Forum: Open Discussion
1st May 2016, 12:59 PM
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Replies: 9
Views: 34,639
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Forum: Open Discussion
17th April 2016, 05:33 PM
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Replies: 1
Views: 6,159
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Forum: Project 64 - v2.x - Issues
6th April 2016, 08:54 PM
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Replies: 4
Views: 7,774
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Forum: Project 64 - v2.x - Issues
6th April 2016, 08:51 PM
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Replies: 4
Views: 3,847
Yeah something in the 2.x series broke the...
Yeah something in the 2.x series broke the options GUI in wine, 1.6 works fine. But I mostly use mupen64plus anyway so I haven't delved further in this.
@HatCat
For this particular case -...
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Forum: Open Discussion
4th March 2016, 06:28 PM
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Replies: 25
Views: 28,761
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Forum: Project 64 - v2.x - Issues
1st March 2016, 06:25 PM
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Replies: 4
Views: 3,013
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Forum: Open Discussion
29th February 2016, 10:11 PM
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Replies: 25
Views: 28,761
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Forum: Project 64 - v2.x - Issues
27th January 2016, 08:11 PM
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Replies: 8
Views: 11,711
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Forum: Project 64 - v2.x - Issues
25th January 2016, 05:25 PM
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Replies: 1
Views: 2,457
There are games which account for the overscan...
There are games which account for the overscan area (the part on old CRTs that isn't visible at the border) and therefore don't show any image in those areas, these are programmed into the game and...
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Forum: Project 64 - v2.x - Issues
22nd January 2016, 06:02 PM
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Replies: 11
Views: 18,870
Set the resolution to your monitors resolution...
Set the resolution to your monitors resolution and enable force 4:3 in the extended glide64 options (might have to untick Hide Advanced Options in the General emu settings first), that should scale...
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Forum: Open Discussion
19th January 2016, 05:39 PM
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Replies: 15
Views: 11,910
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Forum: Project 64 - v2.x - Issues
2nd January 2016, 01:04 PM
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Replies: 4
Views: 10,166
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Forum: Project 64 - v2.x - Issues
30th December 2015, 02:08 AM
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Replies: 3
Views: 5,781
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Forum: Project 64 - v2.x - Suggestions
27th December 2015, 08:32 AM
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Replies: 251
Views: 132,955
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Forum: Project 64 - v1.6
26th December 2015, 06:40 PM
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Replies: 4
Views: 4,025
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Forum: Project 64 - v2.x - Issues
20th December 2015, 10:24 AM
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Replies: 2
Views: 4,557
Did you try a recent version of Nrage (2.3c and...
Did you try a recent version of Nrage (2.3c and friends) and its XInput driver? If you did and it still doesn't work, likely that Microsoft made incompatible changes between the XInput versions and...
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Forum: Project 64 - v2.x - Suggestions
18th December 2015, 05:45 PM
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Replies: 251
Views: 132,955
Still doesn't change the fact that the plugins...
Still doesn't change the fact that the plugins all are in native code, yongzh just has the benefit of using the improvements made by AE while not sharing any of his own code because he's an ass. So...
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Forum: Project 64 - v2.x - Suggestions
16th December 2015, 10:26 PM
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Replies: 251
Views: 132,955
They aren't in Java code... the only thing in...
They aren't in Java code... the only thing in java on m64p AE is the UI before you start the game/when you pause (to the emulation menu, not in game pause)
There are a load of other factors that...
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Forum: Open Discussion
10th December 2015, 09:17 PM
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Replies: 9
Views: 6,044
GlideN64 does it by executing a shell/batch...
GlideN64 does it by executing a shell/batch script on compile which gets the output of git rev-parse and creates a version.h with a pluginversion macro which gets used in the relevant parts I'd guess...
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Forum: Project 64 - v2.x - Issues
5th December 2015, 01:15 PM
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Replies: 5
Views: 3,920
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Forum: Project 64 - v2.x - Issues
5th December 2015, 01:14 PM
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Replies: 1
Views: 4,337
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Forum: Project 64 - v2.x - Issues
26th November 2015, 06:18 PM
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Replies: 1
Views: 3,089
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Forum: Project 64 - v2.x - Issues
23rd November 2015, 06:01 PM
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Replies: 6
Views: 4,670
@Frank74
We know that, it was a joke because...
@Frank74
We know that, it was a joke because that's what Wally usually recommends even though it makes no difference with PJ64Glide. That said the reason glide64 has its own wrapper is because...
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Forum: Open Discussion
14th November 2015, 01:38 PM
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Replies: 49
Views: 34,154
@Marcello
Unlikely, it simply sets PJ64 to a...
@Marcello
Unlikely, it simply sets PJ64 to a higher thread priority so that DWM/the Windows compositor doesn't interfere, should help in getting some frames but shouldn't have any effect on any...
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Forum: Project 64 - v1.6
14th November 2015, 01:32 PM
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Replies: 10
Views: 14,507
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