Forum: Open Discussion
26th March 2019, 05:11 PM
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Replies: 5
Views: 2,964
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Forum: Open Discussion
24th March 2019, 06:12 PM
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Replies: 5
Views: 2,964
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Forum: Open Discussion
20th March 2019, 11:02 PM
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Replies: 7
Views: 9,607
Are you referring to the GlideN64 plugin? its...
Are you referring to the GlideN64 plugin? its very easy to setup. There are renderfix codes for Banjo Kazooie, Mario Kart 64, Super Mario 64, Ocarina of Time, Majora's Mask as far as I know...
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Forum: Open Discussion
20th March 2019, 09:26 PM
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Replies: 2
Views: 18,899
Super Mario 64 60 FPS
This mod combines the 60 FPS patch made by Kaze Emanuar and lost of custom edits I made to the rom so we can have a more fluid paced vanilla game
Link:...
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Forum: Open Discussion
20th March 2019, 06:08 AM
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Replies: 7
Views: 9,607
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Forum: Open Discussion
20th March 2019, 05:44 AM
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Replies: 7
Views: 9,607
Your best bet would be to use GlideN64 by the...
Your best bet would be to use GlideN64 by the same author Gonetz. Its an updated plugin with many improvements over Glide64 and does have the widescreen aspect ratio hack, although you will need to...
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Forum: Open Discussion
6th June 2018, 09:25 PM
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Replies: 4
Views: 4,943
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Forum: Project 64 - v2.x - Issues
23rd February 2016, 01:00 AM
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Replies: 3
Views: 3,468
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Forum: Open Discussion
5th February 2016, 07:52 PM
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Replies: 6
Views: 4,636
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Forum: Open Discussion
4th February 2016, 10:30 PM
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Replies: 4
Views: 3,652
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Forum: Open Discussion
4th February 2016, 08:17 PM
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Replies: 4
Views: 3,652
You make sense perfectly, what it doesn't make...
You make sense perfectly, what it doesn't make sense is why we need to sync to old hardware instead of taking advantage of modern LCDs that handle the drawing routine different so we don't even need...
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Forum: Project 64 - v2.x - Issues
27th January 2016, 06:43 PM
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Replies: 8
Views: 14,649
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Forum: Project 64 - v2.x - Issues
21st January 2016, 06:54 PM
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Replies: 11
Views: 26,055
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Forum: Open Discussion
8th January 2016, 08:46 PM
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Replies: 5
Views: 9,349
@Shinra
I already did this on GlideN64 too,...
@Shinra
I already did this on GlideN64 too, also I did an incomplete implementation for the Rice Video plugin (lacks proper scaling for the 2D elements)...
About the github, I will try to post...
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Forum: Project 64 - v2.x - Suggestions
29th December 2015, 05:18 PM
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Replies: 251
Views: 172,946
I get this too always, its a combination of...
I get this too always, its a combination of plugins that cause this, either GlideFinal or Shunyuan's audio, because with the default plugins the emu exits correctly, not gamebraking though as it...
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Forum: Project 64 - v2.x - Issues
13th December 2015, 01:39 AM
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Replies: 2
Views: 6,556
The rom requires a more accurate timing sync on...
The rom requires a more accurate timing sync on the core cycles (loosely, the tech explanation is more complex than that), try running on Counter Factor 2, that would alleviate the occurrence by a...
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Forum: Open Discussion
5th December 2015, 03:46 AM
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Replies: 128
Views: 55,820
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Forum: Project 64 - v1.6
4th December 2015, 02:50 AM
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Replies: 6
Views: 27,415
I really hate changing OSes but there are damn...
I really hate changing OSes but there are damn necessarily because tech keeps evolving and you wake up one day and your ancient computer doesnt work anymore, then naturally you go to a Computer shop...
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Forum: Project 64 - v2.x - Issues
4th December 2015, 01:49 AM
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Replies: 5
Views: 4,782
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Forum: Open Discussion
4th December 2015, 01:31 AM
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Replies: 128
Views: 55,820
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Forum: Open Discussion
4th December 2015, 12:33 AM
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Replies: 128
Views: 55,820
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Forum: Project 64 - v2.x - Issues
2nd December 2015, 06:43 PM
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Replies: 6
Views: 5,119
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Forum: Project 64 - v2.x - Issues
29th November 2015, 03:55 PM
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Replies: 5
Views: 4,782
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Forum: Project 64 - v1.6
19th November 2015, 05:15 AM
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Replies: 11
Views: 17,233
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Forum: Open Discussion
17th November 2015, 03:07 PM
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Replies: 10
Views: 11,364
The memory cache is the cache of used textures...
The memory cache is the cache of used textures for that session stored in the VRAM of the video card and later dumped and compressed (if you selected so) inside the _MemoryCache.dat, Glide64Final...
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