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Forum: Open Discussion 2nd December 2017, 06:17 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
wtf? he mad tho. lol cat memory is not...

wtf?
he mad tho.


lol cat memory is not that good. I have amnesia over what I was mad about for probably a good reason (it's not worth remembering?), but I still have commits locally on disk...
Forum: Open Discussion 4th August 2016, 04:23 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Whoever calls it "HatCat's" pixel-accurate...

Whoever calls it "HatCat's" pixel-accurate plugin, as you say, is lying.

I've made constant efforts since the creation of this thread to credit angrylion as the creator and have attached my name...
Forum: Open Discussion 28th April 2016, 09:58 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
It's worked fine with Mupen64 32- and 64-bit on...

It's worked fine with Mupen64 32- and 64-bit on either Windows 7 or several Linuxes that I have used the plugin on.

If you're talking about Mupen64Plus, I don't know anything about their affairs. ...
Forum: Open Discussion 28th February 2016, 06:13 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
I guess Martin upgraded the version of vBulletin...

I guess Martin upgraded the version of vBulletin there so now the backward-compatible custom link I created fails.

I fixed the link for the newer forum syntax which should point to the forum again...
Forum: Open Discussion 2nd November 2015, 03:00 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
I like to contribute to non-emulation projects,...

I like to contribute to non-emulation projects, too, but most of them are small enough that it becomes a matter of just working with friends on little projects really.
Forum: Open Discussion 29th October 2015, 06:38 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
"We are the word crap and thanks"? ? I...

"We are the word crap and thanks"?

?

I don't understand...[/QUOTE]

I'll correct his English (partly to be an ass, partly for fun).

He means, "Were the words 'crap' and 'thanks' used in...
Forum: Open Discussion 23rd May 2015, 04:33 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Yes, except for the minor side detail that part...

Yes, except for the minor side detail that part of "apply some filters to it" includes filtering it up to 640x480.

That is, taking a native frame buffer resolution screenshot with F3 to 320x240 or...
Forum: Open Discussion 3rd May 2015, 01:32 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
mylittle-nocomment3.7z had better picture for you...

mylittle-nocomment3.7z had better picture for you because it was still written in DirectDraw back then.

The scaling method used Windows rectangles to do a DirectDraw scaled blit with a hacked (by...
Forum: Open Discussion 3rd May 2015, 01:28 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
Not talking about a "way" to do it. There's more...

Not talking about a "way" to do it. There's more than one way to resize an image when you lose this much information; that was my point. GIMP just gives you a list of some of the options; if this...
Forum: Open Discussion 1st May 2015, 02:17 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
I am fine without involving money, though I have...

I am fine without involving money, though I have for several years now lacked a real N64 and an available TV to output through or capture stuff.

And yeah, some of these games have really, really...
Forum: Open Discussion 30th April 2015, 02:53 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
ReyVGM: You don't seem interested in trying my...

ReyVGM: You don't seem interested in trying my experiment I suggested, so I think I will try this experiment for myself.

Like I said, take the original, unmodified final result of what comes out...
Forum: Open Discussion 30th April 2015, 02:37 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Yeah, it looks this way for me, but you should...

Yeah, it looks this way for me, but you should enable Force NN when reporting bugs so that the individual, actual pixels become clearer for this sort of analysis.
...
Forum: Open Discussion 29th April 2015, 11:17 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Never said or even implied "all this time"; I...

Never said or even implied "all this time"; I clearly pointed out specific screenshots A and B that did not seem at all to match your GoldenEye comparison nor the other 3 screens, at which points you...
Forum: Open Discussion 29th April 2015, 09:12 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Wrong, you have DAC filters disabled in A and B,...

Wrong, you have DAC filters disabled in A and B, not enabled.

I would have thought that for all your preference in always keeping the VI DAC filters turned on all the time, even at the...
Forum: Open Discussion 29th April 2015, 08:09 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
It actually looks sharper. Switch to native...

It actually looks sharper.

Switch to native 480i resolution, turn Force NN off. That's blurry. Turn it on. That's sharp.

It looks blurrier to you when down-sizing the image to 320x240...
Forum: Open Discussion 29th April 2015, 07:57 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
I'm still unable to identify what it is you're...

I'm still unable to identify what it is you're misconceiving, so I'll have to post this comparison myself.

{ A, B,
C, D } =
...
Forum: Open Discussion 29th April 2015, 06:07 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
This comparison is one between apples and...

This comparison is one between apples and oranges. You might recall that the native resolution is 640x480 and that the N64 never down-scales from that. If you on your own decide to downscale the...
Forum: Open Discussion 29th April 2015, 03:26 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Can't tell what you're saying, GoldenEye often...

Can't tell what you're saying, GoldenEye often runs at 440x330 so the filters always as they should bring the image up to 640x480, you elect to scale it back down to 320x240?

Side-by-side...
Forum: Open Discussion 26th April 2015, 10:17 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
ReyVGM :...

ReyVGM : http://www.emutalk.net/attachment.php?attachmentid=39491&d=1430085807

You can use that to open binary files as pixel maps. As said in the readme in the zip, press the '4' key on your...
Forum: Open Discussion 25th April 2015, 12:34 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
There should be a new release now posted at...

There should be a new release now posted at EmuTalk forums as a new thread.
Forum --> Community Projects --> Emulator Plugins --> angrylion's Per-Pixel RDP with OpenGL

It's fine if some people...
Forum: Open Discussion 13th April 2015, 09:19 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
I've changed my mind about this one. In most...

I've changed my mind about this one.

In most games from what I've seen, usually VI_DRAM_ADDR_REG has an origin that is one scanline below the top-most one you could see in RDRAM itself if you had...
Forum: Open Discussion 10th April 2015, 02:04 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Well, it's difficult to tell I guess with only...

Well, it's difficult to tell I guess with only memory, at least memory of seeing the game on a normal television, which possibly is why the extra black bordering squishing the center image in is...
Forum: Open Discussion 10th April 2015, 02:34 AM
Replies: 1,804
Views: 555,255
Posted By HatCat
All I was asking for was proof that this doesn't...

All I was asking for was proof that this doesn't happen on the real N64 itself.

Whatever it looks like in the BMP screenshots that you take isn't relevant to how the emulation is supposed to be...
Forum: Open Discussion 9th April 2015, 09:48 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
When I said this. I was talking about a real N64...

When I said this. I was talking about a real N64 screenshot, not the hacked screenshots you can get from this plugin before the VI finishes processing the image.

I know that the image doesn't...
Forum: Open Discussion 9th April 2015, 03:58 PM
Replies: 1,804
Views: 555,255
Posted By HatCat
Thanks camelCaseClosed I'd appreciate that, yeah...

Thanks camelCaseClosed I'd appreciate that, yeah any emulator should have that as its first priority: Create a fully compatible portal between the two different machines no matter how fast, how...
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