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Forum: Project 64 - v2.x - Issues 23rd September 2017, 10:59 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
How did it go? hah. Or did you forget like I did?

How did it go? hah. Or did you forget like I did?
Forum: Project 64 - v2.x - Issues 17th September 2017, 04:23 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Yeah, no kidding, but honestly, I don't think...

Yeah, no kidding, but honestly, I don't think it's too bad. I just don't know how to do it. The bad part is glide isn't even loading all the textures, and I don't know how to tell which ones it's...
Forum: Project 64 - v2.x - Issues 17th September 2017, 03:10 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Are ya having fun? Haha. Quite the learning...

Are ya having fun? Haha. Quite the learning experience for someone that's never done this before. Good job on the edit. The original def needs sharpening.
The biggest thing though is not the title...
Forum: Project 64 - v2.x - Issues 16th September 2017, 09:38 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
So can I bypass issues by selecting force point...

So can I bypass issues by selecting force point sampled in pj64 settings? Yeah... doesn't seem to do anything.
Forum: Project 64 - v2.x - Issues 16th September 2017, 09:36 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
I see, and yep, that's exactly what I think as...

I see, and yep, that's exactly what I think as well that the texture pack is designed with Rice oddities in mind. Something I found out is that when editing and exporting in GIMP, you have to choose...
Forum: Project 64 - v2.x - Issues 16th September 2017, 05:18 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Yeah, how do I do that? Can't hurt. I could see...

Yeah, how do I do that? Can't hurt. I could see it going either way honestly. I think the plugin has problems with semi-transparent textures I think it is.
Forum: Project 64 - v2.x - Issues 16th September 2017, 03:24 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Yeah, it only shows part of the bubble shield,...

Yeah, it only shows part of the bubble shield, and several other huge graphical problems like warping all kinds of textures, at least for me on GLideN64. Yeah, Rice does great with the title screen,...
Forum: Project 64 - v2.x - Issues 16th September 2017, 01:04 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
LOL, the directx9 don't fare any better. In the...

LOL, the directx9 don't fare any better. In the directx tab of the graphics settings it shows my intel integrated and causes a cn64system crash. When I select OpenGL my nvidia is used but all the...
Forum: Project 64 - v2.x - Issues 16th September 2017, 12:51 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Yeah, I have both the x86 and x64 for that...

Yeah, I have both the x86 and x64 for that installed already, version 9.0.30729.17. Oh wow. Hmm, so if Rice 6.1.3/4 doesn't have caching plus isn't loading all the textures, 6.1.8 has errors and...
Forum: Project 64 - v2.x - Issues 16th September 2017, 12:34 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Angry boo

Just re-tried 6.1.3 dx9 and 6.1.4 which is dx8. 6.1.3 shows my integrated GPU in the directx tab in the graphics settings and 6.1.4 shows my Nvidia. Neither one of them load all the stage textures....
Forum: Project 64 - v2.x - Issues 16th September 2017, 12:17 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Oh right, ok. I clicked on that link and yes, had...

Oh right, ok. I clicked on that link and yes, had all of that installed already, so... 6.1.4 works, but has a slowdown issue, especially in planet zebes, due to not having a texture caching option....
Forum: Project 64 - v2.x - Issues 16th September 2017, 12:01 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Unhappy So I installed the C++ and directx9. My NVIDIA...

So I installed the C++ and directx9. My NVIDIA 860m is being used as I can see in the notification area gpu activity. Totally loads the title screen wonderfully, but loads NONE of the stage textures...
Forum: Project 64 - v2.x - Issues 15th September 2017, 11:37 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Something I found out that I didn't have and...

Something I found out that I didn't have and thought I did... even though I checked plenty of times. On the 0.4.4 download page, it says you need MS C++ 2013 x86 Re-distributable Package. Turns out I...
Forum: Project 64 - v2.x - Issues 15th September 2017, 11:10 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
hmm

Hmm, that seems accurate, probably is counting the folders too. Thanks. I'll screw with this one last time.
Forum: Project 64 - v2.x - Issues 15th September 2017, 08:27 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Thumbs down ugh

Where did you get the texture pack?


I downloaded it from the link on the forum on page 32 where the guy updated the archive to fix the title screen. I just checked and the emulation64 link is...
Forum: Project 64 - v2.x - Issues 15th September 2017, 08:01 PM
Replies: 31
Views: 17,190
Posted By SoAmusing777
I've used GLideN64 before as well, but it was...

I've used GLideN64 before as well, but it was public release 2.0. It comes with a lot of graphics problems. I've posted about it in the forums before. It'll make some characters look like cyclops or...
Forum: Project 64 - v2.x - Issues 15th September 2017, 08:11 AM
Replies: 31
Views: 17,190
Posted By SoAmusing777
Angry Error: cn64system runrsp unknown memory action

I've been trying everything in order to get SmashHD-Pietschie_and_Bad_Randolph 's texture pack mod to work on SSB64, and the closest I have come so far is using gfx plugin Glide64 Final on PJ 2.3.2....
Forum: Project 64 - v2.x - Issues 5th February 2017, 04:31 AM
Replies: 3
Views: 2,776
Posted By SoAmusing777
Have you checked out this?

This may not be of help to you now (you probably want software that'll make it just work), but check out the blissbox (just google it).
Forum: Project 64 - v2.x - Issues 5th February 2017, 04:29 AM
Replies: 2
Views: 2,398
Posted By SoAmusing777
lol no

Good joke. Trying to find someone to help me with it. If I use Glide64 (the one that comes with PJ64) then all of the textures in the mod don't load correctly, but I don't run into this cyclops and...
Forum: Open Discussion 3rd February 2017, 07:27 AM
Replies: 6
Views: 7,054
Posted By SoAmusing777
Try finding a DX8 to DX9 modifier. I've seen one...

Try finding a DX8 to DX9 modifier. I've seen one used in a GTA Vice City mod.
Forum: Project 64 - v2.x - Issues 3rd February 2017, 07:23 AM
Replies: 11
Views: 12,915
Posted By SoAmusing777
Compatibility

Try right clicking on the exe or shortcut, going to compatibility tab and checking disable display scaling on high DPI. That's the only thing that made my video stop shifting up and to the right when...
Forum: Project 64 - v2.x - Issues 3rd February 2017, 06:30 AM
Replies: 2
Views: 2,398
Posted By SoAmusing777
GlideN64 2.0 Super Smash Bros HD texture problem

imgur.com/a/yMc3U

No matter what I do, I can't get this fixed. Without the texture mod nothing happens, but with it, this does.
Forum: Project 64 - v2.x - Issues 3rd February 2017, 05:09 AM
Replies: 11
Views: 12,915
Posted By SoAmusing777
Yeah but

That's on the wrong GFX though. That's integrated settings. I use my dedicated card. Plus, I only have one option available. Maybe those settings apply anyway? Thanks though.
Forum: Project 64 - v2.x - Issues 2nd February 2017, 07:21 AM
Replies: 17
Views: 10,486
Posted By SoAmusing777
Other settings?

Thank you! What should the other settings be when using this? For example Super Smash bros. You'd do Sync 1, but what about FAT? What about sync using audio? And any others?
Forum: Project 64 - v2.x - Issues 2nd February 2017, 07:04 AM
Replies: 11
Views: 12,915
Posted By SoAmusing777
Don't see it

I don't see this option in my control panel. Got a GTX 860m. Care to upload a screenshot of this?
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