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Forum: Project 64 - v2.x - Issues 23rd February 2016, 01:00 AM
Replies: 3
Views: 946
Posted By Marcelo_20xx
Are you using Glide64 or GlideN64?

Are you using Glide64 or GlideN64?
Forum: Open Discussion 5th February 2016, 07:52 PM
Replies: 6
Views: 1,846
Posted By Marcelo_20xx
GlideN64 is a PITA to build for project64 unless...

GlideN64 is a PITA to build for project64 unless you download 100 Teras of QT crap, ask Gonetz for a precompiled lib compatible with your compiler suite of the GLideNUI.lib instead, I stopped long...
Forum: Open Discussion 4th February 2016, 10:30 PM
Replies: 4
Views: 1,204
Posted By Marcelo_20xx
I mean, with the new tech that LCD monitors has...

I mean, with the new tech that LCD monitors has we don't need to use even Hz frequencies, they were a limitation of the old phosphors screens, the Hz freqs on LCDs were kept for compatibility...
Forum: Open Discussion 4th February 2016, 08:17 PM
Replies: 4
Views: 1,204
Posted By Marcelo_20xx
You make sense perfectly, what it doesn't make...

You make sense perfectly, what it doesn't make sense is why we need to sync to old hardware instead of taking advantage of modern LCDs that handle the drawing routine different so we don't even need...
Forum: Project 64 - v2.x - Issues 27th January 2016, 06:43 PM
Replies: 8
Views: 3,234
Posted By Marcelo_20xx
There isn't an easy fix as you might think, yes...

There isn't an easy fix as you might think, yes we all know the problem lies in the core and as such is a VERY difficult one because it demands a MAJOR rewrite of the code that no one wants to do...
Forum: Project 64 - v2.x - Issues 21st January 2016, 06:54 PM
Replies: 11
Views: 6,270
Posted By Marcelo_20xx
Weird, it does the same thing you are expecting...

Weird, it does the same thing you are expecting (fill the entire screen at the desired aspect ratio), just make sure you arent using "original size" as you aspect option...
Forum: Open Discussion 8th January 2016, 08:46 PM
Replies: 5
Views: 5,780
Posted By Marcelo_20xx
@Shinra I already did this on GlideN64 too,...

@Shinra
I already did this on GlideN64 too, also I did an incomplete implementation for the Rice Video plugin (lacks proper scaling for the 2D elements)...

About the github, I will try to post...
Forum: Project 64 - v2.x - Suggestions 29th December 2015, 05:18 PM
Replies: 251
Views: 70,514
Posted By Marcelo_20xx
I get this too always, its a combination of...

I get this too always, its a combination of plugins that cause this, either GlideFinal or Shunyuan's audio, because with the default plugins the emu exits correctly, not gamebraking though as it...
Forum: Project 64 - v2.x - Issues 13th December 2015, 01:39 AM
Replies: 2
Views: 2,424
Posted By Marcelo_20xx
The rom requires a more accurate timing sync on...

The rom requires a more accurate timing sync on the core cycles (loosely, the tech explanation is more complex than that), try running on Counter Factor 2, that would alleviate the occurrence by a...
Forum: Open Discussion 5th December 2015, 03:46 AM
Replies: 128
Views: 25,992
Posted By Marcelo_20xx
Now I totally understand you. And yes at first I...

Now I totally understand you. And yes at first I assumed you were some kind of autist or close to it but I remember too myself torturing with horribly C++ code just to hack or mod something on an...
Forum: Project 64 - v1.6 4th December 2015, 02:50 AM
Replies: 6
Views: 6,424
Posted By Marcelo_20xx
I really hate changing OSes but there are damn...

I really hate changing OSes but there are damn necessarily because tech keeps evolving and you wake up one day and your ancient computer doesnt work anymore, then naturally you go to a Computer shop...
Forum: Project 64 - v2.x - Issues 4th December 2015, 01:49 AM
Replies: 5
Views: 1,975
Posted By Marcelo_20xx
For instance try changing to another plugin, eg....

For instance try changing to another plugin, eg. Jabo, GlideN64, Rice community video to see if you get the same problem, mostly I get this problem with Glide64Final when trying to load a texture...
Forum: Open Discussion 4th December 2015, 01:31 AM
Replies: 128
Views: 25,992
Posted By Marcelo_20xx
I don't question the usefulness of math but the...

I don't question the usefulness of math but the fun factor of it because I find hard to enjoy myself this type of complex equations :) ...
Forum: Open Discussion 4th December 2015, 12:33 AM
Replies: 128
Views: 25,992
Posted By Marcelo_20xx
You really entertain yourself with the strangest...

You really entertain yourself with the strangest things HatCat...
Forum: Project 64 - v2.x - Issues 2nd December 2015, 06:43 PM
Replies: 6
Views: 1,760
Posted By Marcelo_20xx
It's called overscanning, I already pointed many...

It's called overscanning, I already pointed many times how to achieve this with every major video plugin but people are too lazy to made the necessary changes and keep asking this feature, btw I am...
Forum: Project 64 - v2.x - Issues 29th November 2015, 03:55 PM
Replies: 5
Views: 1,975
Posted By Marcelo_20xx
Check your plugins, this is an error that state...

Check your plugins, this is an error that state that a plugin failed to initialize, most often the video plugin...
Forum: Project 64 - v1.6 19th November 2015, 05:15 AM
Replies: 11
Views: 5,954
Posted By Marcelo_20xx
Reload your game from a native save, that's it...

Reload your game from a native save, that's it the game save file not the emu savestate, then play the song at daytime...

Also normally I don't encourage people lazyness, you don't justify...
Forum: Open Discussion 17th November 2015, 03:07 PM
Replies: 10
Views: 3,553
Posted By Marcelo_20xx
The memory cache is the cache of used textures...

The memory cache is the cache of used textures for that session stored in the VRAM of the video card and later dumped and compressed (if you selected so) inside the _MemoryCache.dat, Glide64Final...
Forum: Open Discussion 17th November 2015, 06:49 AM
Replies: 10
Views: 3,553
Posted By Marcelo_20xx
But, can the plugin dump textures?

But, can the plugin dump textures?
Forum: Open Discussion 17th November 2015, 12:35 AM
Replies: 49
Views: 13,880
Posted By Marcelo_20xx
No problem, glad we helped, you know, ^ that's...

No problem, glad we helped, you know, ^ that's more rewarding than money...
Also one learns something new everyday, I never tried the solution you suggested to the Vsync problem, gonna check that...
Forum: Open Discussion 17th November 2015, 12:20 AM
Replies: 10
Views: 3,553
Posted By Marcelo_20xx
Are you using the PJGlide64 or Glide64Final?

Are you using the PJGlide64 or Glide64Final?
Forum: Project 64 - v1.6 16th November 2015, 11:01 PM
Replies: 11
Views: 5,954
Posted By Marcelo_20xx
Yep, there is that mini-stuttering you mentioned,...

Yep, there is that mini-stuttering you mentioned, not an option for me as my eyes gets distracted from it...

I remember that was the reason I disable it and the emulator as you said, ran smoothly,...
Forum: Open Discussion 16th November 2015, 06:51 AM
Replies: 0
Views: 1,076
Posted By Marcelo_20xx
Mupen64Plus 1.5?

I know this is the PJ64 forums but also this is Open Discussion so I will give it a shot. Can someone help me compiling the Mupen64Plus 1.5 Source on Windows, there are 3 main reasons I want to do...
Forum: Project 64 - v1.6 16th November 2015, 05:04 AM
Replies: 11
Views: 5,954
Posted By Marcelo_20xx
Sorry RPGMaster it turns out that I had disabled...

Sorry RPGMaster it turns out that I had disabled Advanced Block Linking, I read somewhere that sometimes this option is needed (the weirdest part of all is that the Kokiri Shop crash (happens on 1.2...
Forum: Project 64 - v1.6 15th November 2015, 08:51 PM
Replies: 11
Views: 5,954
Posted By Marcelo_20xx
But you will get random crashes, that's the...

But you will get random crashes, that's the point, also did you tried my suggestion? play the song at daytime?...
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