Forum: Open Discussion
25th June 2013, 12:04 AM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
21st June 2013, 03:13 PM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
21st June 2013, 01:16 PM
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Replies: 834
Views: 922,620
You obviously failed to read my quote from...
You obviously failed to read my quote from DirectX 8 SDK help files. I'll repost it once again just for you: "RECT structures are defined so that the right and bottom members are exclusive—therefore,...
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Forum: Open Discussion
21st June 2013, 01:09 PM
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Replies: 834
Views: 922,620
Nothing like that. First, you cannot represent...
Nothing like that. First, you cannot represent this with memcpy(), because the VI does interpolation on every pixel. To simplify what's happening, for each VI line, the VI copies an amount of pixels,...
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Forum: Open Discussion
21st June 2013, 10:07 AM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
21st June 2013, 05:44 AM
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Replies: 834
Views: 922,620
No, Dr. Cat, it does not intrigue me in the...
No, Dr. Cat, it does not intrigue me in the least, because the title screen shows in 1964 0.8.4/0.8.5, so not showing it in PJ64 1.6 is most likely an accuracy improvement, because my plugin...
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Forum: Open Discussion
21st June 2013, 04:48 AM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
21st June 2013, 04:17 AM
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Replies: 834
Views: 922,620
I don't care if it was better or worse with one...
I don't care if it was better or worse with one CPU core or another, because it has nothing to do with the RDP and it has everything to do with the CPU. Another game that has bad geometry presumably...
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Forum: Open Discussion
21st June 2013, 03:24 AM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
19th June 2013, 01:47 PM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
19th June 2013, 04:41 AM
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Replies: 834
Views: 922,620
Ah, you're partially correct, for some reason I...
Ah, you're partially correct, for some reason I shift a 16-bit unsigned value in some texel fetching functions and 32-bit unsigned value in others. I'll see if I have an inclination to change this to...
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Forum: Open Discussion
19th June 2013, 04:02 AM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
19th June 2013, 03:48 AM
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Replies: 834
Views: 922,620
Maybe, I don't recommend to trust anything...
Maybe, I don't recommend to trust anything without experimenting with a profiler. Last I heard, generally 32-bit memory accesses and arithmetic were faster than 16-bit on x86-32. If you want to avoid...
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Forum: Open Discussion
19th June 2013, 03:16 AM
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Replies: 834
Views: 922,620
What's wrong with the type of COLOR? You can't...
What's wrong with the type of COLOR? You can't make color components 8-bit, color combiner operates on sign.9 values. If you attempt to do this, you'll break the color of the big rotating "N" in...
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Forum: Open Discussion
19th June 2013, 02:56 AM
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Replies: 834
Views: 922,620
The Pentium 4 Optimization Manual tells that I...
The Pentium 4 Optimization Manual tells that I should avoid the use of AH, etc., because it involves an internal shift micro-op, so these two code sequences should be almost equal on what I have.
...
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Forum: Open Discussion
18th June 2013, 05:23 AM
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Replies: 834
Views: 922,620
OK, GPDP, I misunderstood what you referred to,...
OK, GPDP, I misunderstood what you referred to, but without images taken from a capture card I cannot determine if there's a problem or not. My CRT TV crops the picture, so I can't see what's outside...
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Forum: Open Discussion
18th June 2013, 04:06 AM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
18th June 2013, 03:52 AM
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Replies: 834
Views: 922,620
I've improved the situation with dithering in...
I've improved the situation with dithering in r73. Absolute Crap #2 looks correct to me. If somebody thinks that Virtual Chess 64 is incorrect, please provide a screenshot taken with a capture card....
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Forum: Open Discussion
17th June 2013, 03:52 AM
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Replies: 1,297
Views: 811,380
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Forum: Open Discussion
17th June 2013, 03:04 AM
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Replies: 1,297
Views: 811,380
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Forum: Open Discussion
16th June 2013, 12:01 PM
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Replies: 1,297
Views: 811,380
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Forum: Open Discussion
16th June 2013, 11:38 AM
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Replies: 834
Views: 922,620
So what exactly is not clear about these...
So what exactly is not clear about these inter-pixel dependencies from my posts on emutalk? Results that belong to previous, next and, amusingly, later pixels are needed to accurately compute the...
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Forum: Open Discussion
11th June 2013, 02:52 PM
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Replies: 834
Views: 922,620
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Forum: Open Discussion
9th June 2013, 05:07 PM
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Replies: 1,297
Views: 811,380
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Forum: Open Discussion
9th June 2013, 04:40 PM
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Replies: 1,297
Views: 811,380
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