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Forum: Open Discussion 1st May 2016, 12:59 PM
Replies: 9
Views: 25,548
Posted By V1del
Look at the thread the last link that has been...

Look at the thread the last link that has been posted. Falkoner has already done the dictionary part
Forum: Open Discussion 17th April 2016, 05:33 PM
Replies: 1
Views: 1,941
Posted By V1del
Save game files (the ones ending in *.eep, *.mpk,...

Save game files (the ones ending in *.eep, *.mpk, *.sra, *.fla), should, given you put them into the correct directory work on any emulator. PJ64 savestates (ending in *.pj) might work on a recent...
Forum: Project 64 - v2.x - Issues 6th April 2016, 08:54 PM
Replies: 4
Views: 1,848
Posted By V1del
Use NRage, create a macro modifier with rapid...

Use NRage, create a macro modifier with rapid fire on your button of choice.
Forum: Project 64 - v2.x - Issues 6th April 2016, 08:51 PM
Replies: 4
Views: 1,877
Posted By V1del
Yeah something in the 2.x series broke the...

Yeah something in the 2.x series broke the options GUI in wine, 1.6 works fine. But I mostly use mupen64plus anyway so I haven't delved further in this.

@HatCat

For this particular case -...
Forum: Open Discussion 4th March 2016, 06:28 PM
Replies: 25
Views: 11,702
Posted By V1del
If you use a Xbox One controller with DInput your...

If you use a Xbox One controller with DInput your triggers will count as digital buttons (not that much of an issue with N64) and rumble won't work due to Microsoft wanting to phase out DInput. We...
Forum: Project 64 - v2.x - Issues 1st March 2016, 06:25 PM
Replies: 4
Views: 1,190
Posted By V1del
Install the directx runtime

Install the directx runtime
Forum: Open Discussion 29th February 2016, 10:11 PM
Replies: 25
Views: 11,702
Posted By V1del
Use a modern Nrage (minimum 2.3 as included in...

Use a modern Nrage (minimum 2.3 as included in newer PJ64 releases) and tick the XInput option
Forum: Project 64 - v2.x - Issues 27th January 2016, 08:11 PM
Replies: 8
Views: 3,661
Posted By V1del
Why can't you fix it? If you care so much about...

Why can't you fix it? If you care so much about this game it would be a much better investment of your time figuring out what you have to do to get it fixed and do all of us a favor, instead of...
Forum: Project 64 - v2.x - Issues 25th January 2016, 05:25 PM
Replies: 1
Views: 995
Posted By V1del
There are games which account for the overscan...

There are games which account for the overscan area (the part on old CRTs that isn't visible at the border) and therefore don't show any image in those areas, these are programmed into the game and...
Forum: Project 64 - v2.x - Issues 22nd January 2016, 06:02 PM
Replies: 11
Views: 7,156
Posted By V1del
Set the resolution to your monitors resolution...

Set the resolution to your monitors resolution and enable force 4:3 in the extended glide64 options (might have to untick Hide Advanced Options in the General emu settings first), that should scale...
Forum: Open Discussion 19th January 2016, 05:39 PM
Replies: 12
Views: 4,337
Posted By V1del
It's a spambot probably looks for the info on...

It's a spambot probably looks for the info on when he's allowed to post links to his scamwebsite
Forum: Project 64 - v2.x - Issues 2nd January 2016, 01:04 PM
Replies: 4
Views: 3,854
Posted By V1del
https://github.com/project64/project64/blob/master...

https://github.com/project64/project64/blob/master/Config/Project64.rdb

Is the current version and chances are ambient malice has already updated it with whatever fixes he found
Forum: Project 64 - v2.x - Issues 30th December 2015, 02:08 AM
Replies: 3
Views: 4,145
Posted By V1del
Yeah there was some fix for something that broke...

Yeah there was some fix for something that broke this in wine, earlier versions should work fine.

However is there a particular reason that you can't use linux native emulators like mupen64plus or...
Forum: Project 64 - v2.x - Suggestions 27th December 2015, 08:32 AM
Replies: 251
Views: 74,432
Posted By V1del
@Johnchrissy F4 (you might have to untick hide...

@Johnchrissy F4 (you might have to untick hide advanced settings in the menu beforehand)
Forum: Project 64 - v1.6 26th December 2015, 06:40 PM
Replies: 4
Views: 2,167
Posted By V1del
Known issues with Rice. any particular reason you...

Known issues with Rice. any particular reason you are using it? You should use glide64 final in most cases.
Forum: Project 64 - v2.x - Issues 20th December 2015, 10:24 AM
Replies: 2
Views: 2,846
Posted By V1del
Did you try a recent version of Nrage (2.3c and...

Did you try a recent version of Nrage (2.3c and friends) and its XInput driver? If you did and it still doesn't work, likely that Microsoft made incompatible changes between the XInput versions and...
Forum: Project 64 - v2.x - Suggestions 18th December 2015, 05:45 PM
Replies: 251
Views: 74,432
Posted By V1del
Still doesn't change the fact that the plugins...

Still doesn't change the fact that the plugins all are in native code, yongzh just has the benefit of using the improvements made by AE while not sharing any of his own code because he's an ass. So...
Forum: Project 64 - v2.x - Suggestions 16th December 2015, 10:26 PM
Replies: 251
Views: 74,432
Posted By V1del
They aren't in Java code... the only thing in...

They aren't in Java code... the only thing in java on m64p AE is the UI before you start the game/when you pause (to the emulation menu, not in game pause)

There are a load of other factors that...
Forum: Open Discussion 10th December 2015, 09:17 PM
Replies: 9
Views: 3,379
Posted By V1del
GlideN64 does it by executing a shell/batch...

GlideN64 does it by executing a shell/batch script on compile which gets the output of git rev-parse and creates a version.h with a pluginversion macro which gets used in the relevant parts I'd guess...
Forum: Project 64 - v2.x - Issues 5th December 2015, 01:15 PM
Replies: 5
Views: 2,148
Posted By V1del
Install the directx runtime

Install the directx runtime
Forum: Project 64 - v2.x - Issues 5th December 2015, 01:14 PM
Replies: 1
Views: 2,029
Posted By V1del
Use an up to date Nrage (2.3c or the PJ64 fork)

Use an up to date Nrage (2.3c or the PJ64 fork)
Forum: Project 64 - v2.x - Issues 26th November 2015, 06:18 PM
Replies: 1
Views: 1,529
Posted By V1del
Press the button assigned to the N64 A button...

Press the button assigned to the N64 A button (should be Z or X by default I think?) go into controller settings to configure your button mappings
Forum: Project 64 - v2.x - Issues 23rd November 2015, 06:01 PM
Replies: 6
Views: 2,370
Posted By V1del
@Frank74 We know that, it was a joke because...

@Frank74

We know that, it was a joke because that's what Wally usually recommends even though it makes no difference with PJ64Glide. That said the reason glide64 has its own wrapper is because...
Forum: Open Discussion 14th November 2015, 01:38 PM
Replies: 49
Views: 15,380
Posted By V1del
@Marcello Unlikely, it simply sets PJ64 to a...

@Marcello

Unlikely, it simply sets PJ64 to a higher thread priority so that DWM/the Windows compositor doesn't interfere, should help in getting some frames but shouldn't have any effect on any...
Forum: Project 64 - v1.6 14th November 2015, 01:32 PM
Replies: 10
Views: 4,979
Posted By V1del
Update your graphics drivers from the website of...

Update your graphics drivers from the website of your manufacturer, tell us what this graphics card is and follow instructions given in the readme of the software you download, the glide3x.dll...
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