Forum: Project 64 - v2.x - Issues
5th August 2017, 05:10 PM
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Replies: 2
Views: 10,891
Analog Sticks
Definitely sounds like a deadzone issue. Open up the emu's controller settings and simply slide and adjust the deadzone. However, something else to try is calibrate the sticks within Windows. If you...
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Forum: Open Discussion
21st July 2017, 09:22 PM
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Replies: 7
Views: 7,414
Plugins Folder
You want to place it in the Input folder within the installation directory of '*emulator*\Plugin\Input". If you are using 1.6 all plugins are withing the Plugin folder.
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Forum: Open Discussion
7th July 2017, 03:14 AM
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Replies: 3
Views: 3,130
Separate Saves
All I can think to do is duplicate the emu's folder and all it's contents elsewhere and use that specifically for one of the two ROMs.
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Forum: Open Discussion
1st July 2017, 02:57 AM
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Replies: 31
Views: 43,531
Multiple PS4 Controllers
Whoops!:o
That's usually a plugin that proves fruitful for most. I usually can troubleshoot controller issues users report, but I no longer have a Dualshock 4. I imagine that a solution has to lie...
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Forum: Open Discussion
1st July 2017, 01:26 AM
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Replies: 31
Views: 43,531
Multiple PS4 Controllers
Try THIS (https://1drv.ms/u/s!AlHofx69T-gEgaxPUZJvDsr2Gv0O0A).
It's an old Jabo plugin that's straightforward and to the point with drop down boxes to set what controller controls what player.
...
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Forum: Open Discussion
15th June 2017, 12:31 AM
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Replies: 1
Views: 7,190
DS4 with Project 64
Honestly, you're best bet is YouTube (https://www.youtube.com/watch?v=PzB1cPS3l0s). You're bound to find a thorough video on getting you're pad working. When done successfully, the PC will recognize...
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Forum: Open Discussion
13th June 2017, 06:02 PM
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Replies: 7
Views: 7,414
Multi-controller Button Assignments
I'm not sure exactly what your end game is as it sounds to me like you're holding an N64 controller in your right hand and an XBOX (or similar) controller in your left hand.
Whatever the case it's...
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Forum: Open Discussion
3rd June 2017, 03:22 AM
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Replies: 11
Views: 55,353
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Forum: Open Discussion
3rd June 2017, 01:01 AM
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Replies: 11
Views: 55,353
Wii U GCN Adapter flr Project 64
Did some digging and bad news. The adapter will not work because it's driver is exclusive to Dolphin, but HERE (http://forum.pj64-emu.com/showthread.php?t=5329) is a link to another post on this site...
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Forum: Open Discussion
2nd June 2017, 07:56 PM
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Replies: 11
Views: 55,353
GCN Adapter for N64
I can only guess as I don't have the particular adapter. If it's official as in the adapter released for Wii U it may not work traditionally. Unless I'm mistaken using the adapter for Wii U on...
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Forum: Project 64 - v2.x - Suggestions
29th May 2017, 11:41 PM
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Replies: 1
Views: 6,097
Widescreen Support
GLideN64 (https://github.com/gonetz/GLideN64/releases) is your best bet.
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Forum: Open Discussion
22nd May 2017, 01:13 AM
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Replies: 3
Views: 6,773
N64 Surround Sound
Yes.
Real Hardware (N64):
N64 had games that had full Dolby surround sound support. A friend of mine had had his N64 setup in the living room using a Dolby ProLogic setup/receiver. I know some...
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Forum: Project 64 - v2.x - Suggestions
17th May 2017, 06:58 PM
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Replies: 3
Views: 9,014
N64 Controller Expansion Port Compatibility
I'm not sure what programmers can do but I only have one solution to try. However it involves authentic hardware. Namely, an actual Transfer PAK, an actual Gameboy Camera (likely the Japanese Pocket...
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Forum: Open Discussion
14th May 2017, 11:00 PM
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Replies: 12
Views: 73,783
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Forum: Project 64 - v2.x - Issues
12th May 2017, 09:34 PM
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Replies: 3
Views: 13,814
Jabo's Input Plugin
Click HERE (https://1drv.ms/u/s!AlHofx69T-gEgaxPUZJvDsr2Gv0O0A). You'll be redirected to my OneDrive where the plugin can be downloaded. Place it in the Input folder found in the Plugin folder of...
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Forum: Open Discussion
1st May 2017, 01:09 AM
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Replies: 25
Views: 36,123
GoldenEye Setup
You should be able to follow the instructions I provided earlier. Be sure NOT to check the XInput box. Doing so is fine for otherwise normal circumstances, but checking XInput won't allow what we're...
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Forum: Project 64 - v2.x - Issues
26th April 2017, 05:30 PM
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Replies: 3
Views: 13,814
Multiplayer Functionality
Double check that the controller is "checked" as plugged in under the player 2 tab.
I'd recommend to anyone new to the emulator to use Jabo's input plugin...
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Forum: Open Discussion
21st April 2017, 07:54 AM
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Replies: 2
Views: 3,892
Controller Configuration
XBOX One controller would be the way to go given your options.
Simply go to options within the emulator, go to input, and configure.
Most would recommend the following setting using any of the...
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Forum: Open Discussion
19th April 2017, 07:31 PM
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Replies: 1
Views: 6,273
Project 64 Games Performance
No third party software should be neccessary. I'm guessing you're PC isn't some premium high-end gaming rig trying to use 3D Analyze, but you should be fine as 1.6 "should" perform well on even the...
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Forum: Open Discussion
19th April 2017, 07:04 PM
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Replies: 1
Views: 6,025
N64 Adapter Stick Sensitivity
You likely need to adjust and recalibrate the stick through Windows. If you've got Windows 10 then use the Cortana search bar at the bottom left of the Windows desktop and start typing "USB...
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Forum: Open Discussion
9th April 2017, 07:46 AM
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Replies: 19
Views: 22,032
Multiple Adapter Combinations
So long as you've got enough USB ports, I don't see why multiple adapters or combinations of simultaneous use of 1 or 2 player adapters wouldn't work together.
Unless 1.6 just seems to run better...
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Forum: Open Discussion
23rd February 2017, 07:44 AM
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Replies: 2
Views: 11,283
N64 Controller Input
If there is a devices tab, double check that your pad is selected under any kind of drop down. If anything, simply cycle through the various plugins, specifically Jabo's input plugin (if still...
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Forum: Open Discussion
10th February 2017, 05:29 AM
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Replies: 0
Views: 4,754
GLideN64, Black screen, nVidia and More...
***UPDATE***
Well, I resolved the issues! :D
It seemed to be related to the nVidia Control Panel settings. The AA settings were set to max (as it overides in-game settings giving most games a...
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Forum: Open Discussion
8th February 2017, 07:11 PM
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Replies: 25
Views: 36,123
GoldenEye Dual-Analog
You may have figured this out already, but with that issue you can do a few things. Either set aim and fire to the bumpers OR, as I do, set aim to a bumper and fire to a trigger.
It revolves...
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Forum: Open Discussion
7th February 2017, 02:33 AM
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Replies: 5
Views: 16,206
XBOX One Controller PJ64
Key points to double check is making sure to tick any box that indicates that the controller is "plugged in" as well that your XBOX controller is chosen under any sort of "devices" tab in the input...
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