D? Also, DDraw isn't handled well from Vista and up in my experience. Maybe defaulting to OpenGL for...
Forum: Open Discussion 12th April 2013, 11:00 PM
Replies: 126
Views: 40,815
Posted By ShadowFX
OGLide64 OpenGLide64 is already taken,...

OGLide64

OpenGLide64 is already taken, unfortunately.
Forum: Project 64 - v1.6 17th June 2009, 06:26 PM
Replies: 61
Views: 26,027
Posted By ShadowFX
You and byuu have a history with arguing. You two...

You and byuu have a history with arguing. You two simply have too different of opinions, as far as I could read. With all respect, I can somewhat see why he hesitates to have you on his forums. And...
Forum: Project 64 - v1.6 17th June 2009, 07:10 AM
Replies: 61
Views: 26,027
Posted By ShadowFX
No problem :) Of course it doesn't kill the...

No problem :)
Of course it doesn't kill the project, it's on life support ;)
Forum: Project 64 - v1.6 17th June 2009, 06:53 AM
Replies: 61
Views: 26,027
Posted By ShadowFX
Arrow A dictatorship for you perhaps, but I don't see...

A dictatorship for you perhaps, but I don't see it that way. Like I pointed out in my previous post, maybe from a programmer's perspective you feel confined when you would be working with him, but...
Forum: Project 64 - v1.6 16th June 2009, 01:21 PM
Replies: 61
Views: 26,027
Posted By ShadowFX
I don't think it's wise for me to judge whether...

I don't think it's wise for me to judge whether there is a warzone or it is simply 'emu drama'. With my limited knowledge about programming techniques, code clarity and such, I can't really say who...
Forum: Project 64 - v1.6 16th June 2009, 11:10 AM
Replies: 61
Views: 26,027
Posted By ShadowFX
Well thank you for being civil. And allied? Last...

Well thank you for being civil. And allied? Last time I checked, this is not a warzone...
To be honest, I don't have a say in the matter, it's up to developers to make that decision.
Forum: Project 64 - v1.6 16th June 2009, 07:41 AM
Replies: 61
Views: 26,027
Posted By ShadowFX
I actually took you off my ignore list just to...

I actually took you off my ignore list just to try and discuss that with you. I now see it's still quite pointless. Don't get me wrong, if you are happy to work on that stuff, go right ahead. But I...
Forum: Project 64 - v1.6 15th June 2009, 09:52 PM
Replies: 61
Views: 26,027
Posted By ShadowFX
Exactly what contributions are those? High...

Exactly what contributions are those? High Res-texture projects? Cheats updates? GUI updates? Be real, as long as there is no more core development, it is actually on life support.
Forum: Project 64 - v1.6 14th June 2009, 11:18 AM
Replies: 61
Views: 26,027
Posted By ShadowFX
I don't intent to write a lengthy post. For one,...

I don't intent to write a lengthy post. For one, I'm not all good at that, and second, does this basically mean PJ64 is on 'life support', with the already diminishing donations?
Whatever the reason...
Forum: Project 64 - v1.6 27th May 2009, 09:10 PM
Replies: 61
Views: 26,027
Posted By ShadowFX
I was clearly using the words buy and donate to...

I was clearly using the words buy and donate to present the difference you didn't catch in my post. There is nothing in there that even remotely counters.
Forum: Project 64 - v1.6 24th May 2009, 07:34 AM
Replies: 61
Views: 26,027
Posted By ShadowFX
Arrow People didn't buy anything. You donated towards...

People didn't buy anything. You donated towards the progress that's been made back then, not for what was to come.


There has been progress in form of alpha versions, but probably nothing major....
Forum: Open Discussion 3rd December 2008, 10:56 AM
Replies: 4
Views: 5,076
Posted By ShadowFX
I'm pretty impressed by all the progress also....

I'm pretty impressed by all the progress also. I'm not sure why but I believe they introduced all kinds of hacks lately to make things work (the side-developers I believe). I sure hope they correct...
Forum: Project 64 - v2.x - Suggestions 20th October 2008, 05:18 PM
Replies: 9
Views: 8,326
Posted By ShadowFX
I've tried asking this already, in a way. I don't...

I've tried asking this already, in a way. I don't think it's really the focus of this project as far as I could gather. It could change maybe... you never know.
Forum: Site News 24th July 2008, 08:14 PM
Replies: 76
Views: 98,681
Posted By ShadowFX
Most of us probably understand your situation....

Most of us probably understand your situation. However, I think it should have been fair to have posted something much sooner about your previous 6 months not being enough to get back to your...
Forum: Site News 8th May 2008, 11:42 PM
Replies: 58
Views: 70,832
Posted By ShadowFX
Mupen64 gets a new lease on life Written by...

Mupen64 gets a new lease on life
Written by zilmar
Forum: Site News 3rd February 2008, 11:43 PM
Replies: 139
Views: 81,970
Posted By ShadowFX
Most of you fail to realise that Zilmar is man...

Most of you fail to realise that Zilmar is man behind the core work of PJ64. He still hasn't returned because he is obviously still pre-occupied with his work. Not to break any joyful moments because...
Forum: Site News 8th December 2007, 01:15 PM
Replies: 350
Views: 106,486
Posted By ShadowFX
moonraker808, I recommend having a real N64...

moonraker808,

I recommend having a real N64 console standing by incase PJ64 won't become the perfect emulator you want it to be. Really.
Forum: Site News 6th November 2007, 02:36 AM
Replies: 350
Views: 106,486
Posted By ShadowFX
Not much activity going on, you aren't missing...

Not much activity going on, you aren't missing out on stuff ;)
Forum: Site News 30th September 2007, 12:45 AM
Replies: 350
Views: 106,486
Posted By ShadowFX
This project should considered dead ONLY if the...

This project should considered dead ONLY if the developers have announced it. I agree however that the project is more or less on a standstill these days (hench this newsitem).
Forum: Site News 25th June 2007, 03:26 AM
Replies: 115
Views: 65,920
Posted By ShadowFX
Nice work, I'll be sure to try it on my HTPC :D ...

Nice work, I'll be sure to try it on my HTPC :D
How's the emulation itself coming along?
Forum: Site News 9th May 2007, 11:02 AM
Replies: 35
Views: 46,300
Posted By ShadowFX
And that downside of LLE will probably fade in...

And that downside of LLE will probably fade in the future, be it with heavy optimizations or when faster hardware becomes available (in this case, the CPU).
Forum: Site News 7th May 2007, 07:39 AM
Replies: 35
Views: 46,300
Posted By ShadowFX
It is still very experimental (may be unstable on...

It is still very experimental (may be unstable on 1.7), but it's definitely worth checking out! 8)
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